Player Matchup

Merlin
Merlin
 
Merlin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Faysall_Trql
Kuzenbo
Level 18
God Stats
8W - 13L
1,701 SR
Queue Stats
156W - 148L
1,620 Elo+
Solo
Erlang Shen
Erlang Shen
HairyKracks
Erlang Shen
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,679 Elo+
Solo
Skadi
Skadi
Itsbritneyybeach
Skadi
Level 29
God Stats
4W - 1L
1,817 SR
Queue Stats
209W - 163L
1,498 Elo+
Solo
Aphrodite
Aphrodite
xxSpaceXdragonxx
Aphrodite
Level 11
God Stats
17W - 15L
1,510 SR
Queue Stats
120W - 120L
1,519 Elo+
Party 1
Team Averages
Level 34
1,605 SR
1,563 Elo+

VS

Team Averages
Level 24
1,493 SR
1,533 Elo+
Da Ji
Da Ji
LoM_aCiD_wA
Da Ji
Level 28
God Stats
1W - 4L
1,325 SR
Queue Stats
258W - 185L
1,533 Elo+
Solo
Ra
Ra
MatveySuperPRO
Ra
Level 24
God Stats
3W - 10L
1,218 SR
Queue Stats
5W - 10L
1,471 Elo+
Solo
Apollo
Apollo
Vectorcs4
Apollo
Level 29
God Stats
13W - 15L
1,480 SR
Queue Stats
150W - 148L
1,525 Elo+
Solo
Guan Yu
Guan Yu
ironclyde
Guan Yu
Level 11
God Stats
9W - 6L
1,617 SR
Queue Stats
168W - 182L
1,516 Elo+
Solo
Vulcan
Vulcan
vVanDijk_4
Vulcan
Level 29
God Stats
3W - 9L
1,826 SR
Queue Stats
67W - 90L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
10 / 2 / 3
9,953
622
11,520
10,470
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Faysall_Trql
Kuzenbo
16
5 / 1 / 1
9,333
583
8,015
7,481
9,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
HairyKracks
Erlang Shen
13
4 / 4 / 4
8,499
531
7,615
10,309
5,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
2 / 3 / 6
8,129
508
8,596
9,701
2,748
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
13
0 / 1 / 6
7,547
472
1,687
6,413
1,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 7 / 0
8,184
512
9,384
14,037
5,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 6 / 1
5,666
354
1,563
8,219
3,005
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Vectorcs4
Apollo
12
3 / 4 / 1
7,639
477
6,887
13,266
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
ironclyde
Guan Yu
11
1 / 5 / 0
6,766
423
4,902
12,987
9,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Vulcan
vVanDijk_4
Vulcan
9
0 / 0 / 2
5,595
350
4,194
3,196
949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
21
Kills
11
11
Deaths
22
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
10
2
3
5.75
W
Kuzenbo
Faysall_Trql
Kuzenbo
5
1
1
5.5
W
Erlang Shen
HairyKracks
Erlang Shen
4
4
4
1.5
W
2
3
6
1.67
L
7
7
0
1
L
0
6
1
0.08
L
Apollo
Vectorcs4
Apollo
3
4
1
0.88
L
Guan Yu
ironclyde
Guan Yu
1
5
0
0.2
L
Vulcan
vVanDijk_4
Vulcan
0
0
2
1
W
Aphrodite
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,433
Damage
26,930
44,374
Taken
51,705
22,579
Mitigated
23,184
14,975
Healing
11,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,520
453
0
3,017
10,470
3,460
2,013
530
9,877
60,488
0
W
Kuzenbo
Faysall_Trql
Kuzenbo
8,015
3,053
0
2,243
7,481
9,076
181
1,326
5,639
54,974
0
W
Erlang Shen
HairyKracks
Erlang Shen
7,615
3,994
0
2,535
10,309
5,325
0
1,307
8,788
0
50,549
W
8,596
3,649
0
865
9,701
2,748
1,525
803
8,768
0
66,090
L
9,384
2,955
0
2,348
14,037
5,874
0
5,956
8,081
0
46,861
L
1,563
78
494
887
8,219
3,005
99
5,569
2,650
21,484
0
L
Apollo
Vectorcs4
Apollo
6,887
3,280
0
3,775
13,266
3,911
0
3,948
9,318
0
51,449
L
Guan Yu
ironclyde
Guan Yu
4,902
818
429
3,569
12,987
9,445
0
4,708
8,279
0
35,838
L
Vulcan
vVanDijk_4
Vulcan
4,194
2,516
0
474
3,196
949
0
1,107
2,089
17,851
0
W
Aphrodite
1,687
740
3,465
2,850
6,413
1,970
731
1,556
4,741
16,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,461
Gold Earned
33,850
442
Minions Killed
292
0
Camps Cleared
0
1,484,605
Distance Traveled
1,431,331
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,953
622
107
7
0
277,580
5
W
Kuzenbo
9,333
583
93
6
0
302,127
8
W
Erlang Shen
8,499
531
83
5
0
354,386
3
W
Skadi
8,129
508
121
8
0
278,847
6
L
Da Ji
8,184
512
69
4
0
286,710
3
L
Ra
5,666
354
36
2
0
296,539
6
L
Apollo
7,639
477
91
6
0
288,728
1
L
Guan Yu
6,766
423
70
4
0
287,278
3
L
Vulcan
5,595
350
26
2
0
272,076
3
W
Aphrodite
7,547
472
38
2
0
271,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role