Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Anxiody
Izanami
Level 23
God Stats
2W - 1L
1,452 SR
Queue Stats
135W - 76L
1,716 Elo+
Party 1
Arachne
Arachne
NutAnhurFace
Arachne
Level 23
God Stats
35W - 13L
1,721 SR
Queue Stats
200W - 134L
1,667 Elo+
Party 1
Achilles
Achilles
XCouthEel27147X
Achilles
Level 25
God Stats
5W - 1L
2,009 SR
Queue Stats
205W - 131L
1,715 Elo+
Solo
Zhong Kui
Zhong Kui
cunnect
Zhong Kui
Level 25
God Stats
3W - 2L
1,474 SR
Queue Stats
151W - 74L
1,725 Elo+
Party 1
Team Averages
Level 24
1,631 SR
1,665 Elo+

VS

Team Averages
Level 17
1,657 SR
1,691 Elo+
Xbalanque
Xbalanque
DJ OHMWRCKR5
Xbalanque
Level 15
God Stats
1W - 6L
1,597 SR
Queue Stats
128W - 108L
1,739 Elo+
Solo
Tiamat
Tiamat
Soktyargentina
Tiamat
Level 10
God Stats
9W - 5L
1,650 SR
Queue Stats
39W - 33L
1,726 Elo+
Solo
Medusa
Medusa
XxJacobpro123xX
Medusa
Level 7
God Stats
8W - 10L
1,877 SR
Queue Stats
42W - 55L
1,630 Elo+
Solo
Mercury
Mercury
iSpamlaughU
Mercury
Level 23
God Stats
6W - 5L
1,500 SR
Queue Stats
474W - 474L
1,652 Elo+
Solo
Kali
Kali
tamagomeis
Kali
Level 29
God Stats
5W - 3L
1,661 SR
Queue Stats
129W - 79L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 2 / 13
9,114
506
3,248
15,911
17,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Anxiody
Izanami
16
5 / 4 / 5
10,177
565
6,790
9,495
2,828
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
NutAnhurFace
Arachne
17
11 / 0 / 10
11,113
617
13,538
12,863
8,006
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
17
8 / 1 / 4
11,226
624
11,052
15,537
8,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
cunnect
Zhong Kui
16
13 / 1 / 7
10,906
606
12,073
10,439
8,042
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DJ OHMWRCKR5
Xbalanque
16
5 / 6 / 1
10,603
589
8,179
14,109
4,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 9 / 1
7,622
423
9,054
15,102
8,076
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 10 / 0
6,278
349
2,096
10,588
2,879
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mercury
iSpamlaughU
Mercury
9
0 / 12 / 0
6,272
348
2,173
15,704
5,321
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 2 / 4
9,135
508
8,587
14,087
6,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
13
38
Kills
7
8
Deaths
39
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
13
3.75
W
Izanami
Anxiody
Izanami
5
4
5
1.88
L
Xbalanque
DJ OHMWRCKR5
Xbalanque
5
6
1
0.92
W
Arachne
NutAnhurFace
Arachne
11
0
10
16
L
0
9
1
0.06
W
Achilles
8
1
4
10
L
0
10
0
0
W
Zhong Kui
cunnect
Zhong Kui
13
1
7
16.5
L
Mercury
iSpamlaughU
Mercury
0
12
0
0
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,701
Damage
30,089
64,245
Taken
69,590
45,203
Mitigated
28,026
28,101
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,248
301
0
2,958
15,911
17,948
551
1,961
13,950
19,780
0
W
Izanami
Anxiody
Izanami
6,790
4,999
0
2,626
9,495
2,828
2,461
107
9,388
0
60,285
L
Xbalanque
DJ OHMWRCKR5
Xbalanque
8,179
4,537
0
2,929
14,109
4,762
1,693
1,817
12,292
0
70,632
W
Arachne
NutAnhurFace
Arachne
13,538
8,129
0
6,963
12,863
8,006
1,265
1,416
11,447
0
86,412
L
9,054
1,349
0
3,085
15,102
8,076
80
3,761
11,341
43,885
0
W
Achilles
11,052
3,641
0
9,851
15,537
8,379
3,017
5,011
10,526
0
68,187
L
2,096
1,226
0
0
10,588
2,879
642
3,893
6,695
0
22,924
W
Zhong Kui
cunnect
Zhong Kui
12,073
1,889
0
5,703
10,439
8,042
1,346
666
9,773
60,674
0
L
Mercury
iSpamlaughU
Mercury
2,173
1,327
0
57
15,704
5,321
1,104
4,586
11,118
0
20,890
L
8,587
2,906
0
4,661
14,087
6,988
393
1,572
12,515
0
63,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,536
Gold Earned
39,910
485
Minions Killed
393
0
Camps Cleared
0
1,729,892
Distance Traveled
1,463,378
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,114
506
52
3
0
366,687
1
W
Izanami
10,177
565
98
5
0
284,212
8
L
Xbalanque
10,603
589
136
8
0
295,123
6
W
Arachne
11,113
617
104
6
0
441,195
3
L
Tiamat
7,622
423
68
4
0
267,116
2
W
Achilles
11,226
624
124
7
0
360,780
3
L
Medusa
6,278
349
47
3
0
170,541
0
W
Zhong Kui
10,906
606
107
6
0
277,018
2
L
Mercury
6,272
348
36
2
0
346,985
3
L
Kali
9,135
508
106
6
0
383,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role