Player Matchup

Set
Set
ChriisTiiaNiiKo
Set
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 80L
1,450 Elo+
Solo
Hel
Hel
Efanica
Hel
Level 28
God Stats
2W - 2L
1,546 SR
Queue Stats
14W - 15L
1,498 Elo+
Party 2
Anubis
Anubis
FRANSOC51
Anubis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 19L
1,491 Elo+
Party 2
Neith
Neith
Misscliсk
Neith
Level 20
God Stats
2W - 1L
1,902 SR
Queue Stats
3W - 1L
1,761 Elo+
Solo
Hercules
Hercules
SpellWeaverLII
Hercules
Level 29
God Stats
1W - 4L
1,304 SR
Queue Stats
412W - 479L
1,451 Elo+
Solo
Team Averages
Level 26
1,550 SR
1,530 Elo+

VS

Team Averages
Level 18
1,454 SR
1,500 Elo+
Ymir
Ymir
Banozic
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Party 1
Janus
Janus
Numericc
Janus
Level 28
God Stats
7W - 6L
1,500 SR
Queue Stats
212W - 238L
1,457 Elo+
Solo
Heimdallr
Heimdallr
SadLifeEe
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 56L
1,346 Elo+
Party 1
He Bo
He Bo
lagerr
He Bo
Level 37
God Stats
1W - 1L
1,268 SR
Queue Stats
6W - 4L
1,598 Elo+
Party 1
Pele
Pele
riveritag
Pele
Level 15
God Stats
2W - 4L
1,500 SR
Queue Stats
86W - 81L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 2 / 7
10,181
679
9,734
10,943
4,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hel
13
1 / 1 / 26
8,745
583
4,986
12,466
8,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
FRANSOC51
Anubis
13
11 / 3 / 10
8,645
576
12,603
11,892
6,556
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
14
14 / 0 / 18
9,059
604
17,437
7,148
3,028
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
13
7 / 4 / 6
8,764
584
4,813
9,877
4,025
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Banozic
Ymir
9
1 / 10 / 3
6,099
407
3,279
17,108
9,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Janus
Numericc
Janus
10
1 / 9 / 0
6,351
423
7,002
10,109
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
SadLifeEe
Heimdallr
9
1 / 10 / 3
6,092
406
7,473
12,448
3,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
lagerr
He Bo
9
2 / 7 / 0
6,208
414
6,035
7,415
1,229
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
12
5 / 9 / 3
8,682
579
11,605
14,180
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
19
45
Kills
10
10
Deaths
45
67
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
Banozic
Ymir
1
10
3
0.25
W
12
2
7
7.75
W
Hel
1
1
26
14
W
Anubis
FRANSOC51
Anubis
11
3
10
5.33
W
Neith
14
0
18
23
L
Janus
Numericc
Janus
1
9
0
0.11
L
Heimdallr
SadLifeEe
Heimdallr
1
10
3
0.25
W
Hercules
7
4
6
2.5
L
He Bo
lagerr
He Bo
2
7
0
0.29
L
Pele
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,573
Damage
35,394
52,326
Taken
61,260
26,454
Mitigated
19,683
25,024
Healing
3,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Banozic
Ymir
3,279
116
0
0
17,108
9,940
0
6,024
11,084
12,540
0
W
9,734
4,204
0
2,649
10,943
4,359
0
2,750
8,193
0
78,754
W
Hel
4,986
1,021
7,540
8,654
12,466
8,486
1,479
3,511
8,955
29,319
0
W
Anubis
FRANSOC51
Anubis
12,603
1,577
0
3,604
11,892
6,556
995
4,023
7,869
38,380
0
W
Neith
17,437
6,554
0
1,549
7,148
3,028
3,090
2,075
5,073
0
40,704
L
Janus
Numericc
Janus
7,002
228
0
790
10,109
2,191
0
2,384
7,725
32,282
0
L
Heimdallr
SadLifeEe
Heimdallr
7,473
2,746
0
0
12,448
3,263
0
3,142
9,306
0
28,738
W
Hercules
4,813
1,183
0
1,028
9,877
4,025
1,192
3,957
5,920
0
35,170
L
He Bo
lagerr
He Bo
6,035
505
0
4
7,415
1,229
432
1,858
5,557
22,862
0
L
Pele
11,605
2,262
0
2,924
14,180
3,060
0
4,181
9,999
0
36,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,394
Gold Earned
33,432
389
Minions Killed
206
0
Camps Cleared
0
1,414,405
Distance Traveled
1,230,333
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,099
407
21
1
0
236,143
0
W
Set
10,181
679
128
9
0
306,616
1
W
Hel
8,745
583
53
4
0
329,262
2
W
Anubis
8,645
576
62
4
0
254,090
3
W
Neith
9,059
604
63
4
0
272,454
2
L
Janus
6,351
423
53
4
0
226,836
2
L
Heimdallr
6,092
406
37
2
0
252,846
0
W
Hercules
8,764
584
83
6
0
251,983
0
L
He Bo
6,208
414
38
3
0
263,234
0
L
Pele
8,682
579
57
4
0
251,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role