Player Matchup

Izanami
Izanami
AxarDemon
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,670 Elo+
Party 3
Olorun
Olorun
EstoymuLOKI
Olorun
Level 28
God Stats
1W - 3L
1,817 SR
Queue Stats
116W - 101L
1,621 Elo+
Solo
Fenrir
Fenrir
Fenrir20021
Fenrir
Level 28
God Stats
68W - 44L
1,715 SR
Queue Stats
131W - 98L
1,678 Elo+
Party 1
Bellona
Bellona
Finnto2205
Bellona
Level 13
God Stats
10W - 7L
1,594 SR
Queue Stats
15W - 11L
1,637 Elo+
Party 1
Cthulhu
Cthulhu
Taïl12
Cthulhu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,670 Elo+
Party 3
Team Averages
Level 16
1,625 SR
1,655 Elo+

VS

Team Averages
Level 26
1,670 SR
1,595 Elo+
Fenrir
Fenrir
 
Fenrir
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
AmooShayan
Heimdallr
Level 17
God Stats
2W - 1L
1,664 SR
Queue Stats
13W - 12L
1,524 Elo+
Solo
Vamana
Vamana
JL07
Vamana
Level 27
God Stats
8W - 2L
1,593 SR
Queue Stats
25W - 18L
1,570 Elo+
Solo
Tyr
Tyr
RAVANA777YT
Tyr
Level 29
God Stats
10W - 5L
1,874 SR
Queue Stats
43W - 15L
1,804 Elo+
Solo
Izanami
Izanami
agentVALVE
Izanami
Level 25
God Stats
9W - 8L
1,720 SR
Queue Stats
91W - 93L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AxarDemon
Izanami
7
0 / 7 / 0
4,005
401
330
5,524
921
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Olorun
11
4 / 3 / 2
6,621
662
5,170
6,338
2,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
10
4 / 2 / 0
5,948
595
5,484
6,636
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Finnto2205
Bellona
8
0 / 4 / 0
4,704
470
1,817
8,024
5,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Taïl12
Cthulhu
6
0 / 5 / 0
4,120
412
2,438
7,416
3,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 1 / 4
5,683
568
3,135
5,239
1,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
AmooShayan
Heimdallr
11
3 / 3 / 1
6,351
635
2,211
5,513
1,886
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
JL07
Vamana
8
2 / 2 / 6
5,574
557
3,437
6,669
2,343
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 0 / 2
6,929
693
6,810
6,572
3,300
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
agentVALVE
Izanami
11
11 / 2 / 2
7,156
716
7,581
5,935
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
8
Kills
21
21
Deaths
8
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
4
3
W
Heimdallr
AmooShayan
Heimdallr
3
3
1
1.17
L
Izanami
AxarDemon
Izanami
0
7
0
0
L
Olorun
4
3
2
1.67
L
Fenrir
4
2
0
2
L
Bellona
Finnto2205
Bellona
0
4
0
0
W
Vamana
JL07
Vamana
2
2
6
2.5
W
4
0
2
5
L
Cthulhu
Taïl12
Cthulhu
0
5
0
0
W
Izanami
agentVALVE
Izanami
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,239
Damage
23,174
33,938
Taken
29,928
14,963
Mitigated
10,861
8,634
Healing
14,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,135
784
0
2,766
5,239
1,509
373
528
4,711
0
23,305
W
Heimdallr
AmooShayan
Heimdallr
2,211
372
0
1,090
5,513
1,886
474
2,946
2,567
0
26,331
L
Izanami
AxarDemon
Izanami
330
153
0
0
5,524
921
0
0
5,524
0
12,946
L
Olorun
5,170
2,512
0
2,976
6,338
2,690
228
0
6,335
32,144
4,238
L
Fenrir
5,484
1,421
0
2,942
6,636
2,319
0
0
6,636
0
28,558
L
Bellona
Finnto2205
Bellona
1,817
737
0
1,686
8,024
5,466
0
0
8,024
0
19,745
W
Vamana
JL07
Vamana
3,437
1,802
0
2,769
6,669
2,343
480
1,275
5,394
0
12,097
W
6,810
798
0
5,101
6,572
3,300
0
0
6,572
0
38,798
L
Cthulhu
Taïl12
Cthulhu
2,438
476
0
1,030
7,416
3,567
0
0
7,416
9,840
0
W
Izanami
agentVALVE
Izanami
7,581
4,916
0
2,801
5,935
1,823
1,695
2,207
3,728
0
36,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,398
Gold Earned
31,693
230
Minions Killed
281
0
Camps Cleared
0
926,280
Distance Traveled
974,396
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,683
568
52
5
0
190,567
1
W
Heimdallr
6,351
635
57
6
0
171,450
1
L
Izanami
4,005
401
26
3
0
165,283
0
L
Olorun
6,621
662
83
8
0
204,259
3
L
Fenrir
5,948
595
62
6
0
204,554
1
L
Bellona
4,704
470
46
5
0
171,145
2
W
Vamana
5,574
557
24
2
0
215,809
4
W
Tyr
6,929
693
90
9
0
215,744
2
L
Cthulhu
4,120
412
13
1
0
181,039
1
W
Izanami
7,156
716
58
6
0
180,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role