Player Matchup

Sol
Sol
Ace93467956
Sol
Level 14
God Stats
14W - 6L
1,806 SR
Queue Stats
201W - 70L
1,787 Elo+
Party 3
Poseidon
Poseidon
Devestator37
Poseidon
Level 146
God Stats
5W - 9L
1,346 SR
Queue Stats
182W - 203L
1,473 Elo+
Party 3
Kali
Kali
SadTHELEGEND
Kali
Level 44
God Stats
14W - 7L
1,794 SR
Queue Stats
196W - 183L
1,494 Elo+
Solo
Xing Tian
Xing Tian
TOKYOS RAIN
Xing Tian
Level 119
God Stats
2W - 0L
1,739 SR
Queue Stats
205W - 236L
1,524 Elo+
Party 3
Bakasura
Bakasura
The B1G Salami
Bakasura
Level 154
God Stats
1W - 2L
1,659 SR
Queue Stats
356W - 346L
1,510 Elo+
Party 3
Team Averages
Level 95
1,669 SR
1,558 Elo+

VS

Team Averages
Level 81
1,528 SR
1,513 Elo+
Ra
Ra
BasedPolecat565
Ra
Level 88
God Stats
20W - 15L
1,706 SR
Queue Stats
108W - 98L
1,530 Elo+
Party 1
Arachne
Arachne
Pandaman0429
Arachne
Level 117
God Stats
0W - 2L
1,299 SR
Queue Stats
303W - 277L
1,549 Elo+
Party 1
Sol
Sol
Shinja5032
Sol
Level 14
God Stats
1W - 1L
1,717 SR
Queue Stats
19W - 16L
1,551 Elo+
Party 2
Odin
Odin
XxTodTeufelxX
Odin
Level 141
God Stats
0W - 2L
1,280 SR
Queue Stats
21W - 30L
1,439 Elo+
Party 2
Ares
Ares
ZFighter2105
Ares
Level 46
God Stats
54W - 41L
1,640 SR
Queue Stats
216W - 182L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 6
12,329
685
12,118
13,991
6,225
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
Devestator37
Poseidon
19
10 / 1 / 2
12,505
695
12,331
14,558
5,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
3 / 3 / 8
12,793
711
11,151
13,404
6,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
TOKYOS RAIN
Xing Tian
16
6 / 3 / 2
10,778
599
8,158
13,886
12,508
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
14
1 / 0 / 9
10,165
565
4,331
14,515
11,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 2
8,070
448
6,618
12,655
3,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Pandaman0429
Arachne
14
4 / 8 / 1
8,762
487
10,983
20,582
6,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 7 / 0
8,437
469
6,114
13,188
4,376
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 3 / 1
8,887
494
7,126
13,013
11,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 2 / 0
5,882
327
639
2,975
597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
28
Kills
7
7
Deaths
28
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
0
6
11
L
0
8
2
0.13
W
Poseidon
Devestator37
Poseidon
10
1
2
11
L
Arachne
Pandaman0429
Arachne
4
8
1
0.56
W
3
3
8
2.33
L
1
7
0
0.14
W
Xing Tian
TOKYOS RAIN
Xing Tian
6
3
2
2.33
W
Bakasura
1
0
9
5.5
L
2
3
1
0.83
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,089
Damage
31,480
70,354
Taken
62,413
42,159
Mitigated
26,900
36,906
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,118
3,130
0
9,993
13,991
6,225
3,980
4,822
8,937
87,350
0
L
6,618
477
44
2,948
12,655
3,922
0
7,798
4,675
47,864
0
W
Poseidon
Devestator37
Poseidon
12,331
2,446
0
10,353
14,558
5,298
3,422
5,199
9,305
94,927
0
L
Arachne
Pandaman0429
Arachne
10,983
7,157
0
3,832
20,582
6,862
0
8,404
12,069
0
61,426
W
11,151
4,899
0
6,554
13,404
6,806
2,439
897
12,388
0
90,300
L
6,114
2,096
0
2,750
13,188
4,376
0
8,354
4,484
54,450
0
W
Xing Tian
TOKYOS RAIN
Xing Tian
8,158
598
0
3,795
13,886
12,508
0
1,884
11,978
48,486
0
W
Bakasura
4,331
3,188
0
6,211
14,515
11,322
443
3,926
10,469
0
25,798
L
7,126
1,993
0
1,197
13,013
11,143
657
7,193
5,746
0
47,449
L
639
0
0
250
2,975
597
0
858
2,017
5,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,570
Gold Earned
40,038
640
Minions Killed
424
0
Camps Cleared
0
1,835,615
Distance Traveled
1,401,008
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,329
685
157
9
0
350,737
5
L
Ra
8,070
448
103
6
0
276,409
3
W
Poseidon
12,505
695
144
8
0
350,265
2
L
Arachne
8,762
487
108
6
0
374,162
0
W
Kali
12,793
711
183
10
0
394,849
5
L
Sol
8,437
469
97
5
0
325,836
3
W
Xing Tian
10,778
599
97
5
0
341,991
4
W
Bakasura
10,165
565
59
3
0
397,773
4
L
Odin
8,887
494
109
6
0
338,257
0
L
Ares
5,882
327
7
0
0
86,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role