Player Matchup

Agni
Agni
Silver III
Negodyai4ik
Agni
Silver III
Level 157
God Stats
2W - 2L
1,417 SR
Queue Stats
104W - 131L
917 MMR
Party 1
Artemis
Artemis
Gold II
prudish
Artemis
Gold II
Level 160
God Stats
131W - 117L
1,632 SR
Queue Stats
691W - 783L
1,583 MMR
Party 1
Athena
Athena
Gold III
welcomeoutofhere
Athena
Gold III
Level 158
God Stats
43W - 19L
1,574 SR
Queue Stats
201W - 174L
1,574 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,541 SR
1,358 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 86
1,447 SR
1,304 MMR
Bakasura
Bakasura
Silver I
Chillzzzzz
Bakasura
Silver I
Level 69
God Stats
4W - 8L
1,410 SR
Queue Stats
133W - 167L
1,361 MMR
Solo
Merlin
Merlin
Silver III
Datthh
Merlin
Silver III
Level 60
God Stats
6W - 12L
1,393 SR
Queue Stats
14W - 25L
1,106 MMR
Party 2
Geb
Geb
Gold IV
Hexaan
Geb
Gold IV
Level 128
God Stats
6W - 8L
1,539 SR
Queue Stats
83W - 79L
1,445 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 8
7,452
745
3,417
3,619
1,539
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
prudish
Artemis
12
8 / 1 / 3
8,393
839
9,165
4,643
1,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 1 / 10
7,355
736
4,169
11,726
6,234
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Morgan Le FayAphroditeThothGilgameshTiamat

VS

Bans
SobekNoxMedusaScyllaDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chillzzzzz
Bakasura
11
2 / 5 / 1
6,944
694
3,065
8,989
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Datthh
Merlin
10
1 / 3 / 2
6,922
692
3,387
4,617
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
Hexaan
Geb
9
0 / 3 / 3
6,157
616
1,787
9,817
5,466
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
11
Kills
3
3
Deaths
11
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Chillzzzzz
Bakasura
2
5
1
0.5
L
Merlin
Datthh
Merlin
1
3
2
0.67
L
Geb
Hexaan
Geb
0
3
3
0.5
W
2
1
8
6
W
Artemis
prudish
Artemis
8
1
3
9.5
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,751
Damage
8,239
19,988
Taken
23,423
9,584
Mitigated
10,641
2,786
Healing
2,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Chillzzzzz
Bakasura
3,065
2,022
0
1,821
8,989
3,702
0
2,931
6,058
0
12,153
L
Merlin
Datthh
Merlin
3,387
184
0
220
4,617
1,473
0
1,162
3,455
21,780
0
L
Geb
Hexaan
Geb
1,787
232
180
385
9,817
5,466
0
3,493
6,324
7,842
0
W
3,417
388
220
756
3,619
1,539
619
639
2,692
17,816
0
W
Artemis
prudish
Artemis
9,165
4,528
0
0
4,643
1,811
1,609
2,144
2,339
0
43,646
W
4,169
1,002
284
1,526
11,726
6,234
147
2,391
9,270
14,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,200
Gold Earned
20,023
130
Minions Killed
85
0
Camps Cleared
0
612,898
Distance Traveled
466,973
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,944
694
39
4
0
140,992
1
L
Merlin
6,922
692
35
4
0
150,400
3
L
Geb
6,157
616
11
1
0
175,581
1
W
Agni
7,452
745
33
3
0
193,053
3
W
Artemis
8,393
839
79
8
0
181,384
1
W
Athena
7,355
736
18
2
0
238,461
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role