Player Matchup

Merlin
Merlin
Adevarul
Merlin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,442 Elo+
Solo
Sylvanus
Sylvanus
Hemyh
Sylvanus
Level 27
God Stats
31W - 21L
1,649 SR
Queue Stats
84W - 79L
1,549 Elo+
Party 2
Olorun
Olorun
SaitamaX1
Olorun
Level 29
God Stats
2W - 3L
1,518 SR
Queue Stats
118W - 64L
1,621 Elo+
Party 4
Osiris
Osiris
Torzenn
Osiris
Level 105
God Stats
22W - 17L
1,610 SR
Queue Stats
559W - 580L
1,543 Elo+
Party 4
Da Ji
Da Ji
valria
Da Ji
Level 134
God Stats
10W - 9L
1,913 SR
Queue Stats
84W - 80L
1,548 Elo+
Party 2
Team Averages
Level 69
1,638 SR
1,541 Elo+

VS

Team Averages
Level 49
1,456 SR
1,472 Elo+
Fenrir
Fenrir
 
Fenrir
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Adree29
Izanami
Level 15
God Stats
20W - 11L
1,442 SR
Queue Stats
84W - 85L
1,560 Elo+
Party 3
Persephone
Persephone
Dioxissw
Persephone
Level 49
God Stats
25W - 22L
1,519 SR
Queue Stats
140W - 174L
1,383 Elo+
Solo
Set
Set
Sp4un
Set
Level 81
God Stats
5W - 1L
1,319 SR
Queue Stats
82W - 82L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Adevarul
Merlin
2
0 / 2 / 0
2,831
472
100
1,074
297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Hemyh
Sylvanus
5
0 / 1 / 1
3,481
580
1,325
3,127
1,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
SaitamaX1
Olorun
5
1 / 1 / 0
3,540
590
2,435
3,754
689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
Torzenn
Osiris
6
1 / 3 / 0
3,695
616
2,880
4,446
1,922
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
valria
Da Ji
5
0 / 2 / 0
3,533
589
1,203
3,626
882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 0 / 2
3,902
650
1,662
3,544
1,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
 
Artemis
6
2 / 0 / 0
3,816
636
2,612
2,682
599
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Izanami
Adree29
Izanami
8
2 / 0 / 0
4,427
738
2,252
3,046
743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Persephone
Dioxissw
Persephone
8
3 / 1 / 1
4,901
817
1,843
2,053
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Set
Sp4un
Set
6
2 / 1 / 0
3,854
642
1,372
3,518
840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
9
9
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
0
2
1
W
Artemis
 
Artemis
2
0
0
2
L
Merlin
Adevarul
Merlin
0
2
0
0
W
Izanami
Adree29
Izanami
2
0
0
2
W
Persephone
Dioxissw
Persephone
3
1
1
3.5
L
Sylvanus
Hemyh
Sylvanus
0
1
1
0.5
L
Olorun
SaitamaX1
Olorun
1
1
0
1
W
Set
Sp4un
Set
2
1
0
2
L
Osiris
Torzenn
Osiris
1
3
0
0.33
L
Da Ji
valria
Da Ji
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,943
Damage
9,741
16,027
Taken
14,843
5,001
Mitigated
3,797
5,584
Healing
5,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,662
277
0
1,775
3,544
1,117
0
1,787
1,670
0
8,063
W
Artemis
 
Artemis
2,612
1,675
0
1,148
2,682
599
0
1,587
1,088
0
16,449
L
Merlin
Adevarul
Merlin
100
0
0
0
1,074
297
0
796
212
2,494
0
W
Izanami
Adree29
Izanami
2,252
1,614
0
1,378
3,046
743
0
0
3,046
0
20,638
W
Persephone
Dioxissw
Persephone
1,843
189
0
846
2,053
498
496
100
1,952
19,561
0
L
Sylvanus
Hemyh
Sylvanus
1,325
420
81
1,023
3,127
1,211
0
0
3,127
6,072
0
L
Olorun
SaitamaX1
Olorun
2,435
1,417
362
1,928
3,754
689
0
0
3,754
17,254
0
W
Set
Sp4un
Set
1,372
708
0
515
3,518
840
0
292
3,226
0
15,811
L
Osiris
Torzenn
Osiris
2,880
1,336
0
750
4,446
1,922
0
730
3,633
0
12,461
L
Da Ji
valria
Da Ji
1,203
232
0
1,440
3,626
882
0
162
3,458
0
11,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,080
Gold Earned
20,900
101
Minions Killed
185
0
Camps Cleared
0
464,939
Distance Traveled
551,998
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,902
650
20
3
0
116,963
3
W
Artemis
3,816
636
37
6
0
102,939
0
L
Merlin
2,831
472
7
1
0
52,641
0
W
Izanami
4,427
738
46
8
0
100,988
2
W
Persephone
4,901
817
49
8
0
109,376
1
L
Sylvanus
3,481
580
10
2
0
88,903
2
L
Olorun
3,540
590
32
5
0
103,426
0
W
Set
3,854
642
33
6
0
121,732
1
L
Osiris
3,695
616
23
4
0
109,061
1
L
Da Ji
3,533
589
29
5
0
110,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role