Player Matchup

King Arthur
King Arthur
ARAB I Lebanese
King Arthur
Level 25
God Stats
7W - 2L
1,827 SR
Queue Stats
19W - 16L
1,361 Elo+
Solo
Baron Samedi
Baron Samedi
MischievousAIG
Baron Samedi
Level 49
God Stats
0W - 2L
1,243 SR
Queue Stats
58W - 53L
1,506 Elo+
Solo
Bakasura
Bakasura
ooh_Monc
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,358 Elo+
Solo
Team Averages
Level 34
1,523 SR
1,408 Elo+

VS

Team Averages
Level 102
1,497 SR
1,488 Elo+
Tyr
Tyr
DC09NATIVE22
Tyr
Level 132
God Stats
3W - 3L
1,656 SR
Queue Stats
349W - 324L
1,487 Elo+
Party 1
Hou Yi
Hou Yi
EB3BONIFACIO
Hou Yi
Level 48
God Stats
3W - 1L
1,551 SR
Queue Stats
10W - 5L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
TackDawg18
Baron Samedi
Level 127
God Stats
17W - 14L
1,284 SR
Queue Stats
279W - 254L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ARAB I Lebanese
King Arthur
15
1 / 6 / 5
11,298
595
10,741
21,545
18,487
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
MischievousAIG
Baron Samedi
18
8 / 6 / 1
12,830
675
18,107
15,417
7,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
ooh_Monc
Bakasura
15
4 / 9 / 5
12,710
669
10,077
18,485
6,870
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 15
14,325
754
10,812
20,855
32,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
16
4 / 8 / 12
12,900
679
8,799
16,829
7,379
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
TackDawg18
Baron Samedi
19
11 / 3 / 10
14,520
764
26,963
18,471
11,315
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
13
Kills
21
21
Deaths
13
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ARAB I Lebanese
King Arthur
1
6
5
0.58
W
6
2
15
6.75
W
Hou Yi
4
8
12
1.25
L
Baron Samedi
MischievousAIG
Baron Samedi
8
6
1
1.42
W
Baron Samedi
TackDawg18
Baron Samedi
11
3
10
5.33
L
Bakasura
ooh_Monc
Bakasura
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,925
Damage
46,574
55,447
Taken
56,155
32,479
Mitigated
51,428
5,779
Healing
20,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ARAB I Lebanese
King Arthur
10,741
1,843
0
0
21,545
18,487
0
9,610
11,935
0
30,013
W
10,812
1,383
0
4,150
20,855
32,734
609
5,047
15,464
990
31,271
W
Hou Yi
8,799
4,707
459
3,218
16,829
7,379
1,720
8,142
8,306
0
46,369
L
Baron Samedi
MischievousAIG
Baron Samedi
18,107
501
1,407
2,677
15,417
7,122
130
8,884
6,533
72,493
0
W
Baron Samedi
TackDawg18
Baron Samedi
26,963
2,004
3,411
9,756
18,471
11,315
611
4,918
13,152
82,198
0
L
Bakasura
ooh_Monc
Bakasura
10,077
6,507
0
1,695
18,485
6,870
90
8,551
9,934
0
27,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,838
Gold Earned
41,745
195
Minions Killed
224
0
Camps Cleared
0
999,005
Distance Traveled
1,000,508
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,298
595
26
1
0
359,388
1
W
Tyr
14,325
754
49
3
0
392,511
4
W
Hou Yi
12,900
679
63
3
0
295,418
3
L
Baron Samedi
12,830
675
123
6
0
277,310
1
W
Baron Samedi
14,520
764
112
6
0
312,579
5
L
Bakasura
12,710
669
46
2
0
362,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role