Player Matchup

Odin
Odin
Davinson_R
Odin
Level 101
God Stats
2W - 7L
1,356 SR
Queue Stats
266W - 309L
1,466 Elo+
Solo
Ne Zha
Ne Zha
FLOW-ST8
Ne Zha
Level 147
God Stats
2W - 1L
1,810 SR
Queue Stats
508W - 520L
1,487 Elo+
Solo
Anubis
Anubis
FONZE___
Anubis
Level 89
God Stats
8W - 4L
1,538 SR
Queue Stats
381W - 379L
1,480 Elo+
Party 1
Ao Kuang
Ao Kuang
Ponthy
Ao Kuang
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,443 Elo+
Party 1
Ullr
Ullr
dirtee_napkins
Ullr
Level 84
God Stats
0W - 4L
1,140 SR
Queue Stats
187W - 161L
1,526 Elo+
Solo
Team Averages
Level 88
1,469 SR
1,480 Elo+

VS

Team Averages
Level 86
1,424 SR
1,483 Elo+
Kuzenbo
Kuzenbo
CookïePüffz
Kuzenbo
Level 144
God Stats
1W - 3L
1,148 SR
Queue Stats
439W - 427L
1,554 Elo+
Solo
Bacchus
Bacchus
SuhhChiLL
Bacchus
Level 66
God Stats
12W - 4L
1,427 SR
Queue Stats
812W - 765L
1,511 Elo+
Solo
Ne Zha
Ne Zha
Yaboymoni
Ne Zha
Level 88
God Stats
12W - 6L
1,561 SR
Queue Stats
334W - 355L
1,526 Elo+
Solo
Tyr
Tyr
Yung_Shina
Tyr
Level 26
God Stats
1W - 1L
1,489 SR
Queue Stats
14W - 29L
1,367 Elo+
Solo
Merlin
Merlin
x iiSpazz x
Merlin
Level 107
God Stats
3W - 2L
1,495 SR
Queue Stats
153W - 161L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 8
8,837
552
8,764
13,229
14,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ne Zha
FLOW-ST8
Ne Zha
16
2 / 3 / 6
8,953
560
12,844
9,965
4,207
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anubis
FONZE___
Anubis
17
1 / 2 / 7
9,487
593
11,794
8,973
4,687
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Ponthy
Ao Kuang
16
4 / 6 / 4
9,537
596
11,529
15,646
6,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 1 / 5
9,174
573
9,954
10,420
4,269
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
18
4 / 3 / 8
11,477
717
9,918
20,333
28,118
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
SuhhChiLL
Bacchus
16
3 / 2 / 8
10,222
639
8,166
12,162
12,071
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Yaboymoni
Ne Zha
16
1 / 2 / 11
10,416
651
8,650
15,694
7,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
7 / 1 / 7
11,360
710
9,392
19,653
13,238
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
20
0 / 1 / 9
11,164
698
15,895
9,267
4,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
58
9
Kills
15
15
Deaths
9
30
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
4
3
8
2.67
L
0
3
8
1.33
L
Ne Zha
FLOW-ST8
Ne Zha
2
3
6
1.67
L
Anubis
FONZE___
Anubis
1
2
7
2.25
L
Ao Kuang
Ponthy
Ao Kuang
4
6
4
1
W
Bacchus
SuhhChiLL
Bacchus
3
2
8
3.5
W
Ne Zha
Yaboymoni
Ne Zha
1
2
11
3.25
W
7
1
7
10.5
L
2
1
5
4.5
W
Merlin
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,885
Damage
52,021
58,233
Taken
77,109
33,485
Mitigated
65,973
23,542
Healing
35,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
9,918
3,321
2,835
6,578
20,333
28,118
622
7,258
12,836
16,864
0
L
8,764
594
1,263
3,886
13,229
14,089
0
7,396
5,833
0
20,987
L
Ne Zha
FLOW-ST8
Ne Zha
12,844
1,814
2,676
3,211
9,965
4,207
0
4,317
5,648
0
25,317
L
Anubis
FONZE___
Anubis
11,794
441
624
3,748
8,973
4,687
0
5,596
3,377
42,148
0
L
Ao Kuang
Ponthy
Ao Kuang
11,529
2,682
257
2,600
15,646
6,233
0
10,704
4,942
17,843
0
W
Bacchus
SuhhChiLL
Bacchus
8,166
665
517
2,003
12,162
12,071
1,066
2,533
9,303
13,007
0
W
Ne Zha
Yaboymoni
Ne Zha
8,650
775
2,854
6,581
15,694
7,889
82
3,736
11,733
0
18,054
W
9,392
1,191
616
9,503
19,653
13,238
978
6,678
12,738
0
14,758
L
9,954
2,426
1,767
3,510
10,420
4,269
0
5,966
4,454
0
22,581
W
Merlin
15,895
1,517
501
3,181
9,267
4,657
1,266
3,118
5,925
62,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,988
Gold Earned
54,639
152
Minions Killed
156
0
Camps Cleared
0
1,347,894
Distance Traveled
1,374,060
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,477
717
21
1
0
286,957
0
L
Odin
8,837
552
25
2
0
273,731
1
L
Ne Zha
8,953
560
16
1
0
286,336
3
L
Anubis
9,487
593
59
4
0
250,454
0
L
Ao Kuang
9,537
596
15
1
0
257,481
0
W
Bacchus
10,222
639
13
1
0
264,457
1
W
Ne Zha
10,416
651
19
1
0
223,512
5
W
Tyr
11,360
710
14
1
0
339,887
0
L
Ullr
9,174
573
37
2
0
279,892
1
W
Merlin
11,164
698
89
6
0
259,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role