Player Matchup

Anhur
Anhur
BeerALkaSH
Anhur
Level 129
God Stats
11W - 11L
1,558 SR
Queue Stats
592W - 576L
1,515 Elo+
Party 2
Arachne
Arachne
Dark_Econ
Arachne
Level 159
God Stats
29W - 44L
1,470 SR
Queue Stats
1,528W - 1,597L
1,516 Elo+
Solo
Scylla
Scylla
MightyCROnos
Scylla
Level 92
God Stats
6W - 13L
1,273 SR
Queue Stats
568W - 542L
1,599 Elo+
Solo
Chaac
Chaac
dev404
Chaac
Level 148
God Stats
6W - 10L
1,472 SR
Queue Stats
625W - 624L
1,501 Elo+
Party 2
Yemoja
Yemoja
jarcutz
Yemoja
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 86L
1,472 Elo+
Solo
Team Averages
Level 130
1,455 SR
1,521 Elo+

VS

Team Averages
Level 122
1,673 SR
1,537 Elo+
Guan Yu
Guan Yu
Mans Wavey
Guan Yu
Level 142
God Stats
1W - 4L
1,622 SR
Queue Stats
160W - 149L
1,523 Elo+
Party 1
Poseidon
Poseidon
Sickopatomus
Poseidon
Level 69
God Stats
2W - 3L
1,401 SR
Queue Stats
209W - 210L
1,571 Elo+
Solo
Eset
Eset
Tirrekhinho
Eset
Level 145
God Stats
6W - 2L
1,769 SR
Queue Stats
353W - 365L
1,558 Elo+
Solo
Bastet
Bastet
xHazyyy
Bastet
Level 147
God Stats
3W - 4L
1,861 SR
Queue Stats
195W - 199L
1,523 Elo+
Party 1
Apollo
Apollo
xMrLiam
Apollo
Level 105
God Stats
4W - 4L
1,712 SR
Queue Stats
256W - 251L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
18
5 / 9 / 9
11,130
742
11,108
16,852
5,312
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Dark_Econ
Arachne
15
1 / 8 / 10
9,405
627
8,981
18,735
8,956
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
19
6 / 7 / 10
12,309
821
18,457
15,820
5,280
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
dev404
Chaac
20
7 / 4 / 10
12,086
806
20,488
31,499
26,598
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
jarcutz
Yemoja
17
3 / 3 / 14
11,297
753
8,216
19,097
23,672
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Mans Wavey
Guan Yu
16
1 / 5 / 21
10,390
693
10,426
25,039
36,246
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Sickopatomus
Poseidon
17
11 / 5 / 14
11,930
795
20,317
17,425
7,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
2 / 4 / 15
11,210
747
10,832
12,249
5,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
xHazyyy
Bastet
19
13 / 3 / 15
13,332
889
28,730
16,516
10,070
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Apollo
xMrLiam
Apollo
18
4 / 5 / 15
11,572
771
18,556
17,888
9,026
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
111
22
Kills
31
31
Deaths
22
53
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Anhur
5
9
9
1.06
L
Arachne
Dark_Econ
Arachne
1
8
10
0.75
W
Guan Yu
Mans Wavey
Guan Yu
1
5
21
2.3
L
Scylla
6
7
10
1.57
W
Poseidon
Sickopatomus
Poseidon
11
5
14
3.6
W
2
4
15
2.38
L
Chaac
dev404
Chaac
7
4
10
3
L
Yemoja
jarcutz
Yemoja
3
3
14
3.33
W
Bastet
xHazyyy
Bastet
13
3
15
6.83
W
Apollo
xMrLiam
Apollo
4
5
15
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,250
Damage
88,861
102,003
Taken
89,117
69,818
Mitigated
68,635
38,984
Healing
33,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
11,108
5,353
1,153
1,602
16,852
5,312
2,054
5,061
11,791
0
29,884
L
Arachne
Dark_Econ
Arachne
8,981
6,446
1,316
3,469
18,735
8,956
998
6,303
12,432
0
14,755
W
Guan Yu
Mans Wavey
Guan Yu
10,426
1,338
5,718
6,508
25,039
36,246
1,018
4,655
20,178
0
19,388
L
Scylla
18,457
582
1,262
2,292
15,820
5,280
342
3,083
12,737
33,875
0
W
Poseidon
Sickopatomus
Poseidon
20,317
2,295
1,407
3,170
17,425
7,861
752
4,836
12,505
48,327
0
W
10,832
391
4,620
2,047
12,249
5,432
1,543
5,786
6,379
31,370
0
L
Chaac
dev404
Chaac
20,488
2,731
1,970
15,171
31,499
26,598
0
9,930
21,569
0
40,997
L
Yemoja
jarcutz
Yemoja
8,216
1,190
6,091
4,658
19,097
23,672
397
6,772
12,325
17,993
0
W
Bastet
xHazyyy
Bastet
28,730
6,416
3,042
3,724
16,516
10,070
1,213
5,823
10,563
0
38,427
W
Apollo
xMrLiam
Apollo
18,556
11,326
760
2,831
17,888
9,026
2,483
4,937
12,819
0
38,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,227
Gold Earned
58,434
160
Minions Killed
185
0
Camps Cleared
0
1,315,335
Distance Traveled
1,355,597
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,130
742
51
3
0
219,184
4
L
Arachne
9,405
627
16
1
0
250,676
1
W
Guan Yu
10,390
693
9
1
0
285,223
0
L
Scylla
12,309
821
44
3
0
261,329
0
W
Poseidon
11,930
795
62
4
0
234,896
3
W
Eset
11,210
747
41
3
0
247,375
0
L
Chaac
12,086
806
29
2
0
300,707
0
L
Yemoja
11,297
753
20
1
0
283,439
0
W
Bastet
13,332
889
22
1
0
335,107
0
W
Apollo
11,572
771
51
3
0
252,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role