Player Matchup

Anubis
Anubis
 
Anubis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hercules
Hercules
 
Hercules
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
MrToeCrust
Sol
Level 48
God Stats
1W - 1L
1,345 SR
Queue Stats
185W - 160L
1,556 Elo+
Party 4
Cthulhu
Cthulhu
cunha91
Cthulhu
Level 143
God Stats
13W - 8L
1,911 SR
Queue Stats
433W - 404L
1,626 Elo+
Party 1
Team Averages
Level 99
1,551 SR
1,536 Elo+

VS

Team Averages
Level 67
1,555 SR
1,474 Elo+
Tsukuyomi
Tsukuyomi
DaLordEzine
Tsukuyomi
Level 65
God Stats
3W - 3L
1,532 SR
Queue Stats
255W - 286L
1,510 Elo+
Party 2
Mulan
Mulan
Glqsstables
Mulan
Level 48
God Stats
6W - 7L
1,500 SR
Queue Stats
109W - 109L
1,549 Elo+
Party 2
Vulcan
Vulcan
RayTJ
Vulcan
Level 121
God Stats
4W - 2L
1,779 SR
Queue Stats
322W - 323L
1,501 Elo+
Solo
Cthulhu
Cthulhu
Relrisque
Cthulhu
Level 86
God Stats
7W - 8L
1,500 SR
Queue Stats
45W - 57L
1,405 Elo+
Party 3
Neith
Neith
Shaeé
Neith
Level 14
God Stats
1W - 6L
1,464 SR
Queue Stats
37W - 53L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
6 / 0 / 0
7,751
705
4,632
6,053
2,864
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
 
Mercury
12
4 / 2 / 3
6,867
624
3,625
7,533
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
 
Hercules
8
1 / 2 / 4
5,502
500
2,017
8,433
4,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 1 / 4
6,343
577
7,583
4,225
1,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
cunha91
Cthulhu
12
2 / 0 / 0
6,689
608
4,351
4,501
4,264
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DaLordEzine
Tsukuyomi
9
2 / 0 / 0
5,367
488
2,716
5,153
1,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,329
484
3,009
7,053
2,726
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
RayTJ
Vulcan
9
0 / 6 / 1
5,323
484
3,326
5,809
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Relrisque
Cthulhu
9
1 / 4 / 3
5,331
485
2,639
8,205
4,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Shaeé
Neith
9
2 / 3 / 1
5,418
493
3,252
6,132
1,821
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
15
Kills
5
5
Deaths
15
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
0
0
6
W
Mercury
 
Mercury
4
2
3
2.75
W
Hercules
 
Hercules
1
2
4
1.5
L
Tsukuyomi
DaLordEzine
Tsukuyomi
2
0
0
2
L
0
2
0
0
W
2
1
4
4
L
Vulcan
RayTJ
Vulcan
0
6
1
0.08
L
Cthulhu
Relrisque
Cthulhu
1
4
3
0.63
L
Neith
Shaeé
Neith
2
3
1
0.83
W
Cthulhu
cunha91
Cthulhu
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,208
Damage
14,942
30,745
Taken
32,352
14,746
Mitigated
11,917
12,334
Healing
7,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,632
263
0
4,971
6,053
2,864
0
2,104
3,609
53,122
0
W
Mercury
 
Mercury
3,625
2,892
237
554
7,533
2,186
554
577
6,912
0
40,670
W
Hercules
 
Hercules
2,017
475
0
2,335
8,433
4,370
99
1,890
6,515
0
7,211
L
Tsukuyomi
DaLordEzine
Tsukuyomi
2,716
711
0
2,336
5,153
1,424
0
2,300
2,853
0
24,299
L
3,009
340
0
1,775
7,053
2,726
0
3,453
3,600
0
23,097
W
7,583
3,051
0
2,274
4,225
1,062
755
1,137
3,088
37,791
0
L
Vulcan
RayTJ
Vulcan
3,326
796
0
530
5,809
1,222
0
3,766
2,043
25,689
0
L
Cthulhu
Relrisque
Cthulhu
2,639
423
0
1,030
8,205
4,724
0
4,355
3,616
15,139
0
L
Neith
Shaeé
Neith
3,252
1,323
0
1,422
6,132
1,821
0
2,692
3,440
0
24,352
W
Cthulhu
cunha91
Cthulhu
4,351
326
0
1,963
4,501
4,264
0
0
4,501
36,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,152
Gold Earned
26,768
358
Minions Killed
255
0
Camps Cleared
0
1,085,473
Distance Traveled
1,026,608
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,751
705
110
10
0
205,285
3
W
Mercury
6,867
624
84
8
0
246,838
1
W
Hercules
5,502
500
16
1
0
214,865
2
L
Tsukuyomi
5,367
488
40
4
0
244,586
2
L
Mulan
5,329
484
70
6
0
221,578
5
W
Sol
6,343
577
68
6
0
204,207
2
L
Vulcan
5,323
484
60
5
0
185,858
2
L
Cthulhu
5,331
485
29
3
0
192,701
1
L
Neith
5,418
493
56
5
0
181,885
0
W
Cthulhu
6,689
608
80
7
0
214,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role