Player Matchup

Arachne
Arachne
Ckent
Arachne
Level 149
God Stats
7W - 4L
1,738 SR
Queue Stats
34W - 35L
1,576 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KingBaboom
Morgan Le Fay
Level 84
God Stats
1W - 1L
1,484 SR
Queue Stats
75W - 75L
1,552 Elo+
Party 1
Tyr
Tyr
SirGummyBear662
Tyr
Level 122
God Stats
1W - 1L
1,814 SR
Queue Stats
63W - 63L
1,549 Elo+
Party 1
Bacchus
Bacchus
Tezssy
Bacchus
Level 105
God Stats
23W - 16L
1,569 SR
Queue Stats
211W - 234L
1,503 Elo+
Solo
Artemis
Artemis
chools
Artemis
Level 124
God Stats
2W - 0L
1,923 SR
Queue Stats
59W - 59L
1,575 Elo+
Party 1
Team Averages
Level 117
1,705 SR
1,551 Elo+

VS

Team Averages
Level 128
1,586 SR
1,510 Elo+
Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
LimpinAintEZ
Cerberus
Level 142
God Stats
12W - 11L
1,761 SR
Queue Stats
328W - 329L
1,508 Elo+
Solo
Tiamat
Tiamat
Tympanicchain
Tiamat
Level 103
God Stats
23W - 14L
1,670 SR
Queue Stats
383W - 385L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ckent
Arachne
11
5 / 1 / 1
6,739
674
5,718
7,838
3,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
KingBaboom
Morgan Le Fay
9
0 / 2 / 1
5,078
508
2,364
5,436
1,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 0 / 1
5,539
554
4,988
7,217
5,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
Tezssy
Bacchus
8
2 / 0 / 1
5,401
540
1,786
5,632
3,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
chools
Artemis
9
1 / 2 / 1
5,039
504
6,315
5,387
1,242
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 1 / 0
5,489
549
4,118
4,794
1,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
 
Bellona
9
0 / 2 / 0
5,399
540
4,380
8,271
4,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
 
Serqet
8
0 / 2 / 0
5,080
508
2,109
6,751
1,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cerberus
LimpinAintEZ
Cerberus
7
0 / 1 / 2
4,611
461
2,155
8,112
2,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 2 / 1
5,705
571
5,758
6,922
3,875
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
8
Kills
5
5
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
1
0
3
L
Bellona
 
Bellona
0
2
0
0
L
Serqet
 
Serqet
0
2
0
0
W
Arachne
Ckent
Arachne
5
1
1
5.5
W
Morgan Le Fay
KingBaboom
Morgan Le Fay
0
2
1
0.25
L
Cerberus
LimpinAintEZ
Cerberus
0
1
2
1
W
0
0
1
0.5
W
Bacchus
Tezssy
Bacchus
2
0
1
2.5
L
2
2
1
1.25
W
Artemis
chools
Artemis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,171
Damage
18,520
31,510
Taken
34,850
15,497
Mitigated
14,830
12,689
Healing
11,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,118
1,366
0
3,061
4,794
1,790
0
819
3,975
0
29,810
L
Bellona
 
Bellona
4,380
2,032
0
2,779
8,271
4,751
70
0
7,563
0
27,904
L
Serqet
 
Serqet
2,109
881
0
500
6,751
1,856
0
294
6,388
0
32,233
W
Arachne
Ckent
Arachne
5,718
3,313
0
3,996
7,838
3,222
0
1,532
6,306
0
42,477
W
Morgan Le Fay
KingBaboom
Morgan Le Fay
2,364
82
0
1,263
5,436
1,858
78
3,837
1,599
23,831
0
L
Cerberus
LimpinAintEZ
Cerberus
2,155
0
0
2,323
8,112
2,558
0
1,102
7,010
12,595
0
W
4,988
707
0
4,609
7,217
5,354
46
0
6,867
0
32,364
W
Bacchus
Tezssy
Bacchus
1,786
107
0
1,680
5,632
3,821
0
1,029
4,603
11,221
0
L
5,758
479
0
2,513
6,922
3,875
804
1,935
4,821
31,137
0
W
Artemis
chools
Artemis
6,315
3,486
0
1,141
5,387
1,242
125
1,673
3,714
0
29,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,796
Gold Earned
26,284
260
Minions Killed
294
0
Camps Cleared
0
1,035,186
Distance Traveled
942,755
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,489
549
65
7
0
163,182
0
L
Bellona
5,399
540
68
7
0
188,010
0
L
Serqet
5,080
508
59
6
0
216,955
1
W
Arachne
6,739
674
87
9
0
243,959
3
W
Morgan Le Fay
5,078
508
47
5
0
196,792
3
L
Cerberus
4,611
461
42
4
0
180,774
3
W
Tyr
5,539
554
62
6
0
214,019
2
W
Bacchus
5,401
540
7
1
0
207,127
5
L
Tiamat
5,705
571
60
6
0
193,834
2
W
Artemis
5,039
504
57
6
0
173,289
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role