Player Matchup

Ganesha
Ganesha
Doc_Global-MKing
Ganesha
Level 7
God Stats
3W - 7L
1,317 SR
Queue Stats
10W - 16L
1,111 Elo+
Party 1
Ravana
Ravana
Doc_hanifkingdom
Ravana
Level 7
God Stats
2W - 9L
1,259 SR
Queue Stats
4W - 10L
1,065 Elo+
Party 1
Heimdallr
Heimdallr
EPICGR
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,319 Elo+
Solo
Thor
Thor
GummyShrimp
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,224 Elo+
Party 1
Ra
Ra
OXYPROTOCOL
Ra
Level 10
God Stats
3W - 2L
1,715 SR
Queue Stats
12W - 19L
1,283 Elo+
Party 1
Team Averages
Level 8
1,458 SR
1,200 Elo+

VS

Team Averages
Level 25
1,461 SR
1,432 Elo+
Sol
Sol
Appleslices
Sol
Level 27
God Stats
3W - 1L
1,486 SR
Queue Stats
162W - 133L
1,473 Elo+
Solo
Neith
Neith
LolTurtlez
Neith
Level 5
God Stats
1W - 0L
1,348 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
RagingVixen
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Mulan
Mulan
SpooderFriand
Mulan
Level 65
God Stats
17W - 13L
1,466 SR
Queue Stats
322W - 341L
1,445 Elo+
Party 2
Loki
Loki
ThornRagnar
Loki
Level 25
God Stats
23W - 25L
1,502 SR
Queue Stats
119W - 123L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 3
6,750
397
4,886
15,513
7,254
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

10
1 / 7 / 3
6,879
405
2,151
13,053
4,551
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
EPICGR
Heimdallr
9
1 / 17 / 3
6,419
378
6,536
17,375
5,435
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
1 / 12 / 2
5,635
331
756
10,319
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 13 / 1
7,833
461
5,951
13,942
9,571
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
20 / 1 / 9
11,248
662
20,276
11,700
3,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
14
9 / 1 / 19
9,657
568
11,287
11,644
4,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
14
3 / 2 / 22
9,442
555
4,972
10,124
12,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
16 / 0 / 18
10,859
639
17,422
16,756
18,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
10 / 3 / 6
10,079
593
7,039
11,055
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
132
7
Kills
58
58
Deaths
7
12
Assists
74
Player
Kills
Deaths
Assists
KDA
W
20
1
9
24.5
L
1
9
3
0.28
L
1
7
3
0.36
L
Heimdallr
EPICGR
Heimdallr
1
17
3
0.15
L
1
12
2
0.17
W
Neith
9
1
19
18.5
L
3
13
1
0.27
W
Yemoja
3
2
22
7
W
16
0
18
25
W
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,280
Damage
60,996
70,202
Taken
61,279
29,179
Mitigated
43,629
3,773
Healing
24,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,276
8,451
0
6,127
11,700
3,971
4,659
2,592
9,108
73,784
0
L
4,886
293
0
1,397
15,513
7,254
30
5,345
9,795
25,041
0
L
2,151
91
0
687
13,053
4,551
0
3,491
9,324
0
16,104
L
Heimdallr
EPICGR
Heimdallr
6,536
2,158
0
702
17,375
5,435
0
6,713
10,234
0
16,398
L
756
202
0
150
10,319
2,368
0
3,199
6,947
0
1,760
W
Neith
11,287
7,226
0
6,789
11,644
4,187
2,929
1,206
10,438
0
44,581
L
5,951
509
217
620
13,942
9,571
0
6,500
7,202
23,238
0
W
Yemoja
4,972
1,429
1,457
164
10,124
12,820
1,347
2,297
7,827
23,784
0
W
17,422
1,859
0
6,500
16,756
18,583
2,336
3,131
13,625
124
57,295
W
7,039
1,601
0
3,095
11,055
4,068
2,908
1,611
9,444
0
47,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,516
Gold Earned
51,285
119
Minions Killed
374
0
Camps Cleared
0
1,214,920
Distance Traveled
1,539,295
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,248
662
107
6
0
350,181
1
L
Ganesha
6,750
397
21
1
0
298,770
0
L
Ravana
6,879
405
26
2
0
308,115
0
L
Heimdallr
6,419
378
22
1
0
205,215
0
L
Thor
5,635
331
2
0
0
160,479
0
W
Neith
9,657
568
55
3
0
315,092
1
L
Ra
7,833
461
48
3
0
242,341
0
W
Yemoja
9,442
555
28
2
0
238,830
5
W
Mulan
10,859
639
99
6
0
326,425
1
W
Loki
10,079
593
85
5
0
308,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role