Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Chadman360gamer
Ah Muzen Cab
Level 17
God Stats
1W - 2L
1,716 SR
Queue Stats
116W - 148L
1,375 Elo+
Party 1
Zhong Kui
Zhong Kui
EnuffDakka
Zhong Kui
Level 18
God Stats
0W - 2L
1,257 SR
Queue Stats
126W - 163L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
GungorixOfGorix
Cthulhu
Level 16
God Stats
9W - 9L
1,449 SR
Queue Stats
57W - 72L
1,402 Elo+
Party 1
Ares
Ares
Lucachepatra
Ares
Level 5
God Stats
3W - 4L
1,509 SR
Queue Stats
3W - 4L
1,404 Elo+
Party 1
Loki
Loki
Trickgorix
Loki
Level 18
God Stats
36W - 37L
1,448 SR
Queue Stats
75W - 99L
1,389 Elo+
Party 1
Team Averages
Level 15
1,476 SR
1,396 Elo+

VS

Team Averages
Level 26
1,537 SR
1,580 Elo+
Hel
Hel
Azerbayano
Hel
Level 45
God Stats
2W - 0L
1,774 SR
Queue Stats
4W - 0L
1,734 Elo+
Party 2
Raijin
Raijin
Nochikataa
Raijin
Level 14
God Stats
2W - 4L
1,174 SR
Queue Stats
31W - 27L
1,435 Elo+
Solo
Cupid
Cupid
miniped
Cupid
Level 14
God Stats
1W - 0L
1,486 SR
Queue Stats
4W - 0L
1,734 Elo+
Party 2
Fenrir
Fenrir
mraightwafugames
Fenrir
Level 26
God Stats
10W - 7L
1,686 SR
Queue Stats
441W - 411L
1,495 Elo+
Solo
Odin
Odin
xX69GANGGANG69Xx
Odin
Level 29
God Stats
2W - 3L
1,565 SR
Queue Stats
109W - 101L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chadman360gamer
Ah Muzen Cab
12
4 / 4 / 0
7,329
524
7,880
10,513
3,413
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
EnuffDakka
Zhong Kui
8
0 / 4 / 0
5,740
410
1,567
5,448
2,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 4 / 1
6,857
490
5,721
10,648
7,544
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 5 / 3
6,162
440
3,869
10,838
6,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
1 / 4 / 2
7,404
529
5,763
11,385
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
7,635
545
5,640
9,682
8,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Raijin
Nochikataa
Raijin
16
9 / 0 / 1
9,969
712
6,734
7,680
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
miniped
Cupid
12
1 / 2 / 6
7,253
518
7,068
9,587
3,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 2 / 3
8,691
621
5,266
9,459
4,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 1 / 3
7,974
570
7,405
11,054
9,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
21
21
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
Ah Muzen Cab
Chadman360gamer
Ah Muzen Cab
4
4
0
1
L
Zhong Kui
EnuffDakka
Zhong Kui
0
4
0
0
L
1
4
1
0.38
L
0
5
3
0.3
W
Raijin
Nochikataa
Raijin
9
0
1
9.5
L
1
4
2
0.5
W
Cupid
miniped
Cupid
1
2
6
2
W
5
2
3
3.25
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,800
Damage
32,113
48,832
Taken
47,462
23,199
Mitigated
28,838
10,182
Healing
19,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,640
655
3,539
6,171
9,682
8,311
304
2,075
7,607
16,551
0
L
Ah Muzen Cab
Chadman360gamer
Ah Muzen Cab
7,880
1,519
0
3,372
10,513
3,413
777
3,275
7,168
0
41,643
L
Zhong Kui
EnuffDakka
Zhong Kui
1,567
519
0
1,543
5,448
2,524
0
2,744
2,526
21,421
0
L
5,721
1,339
0
2,249
10,648
7,544
0
806
9,010
30,346
0
L
3,869
385
0
0
10,838
6,331
63
4,060
6,754
14,107
0
W
Raijin
Nochikataa
Raijin
6,734
786
0
1,712
7,680
3,107
384
1,855
5,825
71,680
0
L
5,763
2,382
0
3,018
11,385
3,387
0
1,057
10,076
0
48,819
W
Cupid
miniped
Cupid
7,068
4,703
518
1,684
9,587
3,687
1,176
1,608
7,979
0
40,931
W
5,266
1,735
0
2,012
9,459
4,563
0
1,516
7,943
0
47,787
W
7,405
1,989
0
4,137
11,054
9,170
378
4,630
6,424
0
37,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,492
Gold Earned
41,522
293
Minions Killed
447
0
Camps Cleared
0
1,272,873
Distance Traveled
1,387,683
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,635
545
39
3
0
273,860
1
L
Ah Muzen Cab
7,329
524
67
5
0
256,666
0
L
Zhong Kui
5,740
410
57
4
0
178,068
0
L
Cthulhu
6,857
490
62
4
0
259,521
1
L
Ares
6,162
440
16
1
0
267,944
0
W
Raijin
9,969
712
145
10
0
287,427
4
L
Loki
7,404
529
91
7
0
310,674
1
W
Cupid
7,253
518
83
6
0
250,249
0
W
Fenrir
8,691
621
89
6
0
306,724
0
W
Odin
7,974
570
91
7
0
269,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role