Player Matchup

Merlin
Merlin
Belaza
Merlin
Level 5
God Stats
1W - 2L
1,701 SR
Queue Stats
27W - 41L
1,171 Elo+
Solo
Fenrir
Fenrir
MAMB0 KINGS
Fenrir
Level 149
God Stats
8W - 7L
1,422 SR
Queue Stats
22W - 26L
1,484 Elo+
Party 2
Neith
Neith
YOUNG CUEST
Neith
Level 1
God Stats
3W - 3L
1,500 SR
Queue Stats
16W - 24L
1,500 Elo+
Party 2
Olorun
Olorun
cart00nbabez
Olorun
Level 5
God Stats
3W - 2L
1,805 SR
Queue Stats
9W - 10L
1,368 Elo+
Solo
Ne Zha
Ne Zha
justasadkae
Ne Zha
Level 27
God Stats
8W - 14L
1,470 SR
Queue Stats
240W - 270L
1,432 Elo+
Solo
Team Averages
Level 37
1,580 SR
1,391 Elo+

VS

Team Averages
Level 40
1,555 SR
1,451 Elo+
Zeus
Zeus
Afromanes26
Zeus
Level 25
God Stats
27W - 10L
1,721 SR
Queue Stats
127W - 94L
1,469 Elo+
Solo
Baron Samedi
Baron Samedi
AndiSemitic
Baron Samedi
Level 5
God Stats
1W - 0L
1,395 SR
Queue Stats
7W - 0L
1,500 Elo+
Solo
Loki
Loki
LemonIimefn
Loki
Level 7
God Stats
25W - 18L
1,674 SR
Queue Stats
68W - 62L
1,397 Elo+
Party 1
Jormungandr
Jormungandr
OPMovesOnly
Jormungandr
Level 143
God Stats
23W - 20L
1,531 SR
Queue Stats
152W - 146L
1,537 Elo+
Party 1
Apollo
Apollo
bloodline71
Apollo
Level 21
God Stats
32W - 40L
1,453 SR
Queue Stats
48W - 59L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Belaza
Merlin
13
0 / 2 / 0
7,133
793
736
2,129
664
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
13
2 / 9 / 1
8,360
929
7,176
19,406
8,851
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 6 / 2
7,923
880
3,377
8,835
3,570
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
14
0 / 6 / 3
7,934
882
5,101
13,349
5,287
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ne Zha
13
1 / 7 / 1
8,239
915
7,718
14,870
5,526
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

97

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 10
10,128
1,125
8,682
937
319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
AndiSemitic
Baron Samedi
16
1 / 1 / 21
9,296
1,033
14,649
6,636
3,301
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 2 / 13
9,393
1,044
6,445
7,426
2,584
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
OPMovesOnly
Jormungandr
16
4 / 0 / 23
10,580
1,176
11,589
10,465
11,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
17
10 / 0 / 15
10,801
1,200
12,531
4,716
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
112
3
Kills
30
30
Deaths
3
7
Assists
82
Player
Kills
Deaths
Assists
KDA
W
8
0
10
13
W
Baron Samedi
AndiSemitic
Baron Samedi
1
1
21
11.5
L
Merlin
Belaza
Merlin
0
2
0
0
W
7
2
13
6.75
L
Fenrir
2
9
1
0.28
W
Jormungandr
OPMovesOnly
Jormungandr
4
0
23
15.5
L
0
6
2
0.17
W
Apollo
10
0
15
17.5
L
Olorun
0
6
3
0.25
L
Ne Zha
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,108
Damage
53,896
58,589
Taken
30,180
23,898
Mitigated
18,723
3,885
Healing
7,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,682
115
0
0
937
319
0
584
353
16,046
0
W
Baron Samedi
AndiSemitic
Baron Samedi
14,649
734
2,198
2,483
6,636
3,301
0
363
6,273
35,314
0
L
Merlin
Belaza
Merlin
736
146
0
31
2,129
664
0
1,832
205
4,299
0
W
6,445
1,613
0
0
7,426
2,584
0
1,432
5,994
0
7,246
L
Fenrir
7,176
467
0
922
19,406
8,851
0
11,706
7,450
0
15,647
W
Jormungandr
OPMovesOnly
Jormungandr
11,589
2,272
0
1,710
10,465
11,092
0
2,276
8,189
19,845
0
L
3,377
1,824
0
287
8,835
3,570
0
3,924
4,887
0
10,724
W
Apollo
12,531
9,589
0
1,275
4,716
1,427
0
1,182
3,534
0
25,974
L
Olorun
5,101
2,899
0
783
13,349
5,287
0
8,143
5,126
9,493
0
L
Ne Zha
7,718
2,181
32
1,830
14,870
5,526
0
8,676
6,001
0
21,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,589
Gold Earned
50,198
86
Minions Killed
127
3
Camps Cleared
4
663,501
Distance Traveled
880,943
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,128
1,125
26
3
1
176,285
0
W
Baron Samedi
9,296
1,033
48
5
1
181,455
2
L
Merlin
7,133
793
4
0
0
46,981
0
W
Loki
9,393
1,044
3
0
0
179,725
0
L
Fenrir
8,360
929
22
2
2
185,668
0
W
Jormungandr
10,580
1,176
12
1
0
194,197
0
L
Neith
7,923
880
23
3
0
139,025
0
W
Apollo
10,801
1,200
38
4
2
149,281
0
L
Olorun
7,934
882
12
1
0
137,022
0
L
Ne Zha
8,239
915
25
3
1
154,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role