Player Matchup

Bacchus
Bacchus
Dizy49
Bacchus
Level 16
God Stats
5W - 6L
1,174 SR
Queue Stats
64W - 101L
1,402 Elo+
Solo
Ullr
Ullr
Lordens
Ullr
Level 28
God Stats
2W - 2L
1,213 SR
Queue Stats
87W - 72L
1,549 Elo+
Solo
Freya
Freya
Stormmatt
Freya
Level 28
God Stats
1W - 0L
1,273 SR
Queue Stats
9W - 3L
1,691 Elo+
Solo
Pele
Pele
hools14
Pele
Level 29
God Stats
41W - 16L
1,697 SR
Queue Stats
46W - 23L
1,545 Elo+
Solo
Sun Wukong
Sun Wukong
thediceman13
Sun Wukong
Level 5
God Stats
1W - 0L
1,704 SR
Queue Stats
9W - 10L
1,582 Elo+
Solo
Team Averages
Level 21
1,412 SR
1,554 Elo+

VS

Team Averages
Level 8
1,500 SR
1,541 Elo+
Heimdallr
Heimdallr
Brinkoboi
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,405 Elo+
Party 1
Mercury
Mercury
Capowa1
Mercury
Level 11
God Stats
2W - 3L
1,500 SR
Queue Stats
40W - 47L
1,565 Elo+
Solo
Sylvanus
Sylvanus
ChuuPapiMunanho
Sylvanus
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 3L
1,726 Elo+
Solo
Neith
Neith
Contrvsy
Neith
Level 4
God Stats
1W - 2L
1,499 SR
Queue Stats
2W - 3L
1,429 Elo+
Party 1
Hades
Hades
SHIZUK4
Hades
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dizy49
Bacchus
15
5 / 1 / 13
10,404
548
8,728
12,509
16,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
Lordens
Ullr
16
6 / 2 / 7
10,700
563
8,485
13,706
4,964
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Freya
Stormmatt
Freya
17
15 / 3 / 6
10,984
578
20,432
17,055
8,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pele
hools14
Pele
18
4 / 6 / 3
10,879
573
13,342
17,036
6,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
thediceman13
Sun Wukong
13
4 / 4 / 7
9,218
485
8,500
11,801
8,283
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Brinkoboi
Heimdallr
10
1 / 10 / 3
6,951
366
4,188
12,054
4,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Capowa1
Mercury
12
2 / 7 / 2
8,426
443
7,962
13,506
4,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
17
10 / 4 / 1
10,844
571
22,114
21,995
14,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Contrvsy
Neith
12
0 / 3 / 2
7,746
408
2,737
11,868
4,158
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
SHIZUK4
Hades
13
3 / 10 / 0
8,436
444
10,612
17,955
9,544
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
24
34
Kills
16
16
Deaths
34
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Brinkoboi
Heimdallr
1
10
3
0.25
L
Mercury
Capowa1
Mercury
2
7
2
0.43
L
Sylvanus
10
4
1
2.63
L
Neith
Contrvsy
Neith
0
3
2
0.33
W
Bacchus
Dizy49
Bacchus
5
1
13
11.5
W
Ullr
Lordens
Ullr
6
2
7
4.75
L
Hades
SHIZUK4
Hades
3
10
0
0.3
W
Freya
Stormmatt
Freya
15
3
6
6
W
Pele
hools14
Pele
4
6
3
0.92
W
Sun Wukong
thediceman13
Sun Wukong
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,487
Damage
47,613
72,107
Taken
77,378
44,030
Mitigated
36,718
13,481
Healing
16,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Brinkoboi
Heimdallr
4,188
1,438
0
306
12,054
4,174
0
3,723
8,331
0
16,785
L
Mercury
Capowa1
Mercury
7,962
4,847
0
250
13,506
4,295
811
4,644
8,780
0
36,551
L
Sylvanus
22,114
7,180
441
9,523
21,995
14,547
1,000
5,344
16,590
63,854
11,216
L
Neith
Contrvsy
Neith
2,737
688
0
974
11,868
4,158
634
3,934
7,934
0
39,051
W
Bacchus
Dizy49
Bacchus
8,728
900
0
2,040
12,509
16,266
120
5,662
6,847
26,697
0
W
Ullr
Lordens
Ullr
8,485
3,103
0
1,719
13,706
4,964
1,321
3,532
10,174
0
69,393
L
Hades
SHIZUK4
Hades
10,612
1,286
442
4,770
17,955
9,544
477
9,977
7,893
39,999
0
W
Freya
Stormmatt
Freya
20,432
6,323
0
7,235
17,055
8,198
1,289
7,855
9,174
59,831
4,772
W
Pele
hools14
Pele
13,342
3,245
0
2,025
17,036
6,319
1,381
6,692
10,339
0
91,143
W
Sun Wukong
thediceman13
Sun Wukong
8,500
1,491
0
462
11,801
8,283
530
7,270
4,531
0
29,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,185
Gold Earned
42,403
443
Minions Killed
343
0
Camps Cleared
0
1,925,155
Distance Traveled
1,597,894
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,951
366
22
1
0
318,117
0
L
Mercury
8,426
443
60
3
0
353,529
0
L
Sylvanus
10,844
571
122
6
0
299,099
3
L
Neith
7,746
408
67
4
0
356,795
1
W
Bacchus
10,404
548
52
3
0
405,447
4
W
Ullr
10,700
563
98
5
0
382,015
4
L
Hades
8,436
444
72
4
0
270,354
2
W
Freya
10,984
578
91
5
0
373,535
6
W
Pele
10,879
573
151
8
0
386,776
2
W
Sun Wukong
9,218
485
51
3
0
377,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role