Player Matchup

Merlin
Merlin
CleverPup820623
Merlin
Level 42
God Stats
4W - 3L
1,400 SR
Queue Stats
9W - 14L
1,419 Elo+
Solo
Artemis
Artemis
HEX Billie
Artemis
Level 120
God Stats
13W - 13L
1,691 SR
Queue Stats
359W - 340L
1,466 Elo+
Party 1
Artio
Artio
Hex Cici
Artio
Level 109
God Stats
9W - 11L
1,461 SR
Queue Stats
532W - 549L
1,460 Elo+
Party 1
Kali
Kali
Prolonged Fart
Kali
Level 57
God Stats
5W - 7L
1,594 SR
Queue Stats
196W - 202L
1,485 Elo+
Solo
Chang'e
Chang'e
turrance
Chang'e
Level 151
God Stats
17W - 19L
1,599 SR
Queue Stats
600W - 608L
1,506 Elo+
Party 1
Team Averages
Level 96
1,549 SR
1,467 Elo+

VS

Team Averages
Level 105
1,460 SR
1,447 Elo+
Fenrir
Fenrir
 
Fenrir
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
I_Changed2
Xbalanque
Level 114
God Stats
1W - 2L
1,219 SR
Queue Stats
98W - 128L
1,460 Elo+
Party 2
Olorun
Olorun
Microwave_Papi
Olorun
Level 98
God Stats
2W - 0L
1,695 SR
Queue Stats
59W - 71L
1,408 Elo+
Party 2
Sylvanus
Sylvanus
PlayoffKyleLowry
Sylvanus
Level 89
God Stats
16W - 9L
1,566 SR
Queue Stats
94W - 90L
1,476 Elo+
Party 2
Cerberus
Cerberus
VentoAureoStan
Cerberus
Level 84
God Stats
3W - 7L
1,320 SR
Queue Stats
26W - 47L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
2,681
536
0
392
64
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
HEX Billie
Artemis
5
0 / 1 / 0
3,164
633
2,179
2,297
442
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
Hex Cici
Artio
5
0 / 0 / 0
3,249
650
60
2,281
587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 0 / 0
3,620
724
940
3,438
1,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
turrance
Chang'e
6
1 / 4 / 1
3,416
683
1,370
4,165
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 2 / 2
3,796
759
1,564
3,569
992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
I_Changed2
Xbalanque
6
0 / 0 / 2
3,587
717
1,586
1,906
336
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
1 / 0 / 0
4,207
841
1,388
1,855
493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
3 / 0 / 0
4,861
972
1,932
2,173
935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
5
0 / 0 / 1
3,275
655
385
1,807
458
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
5
5
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
2
2
1
L
0
0
0
0
L
Artemis
HEX Billie
Artemis
0
1
0
0
L
Artio
Hex Cici
Artio
0
0
0
0
W
Xbalanque
I_Changed2
Xbalanque
0
0
2
1
W
1
0
0
1
W
3
0
0
3
L
1
0
0
1
W
Cerberus
0
0
1
0.5
L
Chang'e
turrance
Chang'e
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,549
Damage
6,855
12,573
Taken
11,310
3,228
Mitigated
3,214
3,348
Healing
4,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,564
659
0
1,286
3,569
992
263
601
2,968
0
9,788
L
0
0
0
0
392
64
0
0
392
1,575
0
L
Artemis
HEX Billie
Artemis
2,179
817
0
873
2,297
442
0
504
1,766
0
13,428
L
Artio
Hex Cici
Artio
60
0
0
376
2,281
587
0
122
2,159
5,314
0
W
Xbalanque
I_Changed2
Xbalanque
1,586
831
0
1,173
1,906
336
0
0
1,906
0
13,137
W
1,388
605
68
786
1,855
493
0
0
1,855
17,395
0
W
1,932
774
0
695
2,173
935
0
769
1,404
14,667
4,612
L
940
218
0
1,187
3,438
1,130
0
1,140
2,154
0
14,093
W
Cerberus
385
0
121
569
1,807
458
0
60
1,747
4,789
0
L
Chang'e
turrance
Chang'e
1,370
42
0
912
4,165
1,005
0
1,453
2,712
9,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,130
Gold Earned
19,726
99
Minions Killed
141
0
Camps Cleared
0
424,426
Distance Traveled
485,745
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,796
759
22
4
0
106,612
3
L
Merlin
2,681
536
3
1
0
25,133
0
L
Artemis
3,164
633
25
5
0
90,233
1
L
Artio
3,249
650
11
2
0
89,466
2
W
Xbalanque
3,587
717
38
8
0
89,138
0
W
Olorun
4,207
841
31
6
0
100,113
0
W
Sylvanus
4,861
972
42
8
0
87,584
0
L
Kali
3,620
724
35
7
0
126,330
1
W
Cerberus
3,275
655
8
2
0
102,298
0
L
Chang'e
3,416
683
25
5
0
93,264
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role