Player Matchup

Thanatos
Thanatos
Mindless27
Thanatos
Level 15
God Stats
8W - 5L
1,536 SR
Queue Stats
18W - 18L
1,437 Elo+
Party 3
Sun Wukong
Sun Wukong
Obliohs
Sun Wukong
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
75W - 74L
1,417 Elo+
Party 2
Anubis
Anubis
RushhRed
Anubis
Level 29
God Stats
18W - 10L
1,502 SR
Queue Stats
65W - 84L
1,436 Elo+
Solo
Agni
Agni
SkillsPls
Agni
Level 5
God Stats
1W - 1L
1,697 SR
Queue Stats
12W - 13L
1,301 Elo+
Party 3
Yemoja
Yemoja
TheMurloc98
Yemoja
Level 29
God Stats
16W - 5L
1,798 SR
Queue Stats
35W - 25L
1,433 Elo+
Party 2
Team Averages
Level 21
1,607 SR
1,405 Elo+

VS

Team Averages
Level 9
1,552 SR
1,413 Elo+
Nemesis
Nemesis
AM1Rk
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,339 Elo+
Party 1
Guan Yu
Guan Yu
GJ931110
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,353 Elo+
Party 4
Cerberus
Cerberus
MrCsicska5328
Cerberus
Level 12
God Stats
32W - 22L
1,618 SR
Queue Stats
34W - 26L
1,485 Elo+
Party 4
Skadi
Skadi
Skittelz187
Skadi
Level 8
God Stats
0W - 2L
1,288 SR
Queue Stats
21W - 23L
1,537 Elo+
Party 4
Zeus
Zeus
erfangodless
Zeus
Level 10
God Stats
2W - 1L
1,854 SR
Queue Stats
13W - 22L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Mindless27
Thanatos
16
9 / 3 / 6
10,220
568
9,308
11,276
3,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
Obliohs
Sun Wukong
17
5 / 0 / 3
10,192
566
6,584
13,469
7,195
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
RushhRed
Anubis
17
11 / 2 / 4
10,748
597
15,390
14,790
7,996
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
14
4 / 5 / 10
8,860
492
9,836
8,967
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
15
2 / 0 / 10
9,588
533
11,689
8,143
5,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AM1Rk
Nemesis
13
4 / 6 / 1
8,477
471
5,758
12,085
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
GJ931110
Guan Yu
14
0 / 3 / 2
7,651
425
4,627
11,729
12,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
MrCsicska5328
Cerberus
12
2 / 4 / 5
8,555
475
6,376
20,651
15,391
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 7 / 4
7,951
442
8,286
13,753
4,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 11 / 1
7,031
391
8,292
11,514
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
31
Kills
10
10
Deaths
31
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AM1Rk
Nemesis
4
6
1
0.75
L
Guan Yu
GJ931110
Guan Yu
0
3
2
0.33
W
Thanatos
Mindless27
Thanatos
9
3
6
4
L
Cerberus
MrCsicska5328
Cerberus
2
4
5
1.13
W
Sun Wukong
Obliohs
Sun Wukong
5
0
3
6.5
W
Anubis
RushhRed
Anubis
11
2
4
6.5
W
Agni
4
5
10
1.8
L
3
7
4
0.71
W
Yemoja
2
0
10
7
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,807
Damage
33,339
56,645
Taken
69,732
26,820
Mitigated
37,994
33,678
Healing
16,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AM1Rk
Nemesis
5,758
1,615
0
2,288
12,085
3,518
0
5,493
6,578
0
31,080
L
Guan Yu
GJ931110
Guan Yu
4,627
597
355
3,427
11,729
12,116
147
2,110
9,552
0
39,811
W
Thanatos
Mindless27
Thanatos
9,308
1,981
0
12,876
11,276
3,640
0
1,832
9,328
0
60,010
L
Cerberus
MrCsicska5328
Cerberus
6,376
311
820
7,262
20,651
15,391
245
14,531
5,612
19,724
0
W
Sun Wukong
Obliohs
Sun Wukong
6,584
2,093
0
7,546
13,469
7,195
1,870
1,529
11,846
0
61,027
W
Anubis
RushhRed
Anubis
15,390
668
0
8,198
14,790
7,996
917
5,484
8,886
75,411
0
W
Agni
9,836
1,451
0
2,020
8,967
2,545
1,238
2,640
6,295
34,286
0
L
8,286
4,255
0
2,496
13,753
4,202
881
9,611
3,787
0
47,679
W
Yemoja
11,689
2,117
1,598
1,440
8,143
5,444
1,169
2,521
5,622
35,468
0
L
8,292
1,196
0
339
11,514
2,767
0
4,226
7,288
31,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,608
Gold Earned
39,665
442
Minions Killed
298
0
Camps Cleared
0
1,635,931
Distance Traveled
1,506,407
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,477
471
55
3
0
345,925
3
L
Guan Yu
7,651
425
68
4
0
319,118
2
W
Thanatos
10,220
568
96
5
0
350,181
2
L
Cerberus
8,555
475
29
2
0
295,903
0
W
Sun Wukong
10,192
566
119
7
0
361,299
2
W
Anubis
10,748
597
116
6
0
313,448
3
W
Agni
8,860
492
62
3
0
307,825
0
L
Skadi
7,951
442
89
5
0
273,471
1
W
Yemoja
9,588
533
49
3
0
303,178
4
L
Zeus
7,031
391
57
3
0
271,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role