Player Matchup

Anhur
Anhur
 
Anhur
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Dede444
Anubis
Level 22
God Stats
2W - 0L
1,716 SR
Queue Stats
21W - 30L
1,414 Elo+
Solo
Odin
Odin
ExodarianBanker
Odin
Level 29
God Stats
3W - 0L
1,650 SR
Queue Stats
175W - 122L
1,521 Elo+
Party 2
Nu Wa
Nu Wa
IssaTeej
Nu Wa
Level 108
God Stats
4W - 5L
1,264 SR
Queue Stats
269W - 264L
1,422 Elo+
Party 3
Hel
Hel
logenramsphere
Hel
Level 27
God Stats
3W - 1L
1,245 SR
Queue Stats
108W - 80L
1,460 Elo+
Party 2
Team Averages
Level 52
1,475 SR
1,463 Elo+

VS

Team Averages
Level 119
1,576 SR
1,475 Elo+
Ah Muzen Cab
Ah Muzen Cab
BROGUY1093
Ah Muzen Cab
Level 149
God Stats
12W - 10L
1,430 SR
Queue Stats
640W - 690L
1,459 Elo+
Solo
Susano
Susano
BountyHunter797
Susano
Level 156
God Stats
6W - 7L
1,426 SR
Queue Stats
370W - 364L
1,467 Elo+
Party 1
Khepri
Khepri
Easy American
Khepri
Level 154
God Stats
4W - 3L
1,770 SR
Queue Stats
1,149W - 1,158L
1,490 Elo+
Party 1
Horus
Horus
Princ3sElora
Horus
Level 17
God Stats
1W - 1L
1,755 SR
Queue Stats
28W - 19L
1,565 Elo+
Party 1
Janus
Janus
elegomark
Janus
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 102L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
2 / 2 / 11
12,207
642
18,091
12,009
4,940
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Dede444
Anubis
20
2 / 3 / 9
12,372
651
24,926
17,411
8,152
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
2 / 4 / 11
12,679
667
22,960
22,053
22,072
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
IssaTeej
Nu Wa
18
3 / 5 / 9
11,748
618
19,865
13,695
5,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 2 / 5
12,701
668
20,015
20,470
16,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BROGUY1093
Ah Muzen Cab
19
5 / 2 / 9
11,833
623
14,980
17,996
8,261
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 3 / 12
11,441
602
12,428
16,691
8,509
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
0 / 4 / 10
11,176
588
12,018
31,710
33,061
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
2 / 4 / 10
11,650
613
9,059
32,859
44,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
elegomark
Janus
20
7 / 1 / 6
13,653
719
28,335
17,164
8,865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
63
14
Kills
16
16
Deaths
14
45
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
2
11
3.75
L
Ah Muzen Cab
BROGUY1093
Ah Muzen Cab
5
2
9
4.75
L
2
3
12
2.67
W
Anubis
Dede444
Anubis
2
3
9
2.17
L
0
4
10
1.25
W
2
4
11
1.88
W
Nu Wa
IssaTeej
Nu Wa
3
5
9
1.5
L
2
4
10
1.75
L
Janus
elegomark
Janus
7
1
6
10
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,857
Damage
76,820
85,638
Taken
116,420
57,298
Mitigated
103,610
48,452
Healing
60,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
18,091
8,397
2,609
1,266
12,009
4,940
2,194
4,628
7,381
0
44,229
L
Ah Muzen Cab
BROGUY1093
Ah Muzen Cab
14,980
2,556
450
7,244
17,996
8,261
1,080
10,839
7,014
0
46,995
L
12,428
327
3,463
2,539
16,691
8,509
215
9,242
7,167
0
28,471
W
Anubis
Dede444
Anubis
24,926
1,469
1,905
5,084
17,411
8,152
602
8,017
9,394
50,265
0
L
12,018
251
2,330
4,120
31,710
33,061
538
17,552
13,693
23,237
0
W
22,960
3,151
359
2,751
22,053
22,072
176
10,916
11,137
0
37,805
W
Nu Wa
IssaTeej
Nu Wa
19,865
6,495
657
495
13,695
5,231
1,789
5,836
7,859
37,448
0
L
9,059
5,408
14,012
16,019
32,859
44,914
553
18,660
13,295
0
27,033
L
Janus
elegomark
Janus
28,335
679
3,964
6,277
17,164
8,865
1,392
8,513
8,169
89,200
0
W
20,015
1,965
19,967
13,359
20,470
16,903
905
10,956
9,514
38,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,707
Gold Earned
59,753
247
Minions Killed
278
0
Camps Cleared
0
1,757,607
Distance Traveled
1,803,591
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,207
642
71
4
0
325,797
1
L
Ah Muzen Cab
11,833
623
37
2
0
335,538
1
L
Susano
11,441
602
30
2
0
381,430
0
W
Anubis
12,372
651
75
4
0
360,525
3
L
Khepri
11,176
588
17
1
0
346,741
0
W
Odin
12,679
667
38
2
0
361,379
0
W
Nu Wa
11,748
618
37
2
0
356,780
1
L
Horus
11,650
613
38
2
0
375,063
2
L
Janus
13,653
719
156
8
0
364,819
1
W
Hel
12,701
668
26
1
0
353,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role