Player Matchup

Set
Set
Diamond IV
ClassyChronos
Set
Diamond IV
Level 146
God Stats
3W - 0L
1,889 SR
Queue Stats
69W - 46L
2,344 MMR
Party 2
Apollo
Apollo
Diamond IV
Ellis9248
Apollo
Diamond IV
Level 160
God Stats
1W - 2L
1,732 SR
Queue Stats
73W - 56L
2,243 MMR
Party 3
Cabrakan
Cabrakan
Diamond IV
SirPlagued
Cabrakan
Diamond IV
Level 160
God Stats
29W - 28L
1,687 SR
Queue Stats
891W - 861L
2,225 MMR
Party 3
Artio
Artio
Diamond V
Vexenator
Artio
Diamond V
Level 127
God Stats
1W - 1L
1,455 SR
Queue Stats
66W - 45L
2,266 MMR
Party 2
Aphrodite
Aphrodite
Diamond II
YaoiSUNBAE
Aphrodite
Diamond II
Level 160
God Stats
51W - 44L
1,675 SR
Queue Stats
313W - 313L
2,274 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,688 SR
2,270 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,532 SR
2,134 MMR
Ravana
Ravana
Diamond IV
 
Ravana
Diamond IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond IV
Bioshock1968358
King Arthur
Diamond IV
Level 51
God Stats
45W - 39L
1,629 SR
Queue Stats
93W - 76L
2,224 MMR
Solo
Sobek
Sobek
Diamond III
I Shoot Golds
Sobek
Diamond III
Level 160
God Stats
5W - 6L
1,830 SR
Queue Stats
139W - 125L
2,270 MMR
Party 1
Medusa
Medusa
Diamond V
Jester Kami
Medusa
Diamond V
Level 156
God Stats
2W - 3L
1,614 SR
Queue Stats
106W - 84L
2,355 MMR
Party 1
Raijin
Raijin
Diamond I
ew your dark
Raijin
Diamond I
Level 154
God Stats
0W - 1L
1,088 SR
Queue Stats
68W - 54L
2,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 0 / 1
3,618
724
2,002
2,535
699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
Ellis9248
Apollo
5
0 / 0 / 0
3,138
628
1,418
1,435
268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
SirPlagued
Cabrakan
5
0 / 1 / 0
3,127
625
796
3,101
1,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artio
Vexenator
Artio
6
0 / 0 / 1
3,575
715
1,246
2,291
1,065
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
YaoiSUNBAE
Aphrodite
6
1 / 0 / 1
3,721
744
1,450
1,391
410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bans
LokiMorgan Le FayTiamatAthenaGilgamesh

VS

Bans
KaliArtemisOdinAnhurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
5
0 / 1 / 0
3,247
649
776
2,384
561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Bioshock1968358
King Arthur
4
0 / 1 / 0
2,860
572
1,103
2,559
748
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 1
3,195
639
759
3,350
1,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
6
1 / 0 / 0
3,342
668
2,382
1,290
231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
6
0 / 1 / 0
3,102
620
1,058
2,474
827
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
1
1
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
1
0
0
L
King Arthur
Bioshock1968358
King Arthur
0
1
0
0
W
2
0
1
2.5
W
Apollo
Ellis9248
Apollo
0
0
0
0
L
0
0
1
0.5
L
Medusa
1
0
0
1
W
Cabrakan
SirPlagued
Cabrakan
0
1
0
0
W
Artio
Vexenator
Artio
0
0
1
0.5
W
Aphrodite
YaoiSUNBAE
Aphrodite
1
0
1
1.5
L
Raijin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,912
Damage
6,078
10,753
Taken
12,057
3,640
Mitigated
3,660
5,812
Healing
4,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
776
227
0
358
2,384
561
0
327
2,057
0
13,535
L
King Arthur
Bioshock1968358
King Arthur
1,103
330
0
1,150
2,559
748
0
1,246
1,313
0
6,519
W
2,002
1,026
0
431
2,535
699
297
509
2,026
0
13,224
W
Apollo
Ellis9248
Apollo
1,418
1,096
0
250
1,435
268
0
114
1,321
0
14,052
L
759
29
0
1,594
3,350
1,293
0
752
2,598
6,421
0
L
Medusa
2,382
1,152
0
749
1,290
231
0
44
1,246
0
15,474
W
Cabrakan
SirPlagued
Cabrakan
796
279
75
1,440
3,101
1,198
0
645
2,456
7,889
0
W
Artio
Vexenator
Artio
1,246
112
0
1,779
2,291
1,065
0
0
2,291
12,289
0
W
Aphrodite
YaoiSUNBAE
Aphrodite
1,450
418
722
1,115
1,391
410
360
549
842
13,927
0
L
Raijin
1,058
296
0
845
2,474
827
0
1,123
1,351
11,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,179
Gold Earned
15,746
126
Minions Killed
115
0
Camps Cleared
0
481,596
Distance Traveled
439,681
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
3,247
649
34
7
0
103,999
1
L
King Arthur
2,860
572
10
2
0
67,999
1
W
Set
3,618
724
23
5
0
107,591
2
W
Apollo
3,138
628
25
5
0
90,579
2
L
Sobek
3,195
639
13
3
0
96,115
1
L
Medusa
3,342
668
32
6
0
86,521
0
W
Cabrakan
3,127
625
19
4
0
100,280
0
W
Artio
3,575
715
28
6
0
94,258
0
W
Aphrodite
3,721
744
31
6
0
88,888
1
L
Raijin
3,102
620
26
5
0
85,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role