Player Matchup

Hera
Hera
Silver III
 
Hera
Silver III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
Sizzmarcusio
Ah Muzen Cab
Silver I
Level 160
God Stats
7W - 9L
1,463 SR
Queue Stats
58W - 74L
1,116 MMR
Solo
Nike
Nike
Silver II
jamiephatbutt
Nike
Silver II
Level 68
God Stats
27W - 39L
1,411 SR
Queue Stats
27W - 40L
704 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,458 SR
1,107 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,408 SR
1,064 MMR
Ganesha
Ganesha
Silver IV
ddyblunt
Ganesha
Silver IV
Level 107
God Stats
8W - 3L
1,636 SR
Queue Stats
361W - 419L
838 MMR
Solo
Chang'e
Chang'e
Silver II
nightquilpeel
Chang'e
Silver II
Level 147
God Stats
1W - 2L
1,165 SR
Queue Stats
83W - 120L
1,161 MMR
Solo
Danzaburou
Danzaburou
Silver I
yaaaaabudddy
Danzaburou
Silver I
Level 160
God Stats
11W - 19L
1,422 SR
Queue Stats
579W - 727L
1,194 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
2 / 5 / 5
11,030
613
22,620
12,739
4,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Sizzmarcusio
Ah Muzen Cab
16
4 / 3 / 5
11,580
643
15,941
11,396
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
5 / 1 / 4
11,568
643
9,324
14,297
13,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ScyllaAthenaChaacGilgameshMedusa

VS

Bans
ZeusOdinHadesCabrakanKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ddyblunt
Ganesha
16
0 / 3 / 9
11,225
624
7,104
23,423
33,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chang'e
17
8 / 1 / 1
11,932
663
11,096
15,035
11,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
yaaaaabudddy
Danzaburou
13
1 / 7 / 6
10,535
585
8,534
18,085
8,060
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
11
Kills
9
9
Deaths
11
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
5
5
0.9
W
Ah Muzen Cab
Sizzmarcusio
Ah Muzen Cab
4
3
5
2.17
L
Ganesha
ddyblunt
Ganesha
0
3
9
1.5
W
5
1
4
7
L
Chang'e
8
1
1
8.5
L
Danzaburou
yaaaaabudddy
Danzaburou
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,885
Damage
26,734
38,432
Taken
56,543
22,335
Mitigated
52,836
13,561
Healing
21,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
22,620
5,157
82
3,494
12,739
4,674
1,218
6,508
6,231
66,901
0
W
Ah Muzen Cab
Sizzmarcusio
Ah Muzen Cab
15,941
6,241
0
3,166
11,396
4,189
1,364
5,867
5,529
0
65,952
L
Ganesha
ddyblunt
Ganesha
7,104
685
684
2,927
23,423
33,512
0
8,939
14,484
23,816
0
W
9,324
1,499
0
6,819
14,297
13,472
440
5,825
8,472
0
27,727
L
Chang'e
11,096
637
7,422
7,511
15,035
11,264
552
7,524
7,511
53,002
0
L
Danzaburou
yaaaaabudddy
Danzaburou
8,534
2,921
823
2,531
18,085
8,060
536
6,157
11,928
0
43,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,178
Gold Earned
33,692
217
Minions Killed
201
0
Camps Cleared
0
907,627
Distance Traveled
832,872
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,030
613
100
6
0
273,941
1
W
Ah Muzen Cab
11,580
643
93
5
0
317,509
3
L
Ganesha
11,225
624
17
1
0
280,237
0
W
Nike
11,568
643
24
1
0
316,177
4
L
Chang'e
11,932
663
98
5
0
304,310
0
L
Danzaburou
10,535
585
86
5
0
248,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role