Player Matchup

Izanami
Izanami
StrawbellyCake
Izanami
Level 29
God Stats
6W - 10L
1,363 SR
Queue Stats
38W - 52L
1,426 Elo+
Party 1
Gilgamesh
Gilgamesh
TheJerryP
Gilgamesh
Level 52
God Stats
10W - 13L
1,424 SR
Queue Stats
62W - 79L
1,490 Elo+
Party 1
Nox
Nox
julia1kos
Nox
Level 109
God Stats
3W - 6L
1,500 SR
Queue Stats
76W - 101L
1,389 Elo+
Solo
Team Averages
Level 63
1,429 SR
1,435 Elo+

VS

Team Averages
Level 31
1,551 SR
1,258 Elo+
Merlin
Merlin
Asmadeus666
Merlin
Level 28
God Stats
0W - 2L
1,653 SR
Queue Stats
3W - 10L
1,291 Elo+
Solo
Sobek
Sobek
fumbleskull
Sobek
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,241 Elo+
Party 2
Artemis
Artemis
keller1234567
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,241 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 10
9,031
821
9,571
7,982
2,748
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
TheJerryP
Gilgamesh
14
8 / 2 / 11
9,765
888
13,504
10,340
4,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
9 / 3 / 14
10,075
916
9,183
7,116
2,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 5 / 2
8,010
728
8,370
9,912
3,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 8 / 6
7,696
700
2,924
15,561
14,320
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
11
5 / 11 / 2
8,598
782
7,285
12,694
4,849
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
23
Kills
8
8
Deaths
24
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
5
2
0.6
W
6
3
10
3.67
W
Gilgamesh
TheJerryP
Gilgamesh
8
2
11
6.75
L
1
8
6
0.5
W
9
3
14
5.33
L
Artemis
5
11
2
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,258
Damage
18,579
25,438
Taken
38,167
10,383
Mitigated
22,608
1,602
Healing
2,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
8,370
326
0
658
9,912
3,439
0
2,458
7,454
35,909
0
W
9,571
5,782
0
660
7,982
2,748
1,129
4,340
3,642
0
30,245
W
Gilgamesh
TheJerryP
Gilgamesh
13,504
5,505
41
776
10,340
4,906
1,078
3,395
6,945
0
36,370
L
2,924
515
0
992
15,561
14,320
330
4,358
11,203
10,353
0
W
9,183
149
0
125
7,116
2,729
708
3,559
3,557
27,611
0
L
Artemis
7,285
2,908
0
513
12,694
4,849
638
2,367
10,327
0
14,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,871
Gold Earned
24,304
136
Minions Killed
103
0
Camps Cleared
0
638,371
Distance Traveled
475,486
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,010
728
70
6
0
184,238
0
W
Izanami
9,031
821
56
5
0
195,294
1
W
Gilgamesh
9,765
888
40
4
0
234,797
4
L
Sobek
7,696
700
12
1
0
151,380
0
W
Nox
10,075
916
40
4
0
208,280
0
L
Artemis
8,598
782
21
2
0
139,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role