Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Dzjukka
Mercury
Level 17
God Stats
2W - 4L
1,270 SR
Queue Stats
54W - 67L
1,279 Elo+
Party 2
Hades
Hades
Lugyimin
Hades
Level 12
God Stats
3W - 1L
1,725 SR
Queue Stats
107W - 144L
1,280 Elo+
Solo
Anubis
Anubis
MarfaIvanna
Anubis
Level 16
God Stats
12W - 16L
1,641 SR
Queue Stats
27W - 37L
1,339 Elo+
Party 2
Cthulhu
Cthulhu
MyshuByshu
Cthulhu
Level 26
God Stats
2W - 4L
1,195 SR
Queue Stats
175W - 203L
1,319 Elo+
Solo
Team Averages
Level 19
1,466 SR
1,344 Elo+

VS

Team Averages
Level 14
1,430 SR
1,261 Elo+
Neith
Neith
NoobExterminator
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,134 Elo+
Solo
Olorun
Olorun
Rerekex
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Nox
Nox
XxPR1DExX
Nox
Level 26
God Stats
17W - 36L
1,289 SR
Queue Stats
51W - 79L
1,279 Elo+
Party 1
Fenrir
Fenrir
YashPXb
Fenrir
Level 25
God Stats
19W - 26L
1,444 SR
Queue Stats
45W - 62L
1,268 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ces3112
Cu Chulainn
Level 17
God Stats
5W - 7L
1,418 SR
Queue Stats
14W - 31L
1,125 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
8 / 2 / 1
7,518
683
6,711
7,521
2,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Dzjukka
Mercury
11
5 / 2 / 1
6,812
619
3,922
6,236
1,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Lugyimin
Hades
10
1 / 1 / 5
5,954
541
2,247
4,064
1,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
11
3 / 2 / 4
6,501
591
5,064
4,568
2,515
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
MyshuByshu
Cthulhu
9
2 / 2 / 9
6,037
549
2,790
7,658
4,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,571
506
1,452
6,129
1,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Rerekex
Olorun
6
0 / 6 / 2
4,530
412
3,316
6,641
1,176
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
5 / 2 / 2
6,709
610
8,981
5,811
1,841
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
YashPXb
Fenrir
8
2 / 2 / 4
5,836
531
1,558
5,668
1,710
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
ces3112
Cu Chulainn
7
0 / 4 / 0
4,851
441
636
6,312
2,381
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
19
Kills
8
9
Deaths
19
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
2
1
4.25
W
Mercury
Dzjukka
Mercury
5
2
1
2.75
W
Hades
Lugyimin
Hades
1
1
5
3.5
W
Anubis
3
2
4
2.5
W
Cthulhu
MyshuByshu
Cthulhu
2
2
9
3.25
L
1
5
0
0.2
L
Olorun
Rerekex
Olorun
0
6
2
0.17
L
5
2
2
3
L
Fenrir
YashPXb
Fenrir
2
2
4
2
L
Cu Chulainn
ces3112
Cu Chulainn
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,734
Damage
15,943
30,047
Taken
30,561
13,428
Mitigated
8,983
8,701
Healing
5,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,711
3,413
88
3,418
7,521
2,484
534
3,711
3,810
0
28,631
W
Mercury
Dzjukka
Mercury
3,922
1,668
0
957
6,236
1,799
0
1,032
5,204
0
35,840
W
Hades
Lugyimin
Hades
2,247
0
0
1,442
4,064
1,713
312
1,771
2,293
19,543
0
W
Anubis
5,064
751
0
1,470
4,568
2,515
849
1,937
2,631
26,583
0
W
Cthulhu
MyshuByshu
Cthulhu
2,790
493
0
1,326
7,658
4,917
24
3,846
3,812
14,371
0
L
1,452
218
0
980
6,129
1,875
0
1,169
4,960
0
24,833
L
Olorun
Rerekex
Olorun
3,316
1,305
275
1,421
6,641
1,176
540
3,044
3,597
7,932
0
L
8,981
776
0
301
5,811
1,841
0
1,439
4,372
35,047
0
L
Fenrir
YashPXb
Fenrir
1,558
502
0
2,320
5,668
1,710
434
1,578
4,090
0
20,875
L
Cu Chulainn
ces3112
Cu Chulainn
636
174
0
0
6,312
2,381
119
2,871
3,441
0
10,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,822
Gold Earned
27,497
245
Minions Killed
171
0
Camps Cleared
0
1,014,423
Distance Traveled
980,917
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,518
683
62
6
0
199,471
3
W
Mercury
6,812
619
63
6
0
254,535
2
W
Hades
5,954
541
44
4
0
193,794
1
W
Anubis
6,501
591
59
5
0
153,959
1
W
Cthulhu
6,037
549
17
2
0
212,664
7
L
Neith
5,571
506
51
5
0
177,269
4
L
Olorun
4,530
412
5
0
0
178,815
0
L
Nox
6,709
610
62
6
0
220,727
1
L
Fenrir
5,836
531
34
3
0
219,782
3
L
Cu Chulainn
4,851
441
19
2
0
184,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role