Player Matchup

Nemesis
Nemesis
Diamond IV
ClassyChronos
Nemesis
Diamond IV
Level 146
God Stats
9W - 3L
1,868 SR
Queue Stats
69W - 46L
2,347 MMR
Party 1
Fafnir
Fafnir
Diamond IV
Colon_Cannon
Fafnir
Diamond IV
Level 153
God Stats
9W - 4L
1,687 SR
Queue Stats
128W - 101L
2,227 MMR
Solo
Neith
Neith
Diamond III
LAST_KING_TGC
Neith
Diamond III
Level 156
God Stats
43W - 40L
1,614 SR
Queue Stats
379W - 367L
2,234 MMR
Solo
Odin
Odin
Masters
SakSZN
Odin
Masters
Level 153
God Stats
6W - 7L
1,676 SR
Queue Stats
676W - 650L
2,307 MMR
Solo
Janus
Janus
Diamond V
Vexenator
Janus
Diamond V
Level 127
God Stats
10W - 4L
1,737 SR
Queue Stats
66W - 45L
2,269 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,716 SR
2,277 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,680 SR
2,279 MMR
Danzaburou
Danzaburou
Diamond III
MAGNIFY5
Danzaburou
Diamond III
Level 49
God Stats
10W - 6L
1,848 SR
Queue Stats
132W - 106L
2,313 MMR
Party 2
Skadi
Skadi
Diamond IV
QUEEN_GRAnNy
Skadi
Diamond IV
Level 148
God Stats
339W - 291L
1,687 SR
Queue Stats
1,567W - 1,602L
2,222 MMR
Solo
Raijin
Raijin
Masters
bofo 02
Raijin
Masters
Level 157
God Stats
17W - 18L
1,680 SR
Queue Stats
403W - 380L
2,304 MMR
Solo
Sylvanus
Sylvanus
Diamond II
sSHADOW3_-
Sylvanus
Diamond II
Level 88
God Stats
2W - 4L
1,350 SR
Queue Stats
343W - 313L
2,253 MMR
Solo
Tyr
Tyr
Diamond II
zCursedOne
Tyr
Diamond II
Level 160
God Stats
0W - 2L
1,837 SR
Queue Stats
384W - 357L
2,301 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
17
7 / 1 / 8
11,018
612
11,379
12,376
6,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
13
1 / 2 / 15
9,884
549
5,493
13,260
14,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
7 / 3 / 6
11,676
649
13,906
13,440
4,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
SakSZN
Odin
18
5 / 0 / 5
11,731
652
9,901
9,731
9,364
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
Vexenator
Janus
16
4 / 3 / 9
10,812
601
8,848
9,322
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TiamatMorgan Le FaySetAthenaGilgamesh

VS

Bans
SolYemojaCerberusAnhurOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MAGNIFY5
Danzaburou
16
1 / 5 / 4
9,860
548
7,985
12,439
4,259
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 3 / 3
8,915
495
5,285
9,880
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
bofo 02
Raijin
16
5 / 5 / 0
9,445
525
11,419
12,098
5,864
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
sSHADOW3_-
Sylvanus
11
1 / 6 / 3
7,598
422
4,676
17,925
18,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 5 / 1
8,666
481
3,739
15,772
14,727
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
24
Kills
9
9
Deaths
24
43
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
7
1
8
11
W
Fafnir
1
2
15
4.25
W
7
3
6
3.33
L
Danzaburou
MAGNIFY5
Danzaburou
1
5
4
0.6
L
2
3
3
1.17
W
Odin
SakSZN
Odin
5
0
5
7.5
W
Janus
Vexenator
Janus
4
3
9
2.83
L
Raijin
bofo 02
Raijin
5
5
0
1
L
Sylvanus
sSHADOW3_-
Sylvanus
1
6
3
0.42
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,527
Damage
33,104
58,129
Taken
68,114
37,193
Mitigated
46,858
19,255
Healing
20,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
11,379
5,978
0
2,017
12,376
6,043
0
3,921
8,410
0
78,675
W
Fafnir
5,493
1,737
403
4,460
13,260
14,780
621
4,300
8,766
21,166
0
W
13,906
9,194
0
6,434
13,440
4,263
4,348
3,832
9,608
0
89,934
L
Danzaburou
MAGNIFY5
Danzaburou
7,985
3,626
0
2,770
12,439
4,259
1,423
1,099
11,320
0
72,067
L
5,285
1,437
0
3,402
9,880
3,354
0
2,017
7,743
0
57,157
W
Odin
SakSZN
Odin
9,901
1,157
0
3,678
9,731
9,364
567
1,669
7,941
14,461
65,044
W
Janus
Vexenator
Janus
8,848
1,281
0
2,263
9,322
2,743
1,788
3,979
5,343
66,309
0
L
Raijin
bofo 02
Raijin
11,419
1,236
0
2,194
12,098
5,864
0
4,638
7,271
73,824
0
L
Sylvanus
sSHADOW3_-
Sylvanus
4,676
1,174
1,470
5,067
17,925
18,654
0
5,492
12,317
18,430
0
L
3,739
111
0
5,354
15,772
14,727
116
3,420
12,310
0
54,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,121
Gold Earned
44,484
572
Minions Killed
537
0
Camps Cleared
0
1,776,615
Distance Traveled
1,548,717
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,018
612
110
6
0
406,988
2
W
Fafnir
9,884
549
27
2
0
345,844
2
W
Neith
11,676
649
156
9
0
298,747
3
L
Danzaburou
9,860
548
137
8
0
307,462
5
L
Skadi
8,915
495
114
6
0
321,714
4
W
Odin
11,731
652
155
9
0
378,562
4
W
Janus
10,812
601
124
7
0
346,474
1
L
Raijin
9,445
525
136
8
0
299,383
3
L
Sylvanus
7,598
422
18
1
0
296,582
3
L
Tyr
8,666
481
132
7
0
323,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role