Player Matchup

Heimdallr
Heimdallr
Hedronics
Heimdallr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 92L
1,500 Elo+
Solo
Sol
Sol
Imune2Fear
Sol
Level 23
God Stats
38W - 38L
1,345 SR
Queue Stats
135W - 163L
1,286 Elo+
Solo
Cthulhu
Cthulhu
silvercent
Cthulhu
Level 10
God Stats
3W - 4L
1,347 SR
Queue Stats
10W - 20L
1,235 Elo+
Party 1
Loki
Loki
zohairsucks
Loki
Level 9
God Stats
5W - 4L
1,323 SR
Queue Stats
9W - 16L
1,235 Elo+
Party 1
Sun Wukong
Sun Wukong
zohairsucksducks
Sun Wukong
Level 7
God Stats
1W - 1L
1,170 SR
Queue Stats
14W - 22L
1,301 Elo+
Party 1
Team Averages
Level 10
1,337 SR
1,311 Elo+

VS

Team Averages
Level 14
1,535 SR
1,366 Elo+
Cernunnos
Cernunnos
Deskjet095
Cernunnos
Level 23
God Stats
9W - 11L
1,453 SR
Queue Stats
13W - 22L
1,260 Elo+
Solo
Aphrodite
Aphrodite
ImposingCarp2000
Aphrodite
Level 6
God Stats
5W - 3L
1,500 SR
Queue Stats
16W - 14L
1,380 Elo+
Party 2
Bacchus
Bacchus
Lugyimin
Bacchus
Level 8
God Stats
6W - 12L
1,512 SR
Queue Stats
107W - 144L
1,288 Elo+
Solo
Fenrir
Fenrir
Schlünti
Fenrir
Level 29
God Stats
34W - 28L
1,712 SR
Queue Stats
104W - 98L
1,549 Elo+
Solo
Odin
Odin
pablituch
Odin
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 14L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Hedronics
Heimdallr
19
15 / 3 / 4
13,163
572
28,047
17,746
8,261
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 4 / 4
10,805
470
10,773
14,867
5,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
silvercent
Cthulhu
15
0 / 4 / 13
9,978
434
9,631
17,320
18,392
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
6 / 3 / 7
12,266
533
12,983
13,722
5,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
zohairsucksducks
Sun Wukong
15
4 / 4 / 6
10,728
466
7,158
19,797
22,098
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Deskjet095
Cernunnos
17
2 / 7 / 6
10,255
446
11,738
22,966
8,179
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
18
5 / 4 / 8
12,242
532
19,546
20,486
9,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Lugyimin
Bacchus
14
0 / 3 / 2
8,876
386
3,768
12,840
9,734
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Schlünti
Fenrir
18
8 / 7 / 4
12,072
525
11,356
21,114
8,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
16
0 / 6 / 7
9,955
433
5,894
14,952
16,817
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
42
27
Kills
15
18
Deaths
27
34
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Deskjet095
Cernunnos
2
7
6
0.71
W
Heimdallr
Hedronics
Heimdallr
15
3
4
5.67
L
Aphrodite
5
4
8
2.25
W
2
4
4
1
L
Bacchus
Lugyimin
Bacchus
0
3
2
0.33
L
Fenrir
Schlünti
Fenrir
8
7
4
1.43
L
Odin
0
6
7
0.58
W
Cthulhu
silvercent
Cthulhu
0
4
13
1.63
W
6
3
7
3.17
W
Sun Wukong
zohairsucksducks
Sun Wukong
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,592
Damage
52,302
83,452
Taken
92,358
59,129
Mitigated
52,748
23,100
Healing
28,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Deskjet095
Cernunnos
11,738
5,362
255
6,812
22,966
8,179
355
5,350
17,511
0
73,491
W
Heimdallr
Hedronics
Heimdallr
28,047
16,548
0
7,608
17,746
8,261
5,087
4,449
13,247
0
98,407
L
Aphrodite
19,546
3,153
4,841
12,469
20,486
9,315
252
7,061
12,913
76,010
0
W
10,773
2,771
0
5,679
14,867
5,319
1,597
3,682
11,185
61,858
0
L
Bacchus
Lugyimin
Bacchus
3,768
144
0
1,606
12,840
9,734
154
3,264
9,547
24,608
0
L
Fenrir
Schlünti
Fenrir
11,356
2,784
0
1,486
21,114
8,703
0
2,197
18,865
0
77,951
L
Odin
5,894
1,291
0
820
14,952
16,817
411
2,250
12,632
0
37,180
W
Cthulhu
silvercent
Cthulhu
9,631
740
114
2,883
17,320
18,392
940
5,505
11,673
32,353
0
W
12,983
4,222
0
5,201
13,722
5,059
531
3,382
10,213
0
79,447
W
Sun Wukong
zohairsucksducks
Sun Wukong
7,158
1,304
0
1,615
19,797
22,098
1,202
6,296
12,920
0
48,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,940
Gold Earned
53,400
501
Minions Killed
480
0
Camps Cleared
0
2,094,767
Distance Traveled
2,113,373
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,255
446
106
5
0
423,563
5
W
Heimdallr
13,163
572
141
6
0
329,133
2
L
Aphrodite
12,242
532
128
6
0
469,142
4
W
Sol
10,805
470
124
5
0
436,581
0
L
Bacchus
8,876
386
42
2
0
365,539
6
L
Fenrir
12,072
525
121
5
0
470,640
3
L
Odin
9,955
433
83
4
0
384,489
0
W
Cthulhu
9,978
434
43
2
0
414,128
1
W
Loki
12,266
533
117
5
0
475,401
1
W
Sun Wukong
10,728
466
76
3
0
439,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role