Player Matchup

Hachiman
Hachiman
CoDeBreaKeR V2
Hachiman
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,341 Elo+
Solo
Sol
Sol
Mhmu
Sol
Level 16
God Stats
19W - 23L
1,857 SR
Queue Stats
26W - 29L
1,403 Elo+
Solo
Chang'e
Chang'e
ShadowSoldier04
Chang'e
Level 18
God Stats
18W - 22L
1,302 SR
Queue Stats
98W - 98L
1,358 Elo+
Party 3
Merlin
Merlin
SkRiLiXFaKe
Merlin
Level 15
God Stats
4W - 3L
1,283 SR
Queue Stats
11W - 20L
1,284 Elo+
Party 3
Sun Wukong
Sun Wukong
sev7n8684
Sun Wukong
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Solo
Team Averages
Level 15
1,488 SR
1,377 Elo+

VS

Team Averages
Level 13
1,299 SR
1,325 Elo+
Osiris
Osiris
ChubaNinja
Osiris
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 158L
1,526 Elo+
Party 2
Ganesha
Ganesha
Chubalord
Ganesha
Level 24
God Stats
1W - 4L
1,306 SR
Queue Stats
150W - 177L
1,637 Elo+
Party 2
Nemesis
Nemesis
Chuspina
Nemesis
Level 5
God Stats
3W - 10L
1,349 SR
Queue Stats
141W - 188L
1,154 Elo+
Party 1
Persephone
Persephone
Peachpeachy
Persephone
Level 3
God Stats
14W - 35L
1,150 SR
Queue Stats
129W - 188L
1,154 Elo+
Party 1
Nu Wa
Nu Wa
xShernovylx
Nu Wa
Level 6
God Stats
24W - 31L
1,191 SR
Queue Stats
231W - 298L
1,154 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
20
4 / 13 / 20
15,659
979
33,780
26,058
9,379
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sol
Mhmu
Sol
20
9 / 4 / 14
16,636
1,040
30,071
21,965
7,983
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 2 / 17
15,332
958
29,861
18,830
8,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
20
12 / 2 / 12
17,032
1,065
47,141
16,100
6,279
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
sev7n8684
Sun Wukong
20
0 / 12 / 12
12,955
810
8,590
32,378
15,734
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Team 1 Tickets

9

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ChubaNinja
Osiris
20
21 / 4 / 9
17,618
1,101
39,989
42,100
43,756
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ganesha
Chubalord
Ganesha
20
0 / 1 / 31
17,544
1,097
18,353
35,655
55,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
Chuspina
Nemesis
20
9 / 9 / 13
15,412
963
18,185
34,655
15,005
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
Peachpeachy
Persephone
20
2 / 8 / 23
14,605
913
9,873
17,673
7,091
20
1 / 7 / 22
14,453
903
22,043
29,008
10,667
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
131
29
Kills
33
33
Deaths
29
75
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Osiris
ChubaNinja
Osiris
21
4
9
6.38
L
Ganesha
Chubalord
Ganesha
0
1
31
15.5
L
Nemesis
Chuspina
Nemesis
9
9
13
1.72
W
Hachiman
4
13
20
1.08
W
Sol
Mhmu
Sol
9
4
14
4
L
Persephone
Peachpeachy
Persephone
2
8
23
1.69
W
4
2
17
6.25
W
Merlin
12
2
12
9
W
Sun Wukong
sev7n8684
Sun Wukong
0
12
12
0.5
L
1
7
22
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

149,443
Damage
108,443
115,331
Taken
159,091
48,073
Mitigated
132,483
34,947
Healing
11,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
ChubaNinja
Osiris
39,989
18,183
0
10
42,100
43,756
0
27,635
13,913
0
69,975
L
Ganesha
Chubalord
Ganesha
18,353
1,114
0
2,805
35,655
55,964
0
22,124
13,071
59,436
0
L
Nemesis
Chuspina
Nemesis
18,185
7,442
0
2,390
34,655
15,005
0
24,158
10,193
0
35,542
W
Hachiman
33,780
15,714
0
3,431
26,058
9,379
0
11,484
14,574
0
82,671
W
Sol
Mhmu
Sol
30,071
11,407
0
8,574
21,965
7,983
0
9,122
12,843
64,667
0
L
Persephone
Peachpeachy
Persephone
9,873
1,356
0
380
17,673
7,091
0
11,531
5,892
24,509
0
W
29,861
2,313
7,565
7,961
18,830
8,698
0
8,409
10,421
59,367
0
W
Merlin
47,141
5,223
1,304
4,571
16,100
6,279
0
6,862
9,238
89,104
0
W
Sun Wukong
sev7n8684
Sun Wukong
8,590
1,649
0
1,541
32,378
15,734
0
14,392
17,986
202
14,835
L
22,043
5,130
424
5,604
29,008
10,667
0
19,961
8,757
47,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,614
Gold Earned
79,632
361
Minions Killed
301
4
Camps Cleared
3
1,322,774
Distance Traveled
1,459,182
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
17,618
1,101
100
6
1
332,161
2
L
Ganesha
17,544
1,097
0
0
0
311,177
0
L
Nemesis
15,412
963
59
4
1
300,650
0
W
Hachiman
15,659
979
106
7
0
211,041
0
W
Sol
16,636
1,040
54
3
3
284,347
0
L
Persephone
14,605
913
64
4
1
251,935
1
W
Chang'e
15,332
958
72
5
0
302,247
3
W
Merlin
17,032
1,065
120
8
1
241,190
0
W
Sun Wukong
12,955
810
9
1
0
283,949
5
L
Nu Wa
14,453
903
78
5
0
263,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role