Player Matchup

Chaac
Chaac
LemonWithShades
Chaac
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Janus
Janus
MilkerOfDogs
Janus
Level 29
God Stats
2W - 2L
1,415 SR
Queue Stats
11W - 8L
1,320 Elo+
Party 1
Chernobog
Chernobog
Potaffle
Chernobog
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,454 Elo+
Party 1
Team Averages
Level 69
1,472 SR
1,424 Elo+

VS

Team Averages
Level 44
1,492 SR
1,364 Elo+
Tiamat
Tiamat
MeredMatrie
Tiamat
Level 17
God Stats
0W - 2L
1,275 SR
Queue Stats
8W - 12L
1,188 Elo+
Solo
Loki
Loki
Postal1234
Loki
Level 26
God Stats
0W - 1L
1,783 SR
Queue Stats
7W - 17L
1,397 Elo+
Solo
Izanami
Izanami
WayTooGoodx
Izanami
Level 88
God Stats
1W - 3L
1,420 SR
Queue Stats
723W - 685L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 11
9,466
789
7,554
13,378
6,807
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
5 / 6 / 8
9,180
765
6,703
6,801
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
Potaffle
Chernobog
14
9 / 4 / 9
10,733
894
10,386
12,778
4,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
3 / 6 / 4
8,592
716
5,383
9,143
3,271
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
5 / 8 / 3
9,679
807
5,705
11,712
3,616
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Izanami
WayTooGoodx
Izanami
12
5 / 6 / 4
8,782
732
9,958
9,777
3,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
20
Kills
13
14
Deaths
20
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
4
11
2.88
L
Tiamat
3
6
4
0.83
W
5
6
8
1.5
L
5
8
3
0.81
W
Chernobog
Potaffle
Chernobog
9
4
9
3.38
L
Izanami
WayTooGoodx
Izanami
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,643
Damage
21,046
32,957
Taken
30,632
13,484
Mitigated
10,292
6,557
Healing
1,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,554
1,403
167
3,149
13,378
6,807
555
2,121
11,257
0
19,233
L
Tiamat
5,383
728
0
811
9,143
3,271
328
1,547
7,388
22,841
0
W
6,703
360
0
122
6,801
1,877
259
493
6,308
22,885
0
L
5,705
1,037
0
680
11,712
3,616
495
2,791
8,715
0
19,080
W
Chernobog
Potaffle
Chernobog
10,386
6,439
0
3,119
12,778
4,800
1,835
2,769
10,009
0
40,386
L
Izanami
WayTooGoodx
Izanami
9,958
5,304
0
340
9,777
3,405
255
1,814
7,826
0
31,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,379
Gold Earned
27,053
112
Minions Killed
110
0
Camps Cleared
0
631,357
Distance Traveled
546,039
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,466
789
31
3
0
222,773
1
L
Tiamat
8,592
716
40
3
0
182,346
3
W
Janus
9,180
765
37
3
0
198,718
0
L
Loki
9,679
807
25
2
0
197,750
0
W
Chernobog
10,733
894
44
4
0
209,866
0
L
Izanami
8,782
732
45
4
0
165,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role