Player Matchup

Mercury
Mercury
AlanDracula
Mercury
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 19L
1,542 Elo+
Party 1
Artemis
Artemis
DOMOB2
Artemis
Level 23
God Stats
9W - 1L
1,987 SR
Queue Stats
47W - 18L
1,662 Elo+
Solo
Hades
Hades
LordDominic7
Hades
Level 11
God Stats
19W - 14L
1,411 SR
Queue Stats
38W - 26L
1,512 Elo+
Party 1
Ymir
Ymir
NseideNada
Ymir
Level 17
God Stats
12W - 8L
1,676 SR
Queue Stats
70W - 56L
1,575 Elo+
Solo
Merlin
Merlin
SiNiiStERs
Merlin
Level 29
God Stats
5W - 2L
1,847 SR
Queue Stats
145W - 139L
1,422 Elo+
Solo
Team Averages
Level 18
1,684 SR
1,543 Elo+

VS

Team Averages
Level 24
1,517 SR
1,431 Elo+
Anhur
Anhur
 
Anhur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
GanjaLover23
Cerberus
Level 13
God Stats
8W - 9L
1,502 SR
Queue Stats
9W - 14L
1,427 Elo+
Solo
Danzaburou
Danzaburou
MiguelUch
Danzaburou
Level 21
God Stats
52W - 36L
1,632 SR
Queue Stats
79W - 71L
1,501 Elo+
Solo
Gilgamesh
Gilgamesh
RenanSmith
Gilgamesh
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 134L
1,331 Elo+
Solo
Scylla
Scylla
mar248
Scylla
Level 29
God Stats
24W - 30L
1,452 SR
Queue Stats
166W - 185L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlanDracula
Mercury
19
8 / 2 / 2
11,161
620
11,655
15,344
6,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
DOMOB2
Artemis
17
9 / 1 / 2
10,735
596
14,790
10,458
3,049
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 1 / 1
10,304
572
9,144
10,921
8,732
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 1 / 10
8,825
490
3,902
13,283
9,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
SiNiiStERs
Merlin
4
1 / 2 / 1
6,039
336
764
1,625
429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
1 / 5 / 0
9,687
538
6,465
12,435
4,068
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
GanjaLover23
Cerberus
9
2 / 5 / 0
6,655
370
3,111
10,436
7,655
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
MiguelUch
Danzaburou
14
1 / 6 / 0
8,584
477
5,153
9,924
3,550
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
RenanSmith
Gilgamesh
13
0 / 6 / 3
8,121
451
3,904
12,833
5,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
mar248
Scylla
14
3 / 5 / 2
9,302
517
11,232
13,653
5,762
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
27
Kills
7
7
Deaths
27
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
5
0
0.2
W
Mercury
AlanDracula
Mercury
8
2
2
4.5
W
Artemis
DOMOB2
Artemis
9
1
2
10
L
Cerberus
GanjaLover23
Cerberus
2
5
0
0.4
W
8
1
1
8.5
L
Danzaburou
MiguelUch
Danzaburou
1
6
0
0.17
W
1
1
10
6
L
Gilgamesh
RenanSmith
Gilgamesh
0
6
3
0.25
W
Merlin
SiNiiStERs
Merlin
1
2
1
0.75
L
Scylla
mar248
Scylla
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,255
Damage
29,865
51,631
Taken
59,281
28,688
Mitigated
26,113
18,710
Healing
14,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,465
3,200
0
3,342
12,435
4,068
285
1,167
11,268
0
73,124
W
Mercury
AlanDracula
Mercury
11,655
6,592
0
5,916
15,344
6,826
30
5,210
10,134
0
87,745
W
Artemis
DOMOB2
Artemis
14,790
9,021
0
4,381
10,458
3,049
2,598
2,173
8,285
0
72,465
L
Cerberus
GanjaLover23
Cerberus
3,111
337
0
1,247
10,436
7,655
0
2,640
7,746
18,281
0
W
9,144
721
126
3,898
10,921
8,732
873
2,554
8,367
55,865
0
L
Danzaburou
MiguelUch
Danzaburou
5,153
2,896
0
1,452
9,924
3,550
452
6,817
3,107
0
52,339
W
3,902
830
481
3,908
13,283
9,652
90
3,389
9,894
12,297
0
L
Gilgamesh
RenanSmith
Gilgamesh
3,904
1,280
0
3,098
12,833
5,078
350
2,032
10,801
0
40,545
W
Merlin
SiNiiStERs
Merlin
764
35
0
0
1,625
429
0
1,017
608
3,206
0
L
Scylla
mar248
Scylla
11,232
1,351
0
4,914
13,653
5,762
684
980
12,549
57,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,064
Gold Earned
42,349
419
Minions Killed
466
0
Camps Cleared
0
1,392,949
Distance Traveled
1,387,376
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,687
538
144
8
0
274,040
1
W
Mercury
11,161
620
153
9
0
407,904
3
W
Artemis
10,735
596
138
8
0
288,956
4
L
Cerberus
6,655
370
50
3
0
250,315
0
W
Hades
10,304
572
105
6
0
289,869
3
L
Danzaburou
8,584
477
108
6
0
260,078
2
W
Ymir
8,825
490
13
1
0
359,752
4
L
Gilgamesh
8,121
451
76
4
0
295,613
3
W
Merlin
6,039
336
10
1
0
46,468
1
L
Scylla
9,302
517
88
5
0
307,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role