Player Matchup

Rama
Rama
Briofito
Rama
Level 106
God Stats
2W - 2L
1,373 SR
Queue Stats
68W - 65L
1,537 Elo+
Party 2
Sylvanus
Sylvanus
Detarn
Sylvanus
Level 128
God Stats
3W - 7L
1,421 SR
Queue Stats
446W - 470L
1,532 Elo+
Party 1
Jormungandr
Jormungandr
Gulthrak
Jormungandr
Level 76
God Stats
2W - 0L
1,702 SR
Queue Stats
111W - 120L
1,530 Elo+
Party 1
Cerberus
Cerberus
NightsOfAmnesia
Cerberus
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 65L
1,537 Elo+
Party 2
Achilles
Achilles
StayOuttaMyShed
Achilles
Level 108
God Stats
2W - 1L
1,277 SR
Queue Stats
373W - 357L
1,516 Elo+
Solo
Team Averages
Level 105
1,454 SR
1,530 Elo+

VS

Team Averages
Level 93
1,533 SR
1,486 Elo+
He Bo
He Bo
 
He Bo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Devilclard
Achilles
Level 89
God Stats
17W - 15L
1,567 SR
Queue Stats
850W - 839L
1,462 Elo+
Solo
Anhur
Anhur
Orneth
Anhur
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,483 Elo+
Solo
The Morrigan
The Morrigan
kindah
The Morrigan
Level 108
God Stats
2W - 5L
1,542 SR
Queue Stats
300W - 305L
1,492 Elo+
Solo
Sol
Sol
ultra777pl
Sol
Level 84
God Stats
0W - 2L
1,554 SR
Queue Stats
47W - 47L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
13 / 2 / 13
12,289
945
17,123
14,353
6,941
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Detarn
Sylvanus
17
3 / 2 / 19
10,299
792
9,167
14,039
16,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
Gulthrak
Jormungandr
18
4 / 4 / 17
11,041
849
12,734
17,113
17,426
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
18
5 / 5 / 13
11,050
850
7,102
20,427
17,022
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
18
4 / 3 / 19
10,324
794
7,428
14,562
23,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
4 / 7 / 9
9,967
767
17,998
13,639
5,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Devilclard
Achilles
16
3 / 7 / 9
9,980
768
10,238
21,170
28,288
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
Orneth
Anhur
15
2 / 8 / 7
9,127
702
10,633
13,088
5,400
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Morrigan
kindah
The Morrigan
18
5 / 6 / 8
10,507
808
14,371
10,040
4,859
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 3
7,255
558
5,283
2,125
644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
52
29
Kills
16
16
Deaths
29
81
Assists
36
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
7
9
1.21
W
Rama
13
2
13
9.75
W
Sylvanus
Detarn
Sylvanus
3
2
19
6.25
L
Achilles
Devilclard
Achilles
3
7
9
1.07
W
Jormungandr
Gulthrak
Jormungandr
4
4
17
3.13
W
Cerberus
5
5
13
2.3
L
Anhur
Orneth
Anhur
2
8
7
0.69
W
Achilles
4
3
19
4.5
L
The Morrigan
kindah
The Morrigan
5
6
8
1.5
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,554
Damage
58,523
80,494
Taken
60,062
81,784
Mitigated
44,572
38,005
Healing
12,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
17,998
222
896
2,704
13,639
5,381
0
6,456
7,183
33,616
0
W
Rama
17,123
14,679
1,282
6,086
14,353
6,941
2,926
8,562
5,791
0
42,258
W
Sylvanus
Detarn
Sylvanus
9,167
2,592
11,149
7,124
14,039
16,659
682
8,136
5,903
19,658
0
L
Achilles
Devilclard
Achilles
10,238
3,335
583
4,200
21,170
28,288
0
9,052
12,118
0
20,508
W
Jormungandr
Gulthrak
Jormungandr
12,734
2,736
971
996
17,113
17,426
251
6,916
10,197
35,770
0
W
Cerberus
7,102
559
2,036
5,475
20,427
17,022
291
5,049
15,378
22,574
0
L
Anhur
Orneth
Anhur
10,633
6,033
200
519
13,088
5,400
48
6,063
7,025
0
17,807
W
Achilles
7,428
1,609
904
1,982
14,562
23,736
710
4,375
10,187
107
14,982
L
The Morrigan
kindah
The Morrigan
14,371
2,168
488
2,356
10,040
4,859
0
6,391
3,621
28,055
4,993
L
5,283
1,781
0
624
2,125
644
0
1,124
1,001
7,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,003
Gold Earned
46,836
153
Minions Killed
117
0
Camps Cleared
0
1,276,437
Distance Traveled
994,088
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,967
767
38
3
0
235,071
1
W
Rama
12,289
945
46
4
0
244,437
0
W
Sylvanus
10,299
792
21
2
0
246,326
1
L
Achilles
9,980
768
11
1
0
239,529
1
W
Jormungandr
11,041
849
31
2
0
254,978
0
W
Cerberus
11,050
850
45
3
0
261,934
5
L
Anhur
9,127
702
22
2
0
189,663
1
W
Achilles
10,324
794
10
1
0
268,762
0
L
The Morrigan
10,507
808
37
3
0
236,132
2
L
Sol
7,255
558
9
1
0
93,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role