Player Matchup

Fafnir
Fafnir
Diamond III
 
Fafnir
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Diamond III
 
Sol
Diamond III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond V
fatefully
Ah Muzen Cab
Diamond V
Level 122
God Stats
0W - 1L
1,718 SR
Queue Stats
37W - 10L
2,332 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,573 SR
1,777 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 95
1,565 SR
1,716 MMR
Neith
Neith
Diamond III
 
Neith
Diamond III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Diamond I
 
Scylla
Diamond I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond III
Gamestyle
Gilgamesh
Diamond III
Level 158
God Stats
16W - 10L
1,696 SR
Queue Stats
179W - 119L
2,148 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
1 / 1 / 3
10,714
630
3,804
15,181
25,192
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sol
 
Sol
13
1 / 4 / 2
9,590
564
14,066
12,221
5,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Muzen Cab
fatefully
Ah Muzen Cab
15
3 / 5 / 1
10,795
635
10,346
13,314
6,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
DiscordiaThothMorgan Le FayTiamatAphrodite

VS

Bans
ArtemisAresSobekCabrakanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 1 / 6
11,825
696
15,467
11,936
5,880
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
 
Scylla
16
4 / 3 / 6
11,303
665
12,135
11,745
4,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Gamestyle
Gilgamesh
16
2 / 1 / 8
11,946
703
10,117
17,270
23,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
10
10
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
1
3
2.5
L
Sol
 
Sol
1
4
2
0.5
W
Neith
 
Neith
4
1
6
7
W
Scylla
 
Scylla
4
3
6
2.33
W
Gilgamesh
Gamestyle
Gilgamesh
2
1
8
6
L
Ah Muzen Cab
fatefully
Ah Muzen Cab
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,216
Damage
37,719
40,716
Taken
40,951
36,831
Mitigated
33,432
9,151
Healing
14,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,804
288
0
2,977
15,181
25,192
0
4,217
10,964
7,977
0
L
Sol
 
Sol
14,066
5,020
0
3,387
12,221
5,103
0
3,762
8,459
38,110
2,585
W
Neith
 
Neith
15,467
5,946
0
5,368
11,936
5,880
2,061
5,200
6,736
0
81,558
W
Scylla
 
Scylla
12,135
1,245
0
4,544
11,745
4,457
905
4,687
7,058
45,867
0
W
Gilgamesh
Gamestyle
Gilgamesh
10,117
1,847
0
5,017
17,270
23,095
240
6,873
10,397
0
27,129
L
Ah Muzen Cab
fatefully
Ah Muzen Cab
10,346
2,538
0
2,787
13,314
6,536
0
4,156
9,158
0
62,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,099
Gold Earned
35,074
177
Minions Killed
239
0
Camps Cleared
0
954,706
Distance Traveled
1,012,270
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,714
630
5
0
0
336,525
3
L
Sol
9,590
564
65
4
0
310,067
0
W
Neith
11,825
696
141
8
0
322,176
3
W
Scylla
11,303
665
59
3
0
328,944
1
W
Gilgamesh
11,946
703
39
2
0
361,150
5
L
Ah Muzen Cab
10,795
635
107
6
0
308,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role