Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BabyWhisper
Ares
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
BigboiKromper
Hun Batz
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
130W - 119L
1,371 Elo+
Solo
Anhur
Anhur
Killinyousoftly
Anhur
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 56L
1,188 Elo+
Solo
Ra
Ra
Saoru18
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,144 Elo+
Party 1
Team Averages
Level 10
1,500 SR
1,341 Elo+

VS

Team Averages
Level 13
1,510 SR
1,478 Elo+
Cerberus
Cerberus
 
Cerberus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Honer05
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
Mari100000
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
Stinkweech
Vulcan
Level 24
God Stats
1W - 2L
1,549 SR
Queue Stats
60W - 49L
1,388 Elo+
Solo
Thor
Thor
YareYarePenguin
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 1 / 0
3,513
703
1,096
3,408
1,473
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

4
2 / 0 / 1
3,536
707
476
1,726
463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
BigboiKromper
Hun Batz
6
1 / 0 / 1
3,624
725
1,337
3,432
733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
3 / 2 / 3
3,947
789
2,971
3,220
671
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 2 / 1
3,369
674
599
2,079
520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
1 / 0 / 0
3,762
752
1,673
2,834
1,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Honer05
Danzaburou
5
2 / 2 / 0
3,702
740
993
2,927
530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
Mari100000
Yemoja
3
0 / 3 / 1
3,107
621
591
3,304
1,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vulcan
Stinkweech
Vulcan
6
1 / 1 / 1
3,825
765
1,580
2,164
472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
2,505
501
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
4
5
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
0
0
L
Cerberus
 
Cerberus
1
0
0
1
W
2
0
1
2.5
W
Hun Batz
BigboiKromper
Hun Batz
1
0
1
1.5
L
Danzaburou
Honer05
Danzaburou
2
2
0
1
W
3
2
3
2.25
L
Yemoja
Mari100000
Yemoja
0
3
1
0.17
W
0
2
1
0.25
L
Vulcan
Stinkweech
Vulcan
1
1
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,479
Damage
4,837
13,865
Taken
11,229
3,860
Mitigated
3,577
5,384
Healing
2,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,096
189
0
1,515
3,408
1,473
0
1,081
2,327
13,360
0
L
Cerberus
 
Cerberus
1,673
181
0
1,725
2,834
1,409
0
1,096
1,738
13,084
0
W
476
189
0
900
1,726
463
0
594
1,106
4,176
0
W
Hun Batz
BigboiKromper
Hun Batz
1,337
675
0
1,660
3,432
733
0
861
2,563
0
12,489
L
Danzaburou
Honer05
Danzaburou
993
661
0
274
2,927
530
54
267
2,642
0
8,263
W
2,971
1,634
0
751
3,220
671
0
449
2,771
0
12,219
L
Yemoja
Mari100000
Yemoja
591
339
227
32
3,304
1,166
0
156
3,148
4,286
0
W
599
149
45
513
2,079
520
108
733
1,254
9,881
0
L
Vulcan
Stinkweech
Vulcan
1,580
662
0
500
2,164
472
0
572
1,530
13,552
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,989
Gold Earned
16,901
150
Minions Killed
102
0
Camps Cleared
0
469,580
Distance Traveled
373,634
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,513
703
56
11
0
84,578
1
L
Cerberus
3,762
752
45
9
0
99,811
1
W
Ares
3,536
707
7
1
0
86,859
0
W
Hun Batz
3,624
725
30
6
0
102,658
1
L
Danzaburou
3,702
740
18
4
0
81,825
1
W
Anhur
3,947
789
28
6
0
102,405
0
L
Yemoja
3,107
621
7
1
0
74,460
1
W
Ra
3,369
674
29
6
0
93,080
1
L
Vulcan
3,825
765
32
6
0
105,849
0
L
Thor
2,505
501
0
0
0
11,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role