Player Matchup

Baron Samedi
Baron Samedi
BlackmanSensei
Baron Samedi
Level 51
God Stats
7W - 12L
1,481 SR
Queue Stats
125W - 128L
1,445 Elo+
Party 1
Loki
Loki
JJSTARNITE
Loki
Level 8
God Stats
12W - 11L
1,610 SR
Queue Stats
90W - 70L
1,522 Elo+
Party 1
Ganesha
Ganesha
SVGXAVIER
Ganesha
Level 100
God Stats
4W - 2L
1,862 SR
Queue Stats
394W - 328L
1,507 Elo+
Party 1
Team Averages
Level 53
1,651 SR
1,491 Elo+

VS

Team Averages
Level 23
1,500 SR
1,441 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Crowhart
Xing Tian
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,257 Elo+
Party 2
Merlin
Merlin
ElegantCreation
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlackmanSensei
Baron Samedi
14
7 / 0 / 10
9,871
823
7,306
2,975
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
11 / 1 / 6
9,946
829
9,881
7,219
2,755
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ganesha
SVGXAVIER
Ganesha
12
0 / 0 / 18
8,476
706
7,484
8,405
7,950
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 6 / 1
7,062
589
3,346
11,957
7,271
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xing Tian
Crowhart
Xing Tian
10
0 / 7 / 0
6,868
572
2,485
10,844
5,955
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 5 / 0
6,754
563
2,634
8,541
2,450
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
1
18
Kills
0
1
Deaths
18
34
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
6
1
0.08
W
Baron Samedi
BlackmanSensei
Baron Samedi
7
0
10
12
L
Xing Tian
Crowhart
Xing Tian
0
7
0
0
L
0
5
0
0
W
11
1
6
14
W
Ganesha
SVGXAVIER
Ganesha
0
0
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,671
Damage
8,465
18,599
Taken
31,342
12,159
Mitigated
15,676
5,625
Healing
520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,346
510
0
500
11,957
7,271
0
6,185
5,480
10,368
0
W
Baron Samedi
BlackmanSensei
Baron Samedi
7,306
684
956
1,802
2,975
1,454
964
1,506
1,469
40,416
0
L
Xing Tian
Crowhart
Xing Tian
2,485
376
0
0
10,844
5,955
0
4,461
6,157
14,567
0
L
2,634
175
0
20
8,541
2,450
0
3,394
4,915
24,200
0
W
9,881
2,168
0
1,170
7,219
2,755
1,032
2,771
4,448
0
29,119
W
Ganesha
SVGXAVIER
Ganesha
7,484
532
0
1,697
8,405
7,950
294
4,188
4,217
25,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,293
Gold Earned
20,684
132
Minions Killed
88
0
Camps Cleared
0
679,183
Distance Traveled
569,410
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,062
589
14
1
0
204,151
1
W
Baron Samedi
9,871
823
67
6
0
208,813
0
L
Xing Tian
6,868
572
31
3
0
179,319
2
L
Merlin
6,754
563
43
4
0
185,940
0
W
Loki
9,946
829
57
5
0
260,721
3
W
Ganesha
8,476
706
8
1
0
209,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role