Player Matchup

Sol
Sol
 
Sol
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CaucasianMissile
Artemis
Level 115
God Stats
3W - 1L
1,842 SR
Queue Stats
118W - 104L
1,571 Elo+
Party 1
Poseidon
Poseidon
Floorace
Poseidon
Level 156
God Stats
6W - 15L
1,522 SR
Queue Stats
604W - 585L
1,529 Elo+
Solo
Set
Set
MoPhac7651
Set
Level 93
God Stats
8W - 8L
1,596 SR
Queue Stats
324W - 292L
1,613 Elo+
Party 1
Nike
Nike
carepalmada
Nike
Level 117
God Stats
6W - 6L
1,495 SR
Queue Stats
161W - 138L
1,630 Elo+
Solo
Team Averages
Level 122
1,591 SR
1,569 Elo+

VS

Team Averages
Level 109
1,639 SR
1,608 Elo+
Izanami
Izanami
DANTENAVA999
Izanami
Level 126
God Stats
22W - 13L
1,673 SR
Queue Stats
394W - 397L
1,587 Elo+
Solo
Achilles
Achilles
Eerieshade
Achilles
Level 87
God Stats
16W - 11L
1,593 SR
Queue Stats
161W - 151L
1,572 Elo+
Party 2
Sol
Sol
JadedLilly
Sol
Level 133
God Stats
20W - 12L
1,747 SR
Queue Stats
199W - 161L
1,663 Elo+
Party 2
Cerberus
Cerberus
PutTifaInSmash
Cerberus
Level 107
God Stats
10W - 5L
1,439 SR
Queue Stats
496W - 446L
1,592 Elo+
Solo
Ra
Ra
RarityBelle121
Ra
Level 94
God Stats
1W - 1L
1,743 SR
Queue Stats
86W - 85L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 0 / 3
6,483
648
2,441
3,378
1,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 1 / 1
5,557
556
3,659
5,736
1,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Floorace
Poseidon
10
3 / 1 / 3
5,969
597
5,716
5,188
1,718
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
4 / 1 / 2
6,425
643
3,835
6,463
2,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 0 / 7
5,534
553
4,427
7,612
3,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DANTENAVA999
Izanami
10
1 / 1 / 0
5,981
598
3,869
4,644
1,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
Eerieshade
Achilles
9
0 / 4 / 2
5,290
529
3,586
8,512
2,942
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 0
5,251
525
4,433
5,198
1,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
9
2 / 1 / 1
5,803
580
4,004
11,080
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 0 / 0
6,642
664
693
2,241
902
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
8
Kills
3
3
Deaths
8
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
3
1.5
W
0
1
1
0.5
L
Izanami
DANTENAVA999
Izanami
1
1
0
1
L
Achilles
Eerieshade
Achilles
0
4
2
0.25
W
Poseidon
Floorace
Poseidon
3
1
3
4.5
L
0
2
0
0
W
4
1
2
5
L
Cerberus
2
1
1
2.5
L
0
0
0
0
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,078
Damage
16,585
28,377
Taken
31,675
10,059
Mitigated
13,138
12,247
Healing
10,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,441
611
0
2,210
3,378
1,212
193
1,001
2,377
39,059
5,452
W
3,659
1,977
0
2,026
5,736
1,393
0
1,236
4,500
0
30,292
L
Izanami
DANTENAVA999
Izanami
3,869
2,536
0
1,185
4,644
1,155
0
62
4,582
0
43,049
L
Achilles
Eerieshade
Achilles
3,586
815
0
2,435
8,512
2,942
0
2,640
5,872
0
28,439
W
Poseidon
Floorace
Poseidon
5,716
888
0
1,752
5,188
1,718
165
2,812
2,376
36,384
0
L
4,433
1,467
0
2,193
5,198
1,652
0
1,864
3,334
30,096
5,886
W
3,835
2,167
0
3,001
6,463
2,520
0
1,175
5,288
0
37,716
L
Cerberus
4,004
368
0
3,311
11,080
6,487
0
2,664
8,416
12,223
0
L
693
0
0
1,545
2,241
902
0
887
1,354
45,194
0
W
4,427
359
0
3,258
7,612
3,216
36
2,476
5,136
0
14,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,968
Gold Earned
28,967
356
Minions Killed
362
0
Camps Cleared
0
1,014,184
Distance Traveled
994,579
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,483
648
107
11
0
185,351
2
W
Artemis
5,557
556
67
7
0
187,927
1
L
Izanami
5,981
598
87
9
0
190,322
3
L
Achilles
5,290
529
65
7
0
183,758
5
W
Poseidon
5,969
597
76
8
0
216,612
1
L
Sol
5,251
525
68
7
0
210,752
6
W
Set
6,425
643
84
8
0
207,748
0
L
Cerberus
5,803
580
24
2
0
200,402
2
L
Ra
6,642
664
118
12
0
209,345
3
W
Nike
5,534
553
22
2
0
216,546
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role