Player Matchup

Chronos
Chronos
HeisenbergYava
Chronos
Level 157
God Stats
20W - 19L
1,581 SR
Queue Stats
538W - 521L
1,588 Elo+
Solo
Sol
Sol
HybridCrystal
Sol
Level 122
God Stats
2W - 2L
1,653 SR
Queue Stats
10W - 5L
1,717 Elo+
Party 2
Hercules
Hercules
ImRotation
Hercules
Level 97
God Stats
0W - 1L
1,354 SR
Queue Stats
2W - 3L
1,558 Elo+
Party 2
Team Averages
Level 125
1,529 SR
1,621 Elo+

VS

Team Averages
Level 127
1,616 SR
1,638 Elo+
Anubis
Anubis
 
Anubis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Blesset
Horus
Level 123
God Stats
24W - 9L
1,766 SR
Queue Stats
274W - 123L
1,888 Elo+
Solo
Thoth
Thoth
Grizzzly OG
Thoth
Level 121
God Stats
4W - 4L
1,583 SR
Queue Stats
313W - 299L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
6,702
609
4,425
12,347
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 6 / 0
7,569
688
7,160
11,156
2,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
ImRotation
Hercules
10
0 / 3 / 2
6,411
583
4,907
11,339
10,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
7 / 1 / 8
9,028
821
8,004
8,283
4,228
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Blesset
Horus
13
7 / 1 / 9
9,021
820
13,904
11,040
10,429
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 0 / 12
8,013
728
8,676
4,844
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
2
Kills
16
16
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
1
8
11
W
Horus
Blesset
Horus
7
1
9
11.5
W
2
0
12
8
L
0
7
2
0.14
L
2
6
0
0.33
L
Hercules
ImRotation
Hercules
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,492
Damage
30,584
34,842
Taken
24,167
15,715
Mitigated
16,210
4,707
Healing
7,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,004
519
0
3,594
8,283
4,228
1,249
4,900
3,383
28,057
0
W
Horus
Blesset
Horus
13,904
6,234
335
1,571
11,040
10,429
703
3,603
7,437
0
25,800
W
8,676
503
138
2,082
4,844
1,553
278
2,528
2,316
33,926
0
L
4,425
542
0
1,200
12,347
2,530
0
5,318
7,029
29,126
0
L
7,160
2,275
0
1,887
11,156
2,988
0
5,575
5,581
25,176
2,795
L
Hercules
ImRotation
Hercules
4,907
793
0
1,620
11,339
10,197
0
5,787
5,552
0
10,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,682
Gold Earned
26,062
116
Minions Killed
119
0
Camps Cleared
0
557,141
Distance Traveled
610,038
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,028
821
48
4
0
193,880
3
W
Horus
9,021
820
18
2
0
205,254
2
W
Thoth
8,013
728
53
5
0
210,904
2
L
Chronos
6,702
609
53
5
0
185,452
1
L
Sol
7,569
688
50
5
0
169,147
0
L
Hercules
6,411
583
13
1
0
202,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role