Player Matchup

Hercules
Hercules
LeenKiller182
Hercules
Level 7
God Stats
1W - 10L
1,077 SR
Queue Stats
20W - 37L
1,181 Elo+
Solo
Ra
Ra
NiKoAl_C
Ra
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 59L
1,064 Elo+
Party 1
Khepri
Khepri
Slick_Gohan
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 72L
1,336 Elo+
Solo
Thor
Thor
bRi_N_bLiNk004
Thor
Level 10
God Stats
5W - 15L
1,077 SR
Queue Stats
68W - 64L
999 Elo+
Party 1
Neith
Neith
frankielauren
Neith
Level 4
God Stats
0W - 3L
1,111 SR
Queue Stats
13W - 22L
960 Elo+
Party 1
Team Averages
Level 11
1,253 SR
1,108 Elo+

VS

Team Averages
Level 21
1,424 SR
1,328 Elo+
Poseidon
Poseidon
Fritten_Toni_Flo
Poseidon
Level 16
God Stats
8W - 4L
1,575 SR
Queue Stats
27W - 21L
1,379 Elo+
Party 2
Gilgamesh
Gilgamesh
OG TRICKS4967
Gilgamesh
Level 16
God Stats
1W - 4L
1,267 SR
Queue Stats
15W - 12L
1,398 Elo+
Solo
Susano
Susano
QhQxWR3KAG3
Susano
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 78L
1,337 Elo+
Solo
Izanami
Izanami
girl_Vanessa_op
Izanami
Level 28
God Stats
33W - 22L
1,559 SR
Queue Stats
134W - 145L
1,381 Elo+
Party 2
Anubis
Anubis
metaCloud
Anubis
Level 16
God Stats
25W - 43L
1,220 SR
Queue Stats
51W - 72L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LeenKiller182
Hercules
14
1 / 10 / 3
9,185
399
1,488
16,465
7,588
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 12 / 4
10,550
459
9,983
18,892
7,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
15
0 / 4 / 11
10,160
442
4,593
24,602
33,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
7 / 9 / 2
12,948
563
11,263
19,153
6,836
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 8 / 4
7,837
341
4,315
13,146
4,432

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 11
12,482
543
13,285
11,593
4,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
OG TRICKS4967
Gilgamesh
14
3 / 5 / 7
9,795
426
5,747
21,549
9,840
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
16
0 / 2 / 3
10,641
463
1,754
20,459
7,643
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
20 / 3 / 9
15,088
656
32,609
11,848
5,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
metaCloud
Anubis
18
9 / 7 / 6
12,506
544
21,600
21,772
12,655
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
78
15
Kills
42
43
Deaths
20
24
Assists
36
Player
Kills
Deaths
Assists
KDA
W
10
3
11
5.17
L
Hercules
LeenKiller182
Hercules
1
10
3
0.25
L
6
12
4
0.67
W
Gilgamesh
OG TRICKS4967
Gilgamesh
3
5
7
1.3
W
Susano
0
2
3
0.75
L
Khepri
0
4
11
1.38
L
7
9
2
0.89
L
1
8
4
0.38
W
20
3
9
8.17
W
Anubis
metaCloud
Anubis
9
7
6
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,642
Damage
74,995
92,258
Taken
87,221
58,975
Mitigated
39,785
7,191
Healing
20,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,285
1,287
150
1,785
11,593
4,069
1,453
2,494
8,955
52,412
0
L
Hercules
LeenKiller182
Hercules
1,488
432
0
600
16,465
7,588
670
5,742
10,485
0
27,071
L
9,983
1,030
1,339
1,505
18,892
7,009
554
9,283
9,499
54,398
0
W
Gilgamesh
OG TRICKS4967
Gilgamesh
5,747
1,061
0
2,124
21,549
9,840
731
1,047
20,502
0
34,219
W
Susano
1,754
489
0
3,776
20,459
7,643
0
1,051
19,388
0
91,626
L
Khepri
4,593
692
137
3,036
24,602
33,110
260
8,040
16,351
31,105
0
L
11,263
1,424
0
0
19,153
6,836
0
5,741
13,309
0
61,767
L
4,315
1,964
0
574
13,146
4,432
380
5,287
7,729
0
26,750
W
32,609
22,769
417
1,008
11,848
5,578
12,482
1,413
10,397
0
109,307
W
Anubis
metaCloud
Anubis
21,600
322
0
11,183
21,772
12,655
2,046
8,025
13,403
76,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,680
Gold Earned
60,512
357
Minions Killed
559
0
Camps Cleared
0
1,729,740
Distance Traveled
2,034,091
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
12,482
543
96
4
0
453,983
0
L
Hercules
9,185
399
46
2
0
314,718
5
L
Ra
10,550
459
111
5
0
337,487
1
W
Gilgamesh
9,795
426
45
2
0
420,791
0
W
Susano
10,641
463
117
5
0
437,019
0
L
Khepri
10,160
442
44
2
0
347,012
1
L
Thor
12,948
563
116
5
0
365,147
2
L
Neith
7,837
341
40
2
0
365,376
1
W
Izanami
15,088
656
188
8
0
377,223
2
W
Anubis
12,506
544
113
5
0
345,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role