Player Matchup

Gilgamesh
Gilgamesh
ATMProject
Gilgamesh
Level 130
God Stats
11W - 8L
1,500 SR
Queue Stats
215W - 198L
1,614 Elo+
Party 3
Sylvanus
Sylvanus
Argavein
Sylvanus
Level 128
God Stats
17W - 12L
1,389 SR
Queue Stats
304W - 280L
1,523 Elo+
Solo
Ao Kuang
Ao Kuang
Frôzên
Ao Kuang
Level 140
God Stats
5W - 6L
1,726 SR
Queue Stats
160W - 163L
1,578 Elo+
Solo
Agni
Agni
litros
Agni
Level 156
God Stats
70W - 56L
1,647 SR
Queue Stats
210W - 195L
1,594 Elo+
Party 3
Cupid
Cupid
oOoSiLvRoOo
Cupid
Level 63
God Stats
35W - 26L
1,640 SR
Queue Stats
429W - 411L
1,534 Elo+
Solo
Team Averages
Level 123
1,580 SR
1,568 Elo+

VS

Team Averages
Level 119
1,585 SR
1,576 Elo+
Bakasura
Bakasura
CoreGG
Bakasura
Level 58
God Stats
12W - 10L
1,670 SR
Queue Stats
232W - 224L
1,563 Elo+
Solo
Horus
Horus
Enecca
Horus
Level 129
God Stats
2W - 2L
1,581 SR
Queue Stats
75W - 77L
1,517 Elo+
Party 2
Erlang Shen
Erlang Shen
ImDawn
Erlang Shen
Level 135
God Stats
3W - 4L
1,467 SR
Queue Stats
402W - 392L
1,596 Elo+
Party 1
Merlin
Merlin
Vizzion Ts
Merlin
Level 127
God Stats
6W - 14L
1,524 SR
Queue Stats
451W - 448L
1,637 Elo+
Party 1
Sol
Sol
b00mbatchi
Sol
Level 145
God Stats
3W - 2L
1,681 SR
Queue Stats
112W - 99L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ATMProject
Gilgamesh
17
5 / 4 / 7
10,921
546
9,943
16,767
16,141
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sylvanus
Argavein
Sylvanus
16
3 / 2 / 9
10,603
530
7,613
15,162
13,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Frôzên
Ao Kuang
17
7 / 5 / 8
11,351
568
14,211
18,638
6,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
litros
Agni
18
4 / 3 / 9
11,630
582
22,406
16,643
7,399
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 2 / 1
12,288
614
15,039
17,154
5,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CoreGG
Bakasura
17
7 / 5 / 3
10,646
532
10,851
17,384
7,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
Enecca
Horus
14
1 / 3 / 7
9,335
467
6,223
18,977
20,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Erlang Shen
ImDawn
Erlang Shen
16
3 / 6 / 1
10,259
513
10,678
23,871
16,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Vizzion Ts
Merlin
16
2 / 5 / 7
9,939
497
13,108
13,941
5,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 4 / 2
10,280
514
13,824
15,022
6,291
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
35
23
Kills
15
16
Deaths
23
34
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ATMProject
Gilgamesh
5
4
7
2.13
W
Sylvanus
Argavein
Sylvanus
3
2
9
3.75
L
Bakasura
CoreGG
Bakasura
7
5
3
1.7
L
Horus
Enecca
Horus
1
3
7
1.5
W
Ao Kuang
Frôzên
Ao Kuang
7
5
8
2.2
L
Erlang Shen
ImDawn
Erlang Shen
3
6
1
0.58
L
Merlin
Vizzion Ts
Merlin
2
5
7
1.1
L
2
4
2
0.75
W
Agni
litros
Agni
4
3
9
2.83
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,212
Damage
54,684
84,364
Taken
89,195
49,398
Mitigated
56,125
34,102
Healing
27,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ATMProject
Gilgamesh
9,943
3,129
0
5,181
16,767
16,141
1,453
2,576
13,588
0
60,801
W
Sylvanus
Argavein
Sylvanus
7,613
2,343
3,599
4,574
15,162
13,601
375
6,409
8,156
32,379
0
L
Bakasura
CoreGG
Bakasura
10,851
7,293
0
3,788
17,384
7,462
45
10,575
6,809
0
62,336
L
Horus
Enecca
Horus
6,223
2,574
1,010
4,422
18,977
20,588
0
10,097
8,880
0
20,320
W
Ao Kuang
Frôzên
Ao Kuang
14,211
4,615
0
7,431
18,638
6,725
946
4,525
13,481
78,072
0
L
Erlang Shen
ImDawn
Erlang Shen
10,678
5,101
0
10,418
23,871
16,107
0
9,614
14,257
0
68,739
L
Merlin
Vizzion Ts
Merlin
13,108
824
0
850
13,941
5,677
0
10,172
3,769
63,785
0
L
13,824
4,787
0
6,730
15,022
6,291
0
4,189
10,833
84,578
0
W
Agni
litros
Agni
22,406
1,681
0
6,008
16,643
7,399
1,551
4,257
10,944
94,132
0
W
15,039
7,900
844
6,465
17,154
5,532
2,048
8,757
8,281
0
108,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,793
Gold Earned
50,459
554
Minions Killed
569
0
Camps Cleared
0
1,818,575
Distance Traveled
1,946,117
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,921
546
93
5
0
340,872
1
W
Sylvanus
10,603
530
41
2
0
335,825
3
L
Bakasura
10,646
532
124
6
0
441,293
6
L
Horus
9,335
467
23
1
0
402,870
2
W
Ao Kuang
11,351
568
95
5
0
397,497
8
L
Erlang Shen
10,259
513
144
7
0
395,100
6
L
Merlin
9,939
497
113
6
0
345,228
2
L
Sol
10,280
514
165
8
0
361,626
1
W
Agni
11,630
582
156
8
0
397,328
3
W
Cupid
12,288
614
169
8
0
347,053
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role