Player Matchup

Hercules
Hercules
Gold V
ITz Bu1a x808x
Hercules
Gold V
Level 109
God Stats
20W - 23L
1,411 SR
Queue Stats
137W - 138L
1,243 MMR
Solo
Ra
Ra
Gold V
MaaRillo
Ra
Gold V
Level 67
God Stats
1W - 0L
1,696 SR
Queue Stats
208W - 217L
1,224 MMR
Solo
Ne Zha
Ne Zha
Gold V
MegaMawileEx
Ne Zha
Gold V
Level 147
God Stats
46W - 38L
1,539 SR
Queue Stats
238W - 242L
1,226 MMR
Solo
Kukulkan
Kukulkan
Bronze I
george_adriano
Kukulkan
Bronze I
Level 160
God Stats
15W - 17L
1,521 SR
Queue Stats
77W - 115L
475 MMR
Solo
Artemis
Artemis
Bronze III
xJHAYx81x
Artemis
Bronze III
Level 126
God Stats
16W - 22L
1,325 SR
Queue Stats
523W - 594L
-151 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,499 SR
803 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 94
1,439 SR
774 MMR
Gilgamesh
Gilgamesh
Silver IV
Fanta5ticErick
Gilgamesh
Silver IV
Level 101
God Stats
0W - 1L
1,253 SR
Queue Stats
394W - 423L
734 MMR
Solo
Hou Yi
Hou Yi
Bronze III
TheOnlyPaydro
Hou Yi
Bronze III
Level 87
God Stats
63W - 68L
1,436 SR
Queue Stats
206W - 227L
107 MMR
Solo
Fenrir
Fenrir
Silver V
XxRhapsodyxX874
Fenrir
Silver V
Level 147
God Stats
70W - 69L
1,516 SR
Queue Stats
475W - 478L
515 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
pro_wellington
Zhong Kui
Silver I
Level 66
God Stats
212W - 154L
1,570 SR
Queue Stats
361W - 357L
1,260 MMR
Solo
Arachne
Arachne
Gold IV
toke_em_420
Arachne
Gold IV
Level 67
God Stats
2W - 5L
1,420 SR
Queue Stats
252W - 247L
1,255 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
3 / 4 / 14
13,991
482
9,566
28,203
44,094
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 8 / 12
14,666
506
23,728
25,551
12,262
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
20
6 / 3 / 6
15,694
541
19,134
21,778
10,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
20
3 / 3 / 5
15,475
534
9,030
11,555
4,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
xJHAYx81x
Artemis
20
6 / 5 / 8
15,772
544
12,376
19,638
14,803
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bans
Morgan Le FayHadesAthenaLokiSet

VS

Bans
KumbhakarnaAresSun WukongYmirCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fanta5ticErick
Gilgamesh
20
0 / 3 / 8
12,646
436
8,625
22,619
24,552
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 3 / 2
10,432
360
4,668
8,966
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
6 / 6 / 5
14,826
511
10,349
27,870
23,498
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
pro_wellington
Zhong Kui
20
8 / 8 / 6
16,217
559
30,175
24,531
16,024
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
toke_em_420
Arachne
20
7 / 3 / 8
15,101
521
18,367
24,659
14,240
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
52
22
Kills
23
23
Deaths
23
45
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Fanta5ticErick
Gilgamesh
0
3
8
1.33
W
Hercules
3
4
14
2.5
W
4
8
12
1.25
W
Ne Zha
6
3
6
3
L
2
3
2
1
L
6
6
5
1.42
W
Kukulkan
3
3
5
1.83
L
Zhong Kui
pro_wellington
Zhong Kui
8
8
6
1.38
L
Arachne
toke_em_420
Arachne
7
3
8
3.67
W
Artemis
xJHAYx81x
Artemis
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,834
Damage
72,184
106,725
Taken
108,645
86,180
Mitigated
80,917
37,885
Healing
27,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Fanta5ticErick
Gilgamesh
8,625
699
0
1,944
22,619
24,552
0
8,773
13,372
0
64,968
W
Hercules
9,566
2,885
0
7,110
28,203
44,094
297
4,651
23,552
0
36,289
W
23,728
3,551
6,685
11,103
25,551
12,262
2,126
8,255
17,296
123,358
0
W
Ne Zha
19,134
4,192
0
7,886
21,778
10,265
2,694
5,430
16,348
0
136,043
L
4,668
2,716
0
3,119
8,966
2,603
315
1,675
7,195
0
45,713
L
10,349
3,450
0
3,099
27,870
23,498
107
7,617
19,937
0
79,500
W
Kukulkan
9,030
981
0
2,149
11,555
4,756
2,090
6,092
5,463
86,041
0
L
Zhong Kui
pro_wellington
Zhong Kui
30,175
706
0
9,164
24,531
16,024
3,453
6,508
17,505
127,378
0
L
Arachne
toke_em_420
Arachne
18,367
9,031
0
10,370
24,659
14,240
470
7,175
17,219
0
137,971
W
Artemis
xJHAYx81x
Artemis
12,376
4,897
759
2,193
19,638
14,803
3,300
6,116
13,522
2,219
80,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,598
Gold Earned
69,222
707
Minions Killed
669
0
Camps Cleared
0
2,689,928
Distance Traveled
2,475,184
38
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,646
436
113
4
0
542,502
3
W
Hercules
13,991
482
30
1
0
551,070
10
W
Ra
14,666
506
180
6
0
524,637
16
W
Ne Zha
15,694
541
183
6
0
644,474
1
L
Hou Yi
10,432
360
71
2
0
232,926
4
L
Fenrir
14,826
511
101
3
0
544,689
7
W
Kukulkan
15,475
534
194
7
0
477,884
9
L
Zhong Kui
16,217
559
207
7
0
499,571
12
L
Arachne
15,101
521
177
6
0
655,496
16
W
Artemis
15,772
544
120
4
0
491,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role