Player Matchup

Chernobog
Chernobog
Skracho26
Chernobog
Level 29
God Stats
29W - 28L
1,599 SR
Queue Stats
92W - 108L
1,413 Elo+
Solo
Thanatos
Thanatos
gretathunbrg
Thanatos
Level 12
God Stats
12W - 7L
1,485 SR
Queue Stats
30W - 19L
1,442 Elo+
Party 1
Serqet
Serqet
iususuhsh
Serqet
Level 5
God Stats
0W - 2L
1,249 SR
Queue Stats
44W - 38L
1,349 Elo+
Solo
Hades
Hades
smitiso
Hades
Level 26
God Stats
7W - 8L
1,469 SR
Queue Stats
36W - 41L
1,358 Elo+
Solo
Cerberus
Cerberus
ziyzz
Cerberus
Level 18
God Stats
1W - 1L
1,723 SR
Queue Stats
84W - 70L
1,405 Elo+
Party 1
Team Averages
Level 18
1,505 SR
1,393 Elo+

VS

Team Averages
Level 21
1,554 SR
1,463 Elo+
Nemesis
Nemesis
Akvamant
Nemesis
Level 21
God Stats
33W - 13L
1,683 SR
Queue Stats
110W - 76L
1,413 Elo+
Solo
Bacchus
Bacchus
Christian19M
Bacchus
Level 21
God Stats
3W - 1L
1,567 SR
Queue Stats
21W - 16L
1,440 Elo+
Solo
Odin
Odin
Q0rr
Odin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 24L
1,533 Elo+
Solo
Medusa
Medusa
SlipSlap
Medusa
Level 28
God Stats
6W - 4L
1,519 SR
Queue Stats
43W - 22L
1,413 Elo+
Solo
Persephone
Persephone
Tvkanut
Persephone
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 72L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Skracho26
Chernobog
14
0 / 10 / 2
8,493
369
6,438
16,839
5,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
gretathunbrg
Thanatos
16
5 / 7 / 1
10,713
466
10,170
15,800
5,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
iususuhsh
Serqet
8
0 / 4 / 2
7,383
321
1,203
6,335
2,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hades
smitiso
Hades
16
3 / 9 / 1
10,155
442
11,354
19,224
9,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
ziyzz
Cerberus
16
1 / 9 / 4
10,247
446
10,695
28,587
16,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Akvamant
Nemesis
20
13 / 2 / 7
15,645
680
16,190
17,124
9,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
Christian19M
Bacchus
17
2 / 1 / 15
12,675
551
8,239
17,499
23,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Odin
Q0rr
Odin
18
1 / 3 / 9
12,630
549
6,134
13,640
10,051
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
SlipSlap
Medusa
19
11 / 1 / 9
13,561
590
20,570
13,426
5,470
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Persephone
Tvkanut
Persephone
20
12 / 2 / 5
14,802
644
20,182
16,158
6,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
84
9
Kills
39
39
Deaths
9
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Akvamant
Nemesis
13
2
7
8.25
W
Bacchus
Christian19M
Bacchus
2
1
15
9.5
W
Odin
Q0rr
Odin
1
3
9
1.83
L
Chernobog
Skracho26
Chernobog
0
10
2
0.1
W
Medusa
SlipSlap
Medusa
11
1
9
15.5
W
Persephone
Tvkanut
Persephone
12
2
5
7.25
L
Thanatos
gretathunbrg
Thanatos
5
7
1
0.79
L
Serqet
iususuhsh
Serqet
0
4
2
0.25
L
Hades
smitiso
Hades
3
9
1
0.39
L
Cerberus
ziyzz
Cerberus
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,860
Damage
71,315
86,785
Taken
77,847
39,845
Mitigated
54,762
21,733
Healing
27,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Akvamant
Nemesis
16,190
9,080
0
7,282
17,124
9,557
531
3,887
12,868
0
151,632
W
Bacchus
Christian19M
Bacchus
8,239
1,357
0
6,881
17,499
23,203
2,468
6,079
9,302
23,927
0
W
Odin
Q0rr
Odin
6,134
2,798
0
3,288
13,640
10,051
1,322
3,592
7,528
1,425
47,925
L
Chernobog
Skracho26
Chernobog
6,438
3,641
0
614
16,839
5,154
582
5,863
10,868
0
38,469
W
Medusa
SlipSlap
Medusa
20,570
9,709
0
4,102
13,426
5,470
6,473
4,704
8,583
0
102,429
W
Persephone
Tvkanut
Persephone
20,182
1,018
142
5,350
16,158
6,481
3,043
2,845
13,220
102,631
0
L
Thanatos
gretathunbrg
Thanatos
10,170
4,818
0
10,158
15,800
5,964
247
5,857
9,812
0
57,637
L
Serqet
iususuhsh
Serqet
1,203
387
0
642
6,335
2,400
0
1,208
5,127
0
19,091
L
Hades
smitiso
Hades
11,354
1,227
67
2,006
19,224
9,679
419
7,749
11,338
55,644
0
L
Cerberus
ziyzz
Cerberus
10,695
868
0
8,246
28,587
16,648
652
8,226
19,963
55,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,991
Gold Earned
69,313
448
Minions Killed
625
0
Camps Cleared
0
1,586,708
Distance Traveled
2,174,793
10
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,645
680
191
8
0
499,588
3
W
Bacchus
12,675
551
23
1
0
432,436
9
W
Odin
12,630
549
118
5
0
360,236
6
L
Chernobog
8,493
369
78
3
0
369,317
1
W
Medusa
13,561
590
147
6
0
437,107
3
W
Persephone
14,802
644
146
6
0
445,426
5
L
Thanatos
10,713
466
97
4
0
334,961
0
L
Serqet
7,383
321
40
2
0
140,006
0
L
Hades
10,155
442
83
4
0
359,779
5
L
Cerberus
10,247
446
150
7
0
382,645
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role