Player Matchup

Apollo
Apollo
BayCocoloco
Apollo
Level 14
God Stats
13W - 14L
1,582 SR
Queue Stats
92W - 94L
1,308 Elo+
Solo
Guan Yu
Guan Yu
HeaTsTroke3439
Guan Yu
Level 24
God Stats
6W - 5L
1,378 SR
Queue Stats
28W - 25L
1,278 Elo+
Party 1
Hera
Hera
MasterBunn
Hera
Level 7
God Stats
9W - 10L
1,417 SR
Queue Stats
10W - 15L
1,260 Elo+
Party 1
Set
Set
OMagic_ManO
Set
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 94L
1,432 Elo+
Solo
Yemoja
Yemoja
festerbing
Yemoja
Level 6
God Stats
6W - 2L
1,679 SR
Queue Stats
6W - 3L
1,519 Elo+
Solo
Team Averages
Level 15
1,511 SR
1,359 Elo+

VS

Team Averages
Level 22
1,499 SR
1,398 Elo+
Cthulhu
Cthulhu
BoyChaos
Cthulhu
Level 7
God Stats
4W - 4L
1,398 SR
Queue Stats
4W - 6L
1,229 Elo+
Solo
Baron Samedi
Baron Samedi
Caterier
Baron Samedi
Level 5
God Stats
1W - 2L
1,432 SR
Queue Stats
11W - 19L
1,320 Elo+
Solo
Apollo
Apollo
Chaaneke17
Apollo
Level 13
God Stats
18W - 10L
1,756 SR
Queue Stats
32W - 36L
1,353 Elo+
Solo
Kukulkan
Kukulkan
solredstar
Kukulkan
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Da Ji
Da Ji
zaeasy
Da Ji
Level 85
God Stats
0W - 1L
1,408 SR
Queue Stats
3W - 6L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
3 / 3 / 12
15,484
911
19,019
25,259
26,087
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
10 / 2 / 10
15,813
930
19,852
19,983
35,517
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 7 / 7
16,056
944
25,344
20,222
8,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
0 / 0 / 0
10,644
626
0
0
0
Yemoja
festerbing
Yemoja
20
4 / 2 / 14
15,985
940
14,633
15,447
19,429
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Team 1 Tickets

148

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BoyChaos
Cthulhu
20
1 / 5 / 5
15,141
891
16,707
29,601
29,198
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Caterier
Baron Samedi
19
0 / 1 / 0
12,140
714
278
729
305
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
Chaaneke17
Apollo
20
6 / 2 / 5
16,844
991
22,112
15,197
5,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
solredstar
Kukulkan
20
0 / 14 / 5
14,411
848
9,136
22,073
9,815
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
zaeasy
Da Ji
20
7 / 3 / 4
16,497
970
25,839
18,416
9,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
33
25
Kills
14
14
Deaths
25
43
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Apollo
3
3
12
3
L
Cthulhu
BoyChaos
Cthulhu
1
5
5
0.7
L
Baron Samedi
Caterier
Baron Samedi
0
1
0
0
L
Apollo
Chaaneke17
Apollo
6
2
5
4.25
W
10
2
10
7.5
W
8
7
7
1.64
W
0
0
0
0
W
Yemoja
festerbing
Yemoja
4
2
14
5.5
L
Kukulkan
solredstar
Kukulkan
0
14
5
0.18
L
Da Ji
zaeasy
Da Ji
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,848
Damage
74,072
80,911
Taken
86,016
89,326
Mitigated
54,040
24,805
Healing
10,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
19,019
11,815
99
4,053
25,259
26,087
0
5,986
19,273
0
44,348
L
Cthulhu
BoyChaos
Cthulhu
16,707
1,525
382
4,741
29,601
29,198
0
16,552
13,049
53,517
0
L
Baron Samedi
Caterier
Baron Samedi
278
31
0
59
729
305
0
435
294
278
0
L
Apollo
Chaaneke17
Apollo
22,112
13,118
0
2,035
15,197
5,186
0
5,853
9,344
0
49,226
W
19,852
3,705
4,821
7,630
19,983
35,517
0
4,856
15,127
247
44,637
W
25,344
9,986
884
2,255
20,222
8,293
0
6,597
13,625
70,778
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
festerbing
Yemoja
14,633
5,075
4,264
799
15,447
19,429
0
8,682
6,765
37,889
0
L
Kukulkan
solredstar
Kukulkan
9,136
4,086
0
1,082
22,073
9,815
0
9,776
12,297
33,706
0
L
Da Ji
zaeasy
Da Ji
25,839
6,906
0
1,994
18,416
9,536
0
7,608
10,808
0
51,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,982
Gold Earned
75,033
273
Minions Killed
223
1
Camps Cleared
11
1,235,509
Distance Traveled
1,275,120
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
15,484
911
66
4
0
275,228
0
L
Cthulhu
15,141
891
74
4
2
324,383
0
L
Baron Samedi
12,140
714
0
0
0
15,316
0
L
Apollo
16,844
991
47
3
9
406,321
0
W
Guan Yu
15,813
930
55
3
0
387,871
3
W
Hera
16,056
944
116
7
1
301,708
0
W
Set
10,644
626
0
0
0
0
0
W
Yemoja
15,985
940
36
2
0
270,702
3
L
Kukulkan
14,411
848
45
3
0
194,721
0
L
Da Ji
16,497
970
57
3
0
334,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role