Player Matchup

Sun Wukong
Sun Wukong
CadeMFBrown
Sun Wukong
Level 7
God Stats
1W - 0L
1,238 SR
Queue Stats
6W - 5L
1,453 Elo+
Party 1
Ares
Ares
Teri6nn
Ares
Level 29
God Stats
62W - 53L
1,628 SR
Queue Stats
255W - 203L
1,623 Elo+
Solo
Sol
Sol
Unaveragenerd
Sol
Level 23
God Stats
93W - 64L
1,557 SR
Queue Stats
189W - 176L
1,431 Elo+
Solo
Merlin
Merlin
odacava
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,586 Elo+
Solo
Heimdallr
Heimdallr
paiinda
Heimdallr
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,336 Elo+
Party 1
Team Averages
Level 16
1,485 SR
1,486 Elo+

VS

Team Averages
Level 18
1,489 SR
1,512 Elo+
Mercury
Mercury
Arm3dStud3nt
Mercury
Level 21
God Stats
0W - 4L
1,192 SR
Queue Stats
243W - 211L
1,610 Elo+
Solo
Cerberus
Cerberus
Bigtony191
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BmSnowyy
Guan Yu
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 4L
1,664 Elo+
Solo
Neith
Neith
GOD_Pepita10
Neith
Level 14
God Stats
1W - 1L
1,755 SR
Queue Stats
11W - 11L
1,489 Elo+
Solo
Chang'e
Chang'e
PonyCrazy7
Chang'e
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
53W - 43L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CadeMFBrown
Sun Wukong
19
9 / 1 / 19
13,237
1,203
20,457
16,511
21,469
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
Teri6nn
Ares
20
2 / 3 / 32
13,472
1,225
12,914
14,217
21,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
9 / 5 / 23
13,342
1,213
21,547
13,396
7,785
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
odacava
Merlin
20
13 / 5 / 20
13,449
1,223
28,684
9,213
4,067
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
paiinda
Heimdallr
20
10 / 3 / 22
12,201
1,109
24,177
13,422
6,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

219

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arm3dStud3nt
Mercury
17
9 / 11 / 3
13,138
1,194
21,417
22,506
9,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Bigtony191
Cerberus
17
0 / 17 / 5
10,186
926
3,788
32,831
14,249
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Guan Yu
BmSnowyy
Guan Yu
18
5 / 6 / 7
12,343
1,122
13,471
25,399
37,365
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
0 / 5 / 5
10,369
943
10,271
17,935
7,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
PonyCrazy7
Chang'e
17
3 / 4 / 6
11,493
1,045
13,074
16,844
9,304
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
43
43
Kills
17
17
Deaths
43
116
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mercury
Arm3dStud3nt
Mercury
9
11
3
0.95
L
Cerberus
Bigtony191
Cerberus
0
17
5
0.15
L
Guan Yu
BmSnowyy
Guan Yu
5
6
7
1.42
W
Sun Wukong
CadeMFBrown
Sun Wukong
9
1
19
18.5
L
0
5
5
0.5
L
Chang'e
PonyCrazy7
Chang'e
3
4
6
1.5
W
Ares
Teri6nn
Ares
2
3
32
6
W
9
5
23
4.1
W
Merlin
odacava
Merlin
13
5
20
4.6
W
Heimdallr
paiinda
Heimdallr
10
3
22
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,779
Damage
62,021
66,759
Taken
115,515
61,808
Mitigated
78,048
13,034
Healing
20,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Arm3dStud3nt
Mercury
21,417
13,592
0
735
22,506
9,739
0
12,017
10,489
0
37,896
L
Cerberus
Bigtony191
Cerberus
3,788
645
0
1,512
32,831
14,249
0
16,975
15,856
14,282
0
L
Guan Yu
BmSnowyy
Guan Yu
13,471
2,209
2,328
4,703
25,399
37,365
0
13,739
11,660
0
32,744
W
Sun Wukong
CadeMFBrown
Sun Wukong
20,457
5,444
0
1,508
16,511
21,469
0
4,227
12,284
782
37,200
L
10,271
4,162
12
1,421
17,935
7,391
0
11,365
6,570
0
26,622
L
Chang'e
PonyCrazy7
Chang'e
13,074
2,246
6,188
4,018
16,844
9,304
0
9,831
7,013
32,921
0
W
Ares
Teri6nn
Ares
12,914
323
0
1,673
14,217
21,824
0
3,798
10,419
23,474
0
W
21,547
11,388
0
3,558
13,396
7,785
0
1,714
11,682
52,371
0
W
Merlin
odacava
Merlin
28,684
3,927
531
981
9,213
4,067
0
1,372
7,841
49,299
0
W
Heimdallr
paiinda
Heimdallr
24,177
16,003
0
4,783
13,422
6,663
0
5,751
7,671
0
36,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,701
Gold Earned
57,529
209
Minions Killed
185
7
Camps Cleared
4
993,455
Distance Traveled
1,026,601
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
13,138
1,194
39
4
0
229,432
0
L
Cerberus
10,186
926
23
2
1
168,075
1
L
Guan Yu
12,343
1,122
48
4
2
286,181
0
W
Sun Wukong
13,237
1,203
40
4
1
231,662
0
L
Neith
10,369
943
41
4
0
145,000
0
L
Chang'e
11,493
1,045
34
3
1
197,913
2
W
Ares
13,472
1,225
19
2
2
231,697
0
W
Sol
13,342
1,213
82
7
1
179,966
1
W
Merlin
13,449
1,223
40
4
2
175,666
1
W
Heimdallr
12,201
1,109
28
3
1
174,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role