Player Matchup

Khepri
Khepri
AdrenalinoGM
Khepri
Level 121
God Stats
1W - 0L
1,633 SR
Queue Stats
41W - 44L
1,415 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FreeSmokyOG
Morgan Le Fay
Level 13
God Stats
3W - 2L
1,477 SR
Queue Stats
13W - 8L
1,491 Elo+
Solo
Medusa
Medusa
lightsdark12
Medusa
Level 98
God Stats
1W - 0L
1,198 SR
Queue Stats
22W - 43L
1,284 Elo+
Solo
Team Averages
Level 77
1,436 SR
1,397 Elo+

VS

Team Averages
Level 62
1,411 SR
1,463 Elo+
Sol
Sol
 
Sol
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
MarVeylon
Sun Wukong
Level 56
God Stats
0W - 2L
1,190 SR
Queue Stats
11W - 11L
1,504 Elo+
Solo
Nox
Nox
gteubal
Nox
Level 117
God Stats
0W - 1L
1,542 SR
Queue Stats
1W - 4L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
3 / 0 / 9
8,197
745
4,775
9,591
8,231
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
FreeSmokyOG
Morgan Le Fay
12
9 / 1 / 5
9,101
827
13,588
8,851
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
11
3 / 0 / 8
7,869
715
6,488
5,343
2,165
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 9 / 1
6,248
568
1,760
7,863
2,288
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sun Wukong
MarVeylon
Sun Wukong
10
1 / 2 / 0
7,247
659
6,948
11,336
6,720
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nox
11
0 / 4 / 1
6,763
615
4,721
11,457
4,005
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
15
Kills
1
1
Deaths
15
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
9
1
0.06
W
Khepri
3
0
9
7.5
W
Morgan Le Fay
FreeSmokyOG
Morgan Le Fay
9
1
5
11.5
L
Sun Wukong
MarVeylon
Sun Wukong
1
2
0
0.5
L
Nox
0
4
1
0.13
W
Medusa
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,851
Damage
13,429
23,785
Taken
30,656
13,947
Mitigated
13,013
6,206
Healing
3,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,760
904
0
704
7,863
2,288
0
5,486
2,037
4,949
0
W
Khepri
4,775
706
1,039
1,742
9,591
8,231
204
3,065
6,526
20,742
0
W
Morgan Le Fay
FreeSmokyOG
Morgan Le Fay
13,588
1,808
248
1,473
8,851
3,551
816
2,063
6,788
26,277
0
L
Sun Wukong
MarVeylon
Sun Wukong
6,948
1,279
0
735
11,336
6,720
0
5,397
5,699
0
22,577
L
Nox
4,721
195
109
1,703
11,457
4,005
0
6,472
4,557
28,176
0
W
Medusa
6,488
2,908
0
1,704
5,343
2,165
904
1,353
3,990
0
24,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,167
Gold Earned
20,258
108
Minions Killed
90
0
Camps Cleared
0
612,206
Distance Traveled
502,137
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,248
568
11
1
0
113,368
0
W
Khepri
8,197
745
29
3
0
215,593
1
W
Morgan Le Fay
9,101
827
30
3
0
190,649
1
L
Sun Wukong
7,247
659
29
3
0
209,118
1
L
Nox
6,763
615
50
5
0
179,651
4
W
Medusa
7,869
715
49
4
0
205,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role