Player Matchup

Chernobog
Chernobog
RecklssMira
Chernobog
Level 125
God Stats
3W - 7L
1,417 SR
Queue Stats
499W - 543L
1,479 Elo+
Party 2
Tiamat
Tiamat
SRJ S1ayer
Tiamat
Level 86
God Stats
68W - 55L
1,565 SR
Queue Stats
357W - 349L
1,380 Elo+
Party 2
Arachne
Arachne
Weakz E3
Arachne
Level 29
God Stats
0W - 1L
1,308 SR
Queue Stats
106W - 143L
1,342 Elo+
Party 2
Thoth
Thoth
cntr0
Thoth
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 130L
1,456 Elo+
Party 2
King Arthur
King Arthur
kuccciii
King Arthur
Level 38
God Stats
7W - 8L
1,500 SR
Queue Stats
39W - 33L
1,514 Elo+
Solo
Team Averages
Level 73
1,458 SR
1,434 Elo+

VS

Team Averages
Level 47
1,564 SR
1,457 Elo+
Artemis
Artemis
FlUhX XtReAmZZ
Artemis
Level 55
God Stats
23W - 20L
1,516 SR
Queue Stats
159W - 167L
1,483 Elo+
Party 1
Anubis
Anubis
Jay_Withda_Draco
Anubis
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 23L
1,542 Elo+
Party 3
Ra
Ra
KINGxLOCx187
Ra
Level 81
God Stats
7W - 2L
1,643 SR
Queue Stats
296W - 282L
1,432 Elo+
Party 3
Yemoja
Yemoja
ORYX Sphynx
Yemoja
Level 27
God Stats
7W - 5L
1,419 SR
Queue Stats
90W - 102L
1,331 Elo+
Party 1
Kali
Kali
SadTHELEGEND
Kali
Level 44
God Stats
14W - 7L
1,740 SR
Queue Stats
196W - 183L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
RecklssMira
Chernobog
14
3 / 2 / 0
8,428
562
5,585
9,114
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
SRJ S1ayer
Tiamat
13
0 / 4 / 0
7,506
500
6,027
7,469
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Weakz E3
Arachne
9
0 / 3 / 1
6,104
407
1,406
8,689
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
cntr0
Thoth
9
1 / 4 / 1
6,202
413
3,469
10,630
3,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
kuccciii
King Arthur
12
0 / 4 / 1
7,152
477
3,913
12,331
6,015
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 4
7,576
505
7,008
7,669
2,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
4 / 0 / 4
9,478
632
11,553
8,181
4,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 0 / 5
9,224
615
2,843
6,908
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Yemoja
12
0 / 0 / 3
6,985
466
1,015
3,732
1,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
7 / 1 / 4
8,884
592
8,833
12,343
5,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
17
17
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
W
4
0
4
6
W
2
0
5
4.5
W
Yemoja
0
0
3
1.5
L
Chernobog
RecklssMira
Chernobog
3
2
0
1.5
L
Tiamat
SRJ S1ayer
Tiamat
0
4
0
0
W
7
1
4
9
L
Arachne
Weakz E3
Arachne
0
3
1
0.17
L
Thoth
cntr0
Thoth
1
4
1
0.38
L
King Arthur
kuccciii
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,400
Damage
31,252
48,233
Taken
38,833
20,398
Mitigated
17,344
8,213
Healing
19,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,008
2,690
70
2,559
7,669
2,827
598
1,156
6,513
0
44,915
W
11,553
310
111
6,816
8,181
4,308
1,400
1,909
6,272
62,313
0
W
2,843
189
626
2,724
6,908
2,430
596
5,060
1,848
58,859
0
W
Yemoja
1,015
289
1,811
602
3,732
1,915
104
189
3,543
17,259
0
L
Chernobog
RecklssMira
Chernobog
5,585
4,178
0
2,003
9,114
2,550
0
1,308
7,806
0
62,668
L
Tiamat
SRJ S1ayer
Tiamat
6,027
297
66
1,925
7,469
4,153
0
3,708
3,689
54,491
0
W
8,833
4,662
0
4,680
12,343
5,864
0
1,182
11,161
0
67,289
L
Arachne
Weakz E3
Arachne
1,406
1,158
0
1,222
8,689
4,102
0
949
7,736
0
32,027
L
Thoth
cntr0
Thoth
3,469
234
33
1,094
10,630
3,578
0
2,468
8,150
20,832
0
L
King Arthur
kuccciii
King Arthur
3,913
512
0
1,870
12,331
6,015
0
6,933
5,371
0
39,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,392
Gold Earned
42,147
415
Minions Killed
487
0
Camps Cleared
0
1,298,799
Distance Traveled
1,354,105
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,576
505
80
5
0
274,975
4
W
Anubis
9,478
632
138
9
0
227,845
1
W
Ra
9,224
615
139
9
0
293,527
4
W
Yemoja
6,985
466
23
2
0
262,135
0
L
Chernobog
8,428
562
118
8
0
272,381
4
L
Tiamat
7,506
500
120
8
0
278,214
1
W
Kali
8,884
592
107
7
0
295,623
5
L
Arachne
6,104
407
59
4
0
228,022
0
L
Thoth
6,202
413
30
2
0
262,042
3
L
King Arthur
7,152
477
88
6
0
258,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role