Player Matchup

Gilgamesh
Gilgamesh
Angelo_W7
Gilgamesh
Level 29
God Stats
42W - 59L
1,453 SR
Queue Stats
111W - 179L
1,326 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JockerHengur
Morgan Le Fay
Level 26
God Stats
11W - 9L
1,575 SR
Queue Stats
46W - 44L
1,406 Elo+
Solo
Hades
Hades
MauriBenitez07
Hades
Level 4
God Stats
9W - 16L
1,194 SR
Queue Stats
54W - 74L
1,091 Elo+
Solo
Ullr
Ullr
OliveiraCoronel
Ullr
Level 28
God Stats
15W - 18L
1,441 SR
Queue Stats
123W - 193L
1,310 Elo+
Party 2
Khepri
Khepri
tizianmepe0007
Khepri
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,484 Elo+
Solo
Team Averages
Level 21
1,433 SR
1,323 Elo+

VS

Team Averages
Level 23
1,351 SR
1,411 Elo+
Anubis
Anubis
Dreytn
Anubis
Level 43
God Stats
8W - 2L
1,630 SR
Queue Stats
196W - 193L
1,422 Elo+
Party 1
Neith
Neith
IIZiYII
Neith
Level 7
God Stats
4W - 6L
1,328 SR
Queue Stats
23W - 21L
1,402 Elo+
Party 1
Ares
Ares
Marcos_ARG_-
Ares
Level 8
God Stats
1W - 1L
1,175 SR
Queue Stats
8W - 8L
1,430 Elo+
Solo
Artio
Artio
Oclinhoos
Artio
Level 29
God Stats
5W - 3L
1,359 SR
Queue Stats
30W - 25L
1,304 Elo+
Solo
Thor
Thor
Sedeugs
Thor
Level 28
God Stats
1W - 1L
1,262 SR
Queue Stats
27W - 31L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Angelo_W7
Gilgamesh
13
3 / 13 / 1
9,235
420
14,201
21,534
6,314
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
JockerHengur
Morgan Le Fay
15
7 / 7 / 4
9,700
441
17,035
14,078
3,116
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 15 / 1
8,529
388
3,265
19,721
5,707
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 7 / 4
7,701
350
5,356
12,603
2,613
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 8 / 0
7,154
325
4,280
17,031
7,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dreytn
Anubis
20
31 / 1 / 2
15,314
696
41,224
18,946
11,540
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
IIZiYII
Neith
17
4 / 3 / 10
11,144
507
6,956
9,463
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

20
10 / 0 / 5
13,266
603
13,361
13,972
17,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Oclinhoos
Artio
13
0 / 7 / 4
9,353
425
2,212
23,315
10,557
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
Sedeugs
Thor
18
5 / 1 / 5
12,201
555
5,148
14,117
5,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
76
11
Kills
50
50
Deaths
12
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Angelo_W7
Gilgamesh
3
13
1
0.27
W
Anubis
Dreytn
Anubis
31
1
2
32
W
Neith
IIZiYII
Neith
4
3
10
3
L
Morgan Le Fay
JockerHengur
Morgan Le Fay
7
7
4
1.29
W
10
0
5
12.5
L
1
15
1
0.1
W
Artio
Oclinhoos
Artio
0
7
4
0.29
L
0
7
4
0.29
W
Thor
Sedeugs
Thor
5
1
5
7.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,137
Damage
68,901
84,967
Taken
79,813
24,828
Mitigated
47,696
7,658
Healing
35,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Angelo_W7
Gilgamesh
14,201
5,191
0
1,769
21,534
6,314
0
15,342
6,192
0
58,233
W
Anubis
Dreytn
Anubis
41,224
2,102
299
15,607
18,946
11,540
5,306
6,881
12,065
128,502
0
W
Neith
IIZiYII
Neith
6,956
3,896
0
2,652
9,463
2,914
4,290
6,428
3,035
0
48,769
L
Morgan Le Fay
JockerHengur
Morgan Le Fay
17,035
511
0
1,818
14,078
3,116
0
8,657
5,421
52,212
0
W
13,361
1,339
0
2,960
13,972
17,162
1,764
2,927
11,045
76,349
0
L
3,265
1,538
0
2,252
19,721
5,707
1,103
11,797
7,924
40,348
0
W
Artio
Oclinhoos
Artio
2,212
454
189
7,434
23,315
10,557
317
7,348
15,967
35,268
0
L
5,356
2,087
0
1,160
12,603
2,613
0
9,342
3,261
0
33,386
W
Thor
Sedeugs
Thor
5,148
1,800
0
6,308
14,117
5,523
2,135
2,667
11,450
0
69,431
L
4,280
780
0
659
17,031
7,078
0
11,659
5,372
22,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,319
Gold Earned
61,278
319
Minions Killed
583
0
Camps Cleared
0
1,595,011
Distance Traveled
1,888,675
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,235
420
87
4
0
334,937
3
W
Anubis
15,314
696
183
8
0
384,465
2
W
Neith
11,144
507
89
4
0
358,484
2
L
Morgan Le Fay
9,700
441
74
3
0
342,174
3
W
Ares
13,266
603
137
6
0
373,858
2
L
Hades
8,529
388
75
3
0
288,740
0
W
Artio
9,353
425
43
2
0
408,854
1
L
Ullr
7,701
350
51
2
0
280,606
1
W
Thor
12,201
555
131
6
0
363,014
2
L
Khepri
7,154
325
32
1
0
348,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role