Player Matchup

Xing Tian
Xing Tian
BrutalGrinder
Xing Tian
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,490 Elo+
Solo
Izanami
Izanami
IzzzyTheDino
Izanami
Level 66
God Stats
15W - 19L
1,570 SR
Queue Stats
446W - 487L
1,405 Elo+
Solo
Fenrir
Fenrir
ReepsOne126
Fenrir
Level 147
God Stats
16W - 9L
1,487 SR
Queue Stats
221W - 211L
1,498 Elo+
Party 2
Mulan
Mulan
XxedgarBsxX9852
Mulan
Level 159
God Stats
5W - 2L
1,716 SR
Queue Stats
487W - 465L
1,477 Elo+
Party 2
Hades
Hades
ryan sr07
Hades
Level 120
God Stats
9W - 6L
1,606 SR
Queue Stats
93W - 83L
1,470 Elo+
Solo
Team Averages
Level 124
1,576 SR
1,468 Elo+

VS

Team Averages
Level 111
1,489 SR
1,424 Elo+
Bastet
Bastet
Drago-ElRenacido
Bastet
Level 105
God Stats
2W - 1L
1,848 SR
Queue Stats
254W - 236L
1,503 Elo+
Solo
Fafnir
Fafnir
FLxLAMBxEE
Fafnir
Level 99
God Stats
3W - 5L
1,429 SR
Queue Stats
80W - 125L
1,312 Elo+
Party 1
Danzaburou
Danzaburou
Juggernaut12804
Danzaburou
Level 108
God Stats
4W - 2L
1,653 SR
Queue Stats
264W - 348L
1,372 Elo+
Party 1
Sylvanus
Sylvanus
P0S3ID0NSwrath
Sylvanus
Level 158
God Stats
1W - 6L
1,340 SR
Queue Stats
78W - 108L
1,445 Elo+
Party 1
Tiamat
Tiamat
TiredChunk19374
Tiamat
Level 85
God Stats
0W - 6L
1,177 SR
Queue Stats
35W - 32L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BrutalGrinder
Xing Tian
16
1 / 0 / 7
11,337
540
7,764
19,170
25,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
IzzzyTheDino
Izanami
17
3 / 2 / 5
11,502
548
10,298
11,255
5,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
19
6 / 1 / 8
13,080
623
10,080
13,848
8,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
7 / 0 / 6
14,509
691
16,975
20,284
18,729
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
ryan sr07
Hades
20
12 / 1 / 5
13,853
660
14,170
14,788
8,874
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
6,981
332
841
8,802
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
FLxLAMBxEE
Fafnir
13
0 / 1 / 0
8,353
398
2,620
14,009
13,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Juggernaut12804
Danzaburou
14
0 / 6 / 0
8,112
386
5,524
15,813
5,646
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
17
2 / 9 / 1
10,178
485
17,573
25,176
15,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
1 / 10 / 0
9,578
456
9,316
20,344
11,145
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
29
Kills
3
4
Deaths
29
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
BrutalGrinder
Xing Tian
1
0
7
4.5
L
0
3
0
0
L
Fafnir
FLxLAMBxEE
Fafnir
0
1
0
0
W
Izanami
IzzzyTheDino
Izanami
3
2
5
2.75
L
Danzaburou
Juggernaut12804
Danzaburou
0
6
0
0
L
Sylvanus
2
9
1
0.28
W
Fenrir
6
1
8
10
L
1
10
0
0.1
W
7
0
6
10
W
Hades
ryan sr07
Hades
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,287
Damage
35,874
79,345
Taken
84,144
66,586
Mitigated
48,029
34,379
Healing
20,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
BrutalGrinder
Xing Tian
7,764
173
396
5,592
19,170
25,463
1,119
4,774
14,254
30,171
0
L
841
72
0
440
8,802
2,365
0
816
7,986
0
25,704
L
Fafnir
FLxLAMBxEE
Fafnir
2,620
480
68
4,611
14,009
13,281
0
4,154
9,855
31,125
0
W
Izanami
IzzzyTheDino
Izanami
10,298
7,491
0
2,798
11,255
5,223
6,094
4,391
6,798
0
102,098
L
Danzaburou
Juggernaut12804
Danzaburou
5,524
1,493
0
2,176
15,813
5,646
0
6,335
9,478
0
54,202
L
Sylvanus
17,573
5,301
169
10,008
25,176
15,592
0
3,906
21,270
69,079
14,799
W
Fenrir
10,080
2,182
0
6,140
13,848
8,297
2,911
3,521
10,249
0
79,560
L
9,316
530
0
3,072
20,344
11,145
0
8,723
11,621
70,258
0
W
16,975
3,394
0
8,585
20,284
18,729
4,741
8,947
11,333
13,859
93,566
W
Hades
ryan sr07
Hades
14,170
1,382
1,227
9,641
14,788
8,874
3,937
5,841
8,589
83,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,281
Gold Earned
43,202
684
Minions Killed
465
0
Camps Cleared
0
2,096,390
Distance Traveled
1,534,990
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,337
540
29
1
0
433,532
9
L
Bastet
6,981
332
56
3
0
201,846
1
L
Fafnir
8,353
398
29
1
0
359,515
3
W
Izanami
11,502
548
158
8
0
350,586
0
L
Danzaburou
8,112
386
95
5
0
342,207
1
L
Sylvanus
10,178
485
147
7
0
283,132
3
W
Fenrir
13,080
623
135
6
0
480,576
6
L
Tiamat
9,578
456
138
7
0
348,290
5
W
Mulan
14,509
691
190
9
0
418,507
2
W
Hades
13,853
660
172
8
0
413,189
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role