Player Matchup

Thor
Thor
ArthurZIMM
Thor
Level 5
God Stats
1W - 3L
1,227 SR
Queue Stats
19W - 27L
1,235 Elo+
Party 2
Kukulkan
Kukulkan
GUPP1
Kukulkan
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 112L
1,208 Elo+
Party 2
Ares
Ares
Killsims003
Ares
Level 14
God Stats
7W - 6L
1,638 SR
Queue Stats
115W - 107L
1,487 Elo+
Solo
Olorun
Olorun
aaaaa06
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
kingofthekill11
Medusa
Level 19
God Stats
21W - 28L
1,496 SR
Queue Stats
25W - 41L
1,325 Elo+
Solo
Team Averages
Level 9
1,472 SR
1,351 Elo+

VS

Team Averages
Level 22
1,567 SR
1,418 Elo+
Medusa
Medusa
APoblematicBoi
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Tiamat
Tiamat
GonielM
Tiamat
Level 31
God Stats
8W - 4L
1,665 SR
Queue Stats
163W - 137L
1,585 Elo+
Party 1
Ymir
Ymir
Nerminator
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,131 Elo+
Solo
Bakasura
Bakasura
gamerggsnorkel
Bakasura
Level 16
God Stats
3W - 3L
1,630 SR
Queue Stats
55W - 49L
1,527 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
kingsimp1296
Morgan Le Fay
Level 27
God Stats
69W - 66L
1,541 SR
Queue Stats
173W - 205L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,172
379
568
5,673
1,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
GUPP1
Kukulkan
5
0 / 6 / 0
4,206
382
1,352
4,454
971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 2 / 1
5,690
517
3,689
6,930
3,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
aaaaa06
Olorun
8
0 / 5 / 0
4,848
441
2,677
6,607
2,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 3 / 2
5,353
487
4,443
4,897
1,407
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 4
6,216
565
3,941
7,039
1,992
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
GonielM
Tiamat
12
2 / 0 / 1
7,178
653
2,033
3,993
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 2 / 2
5,773
525
2,367
6,700
4,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
10
4 / 0 / 2
6,440
585
2,432
4,795
1,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morgan Le Fay
kingsimp1296
Morgan Le Fay
12
8 / 0 / 1
7,568
688
7,271
6,954
3,130
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
19
19
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
0
3
0
0
L
Kukulkan
GUPP1
Kukulkan
0
6
0
0
W
Tiamat
GonielM
Tiamat
2
0
1
2.5
L
2
2
1
1.25
W
2
2
2
1.5
L
Olorun
aaaaa06
Olorun
0
5
0
0
W
Bakasura
4
0
2
5
L
1
3
2
0.67
W
Morgan Le Fay
kingsimp1296
Morgan Le Fay
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,729
Damage
18,044
28,561
Taken
29,481
8,938
Mitigated
13,835
2,599
Healing
12,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,941
1,484
236
4,003
7,039
1,992
792
2,167
4,872
0
26,040
L
568
111
0
698
5,673
1,287
0
1,436
4,227
0
12,006
L
Kukulkan
GUPP1
Kukulkan
1,352
417
0
0
4,454
971
0
1,539
2,885
9,347
0
W
Tiamat
GonielM
Tiamat
2,033
295
0
2,678
3,993
1,875
2,343
477
3,516
41,474
0
L
3,689
137
0
940
6,930
3,194
303
1,372
5,478
14,291
0
W
2,367
507
0
926
6,700
4,913
104
1,750
4,950
11,534
0
L
Olorun
aaaaa06
Olorun
2,677
722
44
417
6,607
2,079
0
5,685
922
17,179
1,460
W
Bakasura
2,432
1,471
0
2,731
4,795
1,925
1,002
308
4,487
0
29,561
L
4,443
1,770
0
500
4,897
1,407
592
1,627
3,170
0
26,926
W
Morgan Le Fay
kingsimp1296
Morgan Le Fay
7,271
702
0
2,294
6,954
3,130
854
2,831
4,123
36,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,269
Gold Earned
33,175
145
Minions Killed
313
0
Camps Cleared
0
964,867
Distance Traveled
989,299
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,216
565
63
6
0
164,775
0
L
Thor
4,172
379
20
2
0
205,474
2
L
Kukulkan
4,206
382
21
2
0
183,258
0
W
Tiamat
7,178
653
93
8
0
174,481
1
L
Ares
5,690
517
22
2
0
193,551
2
W
Ymir
5,773
525
12
1
0
189,535
2
L
Olorun
4,848
441
37
3
0
202,063
0
W
Bakasura
6,440
585
76
7
0
246,537
1
L
Medusa
5,353
487
45
4
0
180,521
0
W
Morgan Le Fay
7,568
688
69
6
0
213,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role