Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Onyx3O6
Cthulhu
Level 4
God Stats
1W - 1L
1,738 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Fenrir
Fenrir
Tajwan1234
Fenrir
Level 128
God Stats
17W - 29L
1,472 SR
Queue Stats
214W - 288L
1,475 Elo+
Solo
Team Averages
Level 58
1,570 SR
1,492 Elo+

VS

Team Averages
Level 44
1,721 SR
1,414 Elo+
Horus
Horus
Glennzero
Horus
Level 109
God Stats
4W - 0L
1,853 SR
Queue Stats
65W - 79L
1,462 Elo+
Solo
Artemis
Artemis
LorkyIV
Artemis
Level 11
God Stats
4W - 2L
1,748 SR
Queue Stats
26W - 29L
1,412 Elo+
Party 1
Merlin
Merlin
Testarossa95
Merlin
Level 13
God Stats
36W - 21L
1,562 SR
Queue Stats
109W - 73L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
4 / 9 / 5
8,640
720
7,440
12,015
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Onyx3O6
Cthulhu
10
0 / 9 / 7
7,472
623
5,341
14,034
6,175
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Tajwan1234
Fenrir
13
6 / 7 / 4
10,071
839
8,873
11,779
4,860
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Glennzero
Horus
13
3 / 2 / 14
8,811
734
3,757
11,168
7,320
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
LorkyIV
Artemis
15
17 / 5 / 7
11,621
968
18,691
13,064
4,730
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
13
5 / 3 / 13
9,461
788
9,803
9,833
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
10
Kills
25
25
Deaths
10
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
9
5
0.72
W
Horus
Glennzero
Horus
3
2
14
5
W
Artemis
LorkyIV
Artemis
17
5
7
4.1
L
Cthulhu
Onyx3O6
Cthulhu
0
9
7
0.39
L
Fenrir
Tajwan1234
Fenrir
6
7
4
1.14
W
Merlin
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,654
Damage
32,251
37,828
Taken
34,065
15,387
Mitigated
15,430
2,614
Healing
12,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,440
665
707
1,338
12,015
4,352
0
3,692
8,323
27,074
0
W
Horus
Glennzero
Horus
3,757
1,856
1,702
4,068
11,168
7,320
338
5,516
5,652
0
9,650
W
Artemis
LorkyIV
Artemis
18,691
13,405
0
3,252
13,064
4,730
885
3,845
9,219
0
41,570
L
Cthulhu
Onyx3O6
Cthulhu
5,341
283
0
120
14,034
6,175
0
3,922
10,112
10,745
0
L
Fenrir
Tajwan1234
Fenrir
8,873
1,819
0
449
11,779
4,860
0
2,189
9,590
0
16,588
W
Merlin
9,803
1,069
371
2,821
9,833
3,380
1,189
3,420
6,413
38,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,183
Gold Earned
29,893
62
Minions Killed
113
0
Camps Cleared
0
489,492
Distance Traveled
562,714
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,640
720
29
2
0
152,725
1
W
Horus
8,811
734
11
1
0
196,493
0
W
Artemis
11,621
968
48
4
0
171,519
0
L
Cthulhu
7,472
623
15
1
0
153,458
1
L
Fenrir
10,071
839
18
2
0
183,309
1
W
Merlin
9,461
788
54
5
0
194,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role