Player Matchup

Cerberus
Cerberus
TIIBUU
Cerberus
Level 18
God Stats
17W - 10L
1,513 SR
Queue Stats
138W - 181L
1,409 Elo+
Party 3
Gilgamesh
Gilgamesh
lacrisis2015
Gilgamesh
Level 17
God Stats
4W - 4L
1,502 SR
Queue Stats
6W - 8L
1,036 Elo+
Party 3
Mercury
Mercury
maderjuan
Mercury
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 56L
1,582 Elo+
Party 3
Neith
Neith
watu10
Neith
Level 20
God Stats
40W - 47L
1,374 SR
Queue Stats
96W - 129L
1,334 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xCris8x
Morgan Le Fay
Level 20
God Stats
3W - 9L
1,358 SR
Queue Stats
158W - 196L
1,446 Elo+
Party 3
Team Averages
Level 21
1,450 SR
1,361 Elo+

VS

Team Averages
Level 12
1,486 SR
1,453 Elo+
Mercury
Mercury
Groenning
Mercury
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,373 Elo+
Party 2
Yemoja
Yemoja
RaDuCr4
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,440 Elo+
Party 1
Artemis
Artemis
Reddss
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,440 Elo+
Party 1
Merlin
Merlin
Tazz3rd
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,619 Elo+
Party 2
Achilles
Achilles
Tenessy05
Achilles
Level 15
God Stats
19W - 24L
1,429 SR
Queue Stats
46W - 70L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
TIIBUU
Cerberus
14
2 / 0 / 7
9,325
491
4,524
10,008
7,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
lacrisis2015
Gilgamesh
15
1 / 2 / 5
9,808
516
3,787
11,675
6,964
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
maderjuan
Mercury
18
8 / 3 / 3
11,164
588
10,555
12,868
5,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
watu10
Neith
17
8 / 1 / 3
10,735
565
10,638
9,912
4,044
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morgan Le Fay
xCris8x
Morgan Le Fay
19
9 / 3 / 6
11,825
622
17,256
13,149
5,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Groenning
Mercury
16
2 / 6 / 3
9,495
500
4,413
16,394
6,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
RaDuCr4
Yemoja
14
0 / 4 / 1
7,902
416
5,628
9,612
7,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Reddss
Artemis
14
1 / 6 / 0
8,427
444
8,401
11,608
3,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Tazz3rd
Merlin
14
3 / 8 / 2
8,606
453
8,355
11,373
3,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Tenessy05
Achilles
14
3 / 5 / 2
9,128
480
4,795
14,872
14,005
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
28
Kills
9
9
Deaths
29
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
Groenning
Mercury
2
6
3
0.58
L
Yemoja
RaDuCr4
Yemoja
0
4
1
0.13
L
Artemis
Reddss
Artemis
1
6
0
0.17
W
Cerberus
TIIBUU
Cerberus
2
0
7
5.5
L
Merlin
Tazz3rd
Merlin
3
8
2
0.5
L
Achilles
Tenessy05
Achilles
3
5
2
0.8
W
Gilgamesh
lacrisis2015
Gilgamesh
1
2
5
1.75
W
Mercury
maderjuan
Mercury
8
3
3
3.17
W
Neith
watu10
Neith
8
1
3
9.5
W
Morgan Le Fay
xCris8x
Morgan Le Fay
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,760
Damage
31,592
57,612
Taken
63,859
29,774
Mitigated
34,493
8,652
Healing
10,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Groenning
Mercury
4,413
2,538
0
5,772
16,394
6,145
0
3,646
12,748
0
53,386
L
Yemoja
RaDuCr4
Yemoja
5,628
835
1,176
0
9,612
7,088
72
4,119
5,493
25,896
0
L
Artemis
Reddss
Artemis
8,401
4,525
0
976
11,608
3,426
842
4,820
6,788
0
52,576
W
Cerberus
TIIBUU
Cerberus
4,524
208
0
2,014
10,008
7,085
323
2,180
7,828
21,947
0
L
Merlin
Tazz3rd
Merlin
8,355
467
88
769
11,373
3,829
0
4,563
6,810
39,648
0
L
Achilles
Tenessy05
Achilles
4,795
1,445
0
1,996
14,872
14,005
0
4,632
10,240
0
30,297
W
Gilgamesh
lacrisis2015
Gilgamesh
3,787
1,112
0
245
11,675
6,964
2,016
2,569
9,106
0
42,308
W
Mercury
maderjuan
Mercury
10,555
5,238
0
138
12,868
5,715
0
2,086
10,782
0
75,860
W
Neith
watu10
Neith
10,638
5,431
0
3,301
9,912
4,044
3,088
2,805
7,107
0
83,990
W
Morgan Le Fay
xCris8x
Morgan Le Fay
17,256
536
0
2,954
13,149
5,966
1,826
4,393
8,756
87,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,857
Gold Earned
43,558
516
Minions Killed
347
0
Camps Cleared
0
1,794,926
Distance Traveled
1,583,090
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,495
500
89
5
0
316,320
1
L
Yemoja
7,902
416
31
2
0
361,482
2
L
Artemis
8,427
444
103
5
0
304,199
1
W
Cerberus
9,325
491
41
2
0
332,026
2
L
Merlin
8,606
453
67
4
0
287,253
0
L
Achilles
9,128
480
57
3
0
313,836
2
W
Gilgamesh
9,808
516
85
4
0
374,386
4
W
Mercury
11,164
588
93
5
0
401,692
3
W
Neith
10,735
565
142
7
0
317,016
5
W
Morgan Le Fay
11,825
622
155
8
0
369,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role