Player Matchup

Hou Yi
Hou Yi
ABitSmallBiŧch
Hou Yi
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,677 Elo+
Party 1
Sobek
Sobek
Gïnko
Sobek
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,677 Elo+
Party 1
Zhong Kui
Zhong Kui
JJJ98
Zhong Kui
Level 68
God Stats
1W - 1L
1,270 SR
Queue Stats
3W - 1L
1,677 Elo+
Party 1
Team Averages
Level 78
1,423 SR
1,677 Elo+

VS

Team Averages
Level 41
1,500 SR
1,738 Elo+
Kuzenbo
Kuzenbo
BgKeK
Kuzenbo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,662 Elo+
Party 2
Fenrir
Fenrir
Zophu
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,830 Elo+
Party 2
Hera
Hera
donutg4mer
Hera
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 1 / 8
10,228
930
12,241
8,772
3,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Gïnko
Sobek
12
6 / 1 / 10
9,218
838
6,078
12,440
14,962
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
JJJ98
Zhong Kui
13
4 / 2 / 12
9,016
820
11,683
8,117
5,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BgKeK
Kuzenbo
9
0 / 8 / 1
6,715
610
3,074
14,045
13,336
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
Zophu
Fenrir
11
3 / 8 / 1
8,224
748
6,067
12,281
6,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 6 / 2
7,716
701
10,068
9,516
3,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
22
Kills
4
4
Deaths
22
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
12
1
8
16
L
Kuzenbo
BgKeK
Kuzenbo
0
8
1
0.06
W
Sobek
Gïnko
Sobek
6
1
10
11
W
Zhong Kui
JJJ98
Zhong Kui
4
2
12
5
L
Fenrir
Zophu
Fenrir
3
8
1
0.44
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,002
Damage
19,209
29,329
Taken
35,842
23,294
Mitigated
22,751
7,992
Healing
2,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,241
7,150
0
2,982
8,772
3,090
1,443
5,126
3,646
0
49,801
L
Kuzenbo
BgKeK
Kuzenbo
3,074
1,134
0
0
14,045
13,336
0
7,295
6,472
8,013
0
W
Sobek
Gïnko
Sobek
6,078
582
0
1,940
12,440
14,962
159
3,500
8,940
13,000
0
W
Zhong Kui
JJJ98
Zhong Kui
11,683
711
0
3,070
8,117
5,242
1,052
4,516
3,601
38,159
0
L
Fenrir
Zophu
Fenrir
6,067
1,874
0
1,734
12,281
6,271
0
5,338
6,681
0
20,812
L
10,068
2,896
0
1,008
9,516
3,144
0
4,456
4,928
35,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,462
Gold Earned
22,655
136
Minions Killed
102
0
Camps Cleared
0
578,449
Distance Traveled
494,259
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,228
930
64
6
0
192,656
1
L
Kuzenbo
6,715
610
13
1
0
156,818
1
W
Sobek
9,218
838
14
1
0
182,457
1
W
Zhong Kui
9,016
820
58
5
0
203,336
0
L
Fenrir
8,224
748
29
3
0
160,269
1
L
Hera
7,716
701
60
5
0
177,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role