Player Matchup

Baron Samedi
Baron Samedi
SavTemp
Baron Samedi
Level 6
God Stats
5W - 1L
1,708 SR
Queue Stats
7W - 1L
1,695 Elo+
Solo
Cabrakan
Cabrakan
TakuAnderson
Cabrakan
Level 8
God Stats
2W - 2L
1,236 SR
Queue Stats
7W - 9L
1,277 Elo+
Solo
Apollo
Apollo
TenaciousRob
Apollo
Level 16
God Stats
3W - 1L
1,628 SR
Queue Stats
27W - 16L
1,634 Elo+
Solo
Cthulhu
Cthulhu
Th3_Greatest1324
Cthulhu
Level 26
God Stats
1W - 3L
1,224 SR
Queue Stats
32W - 43L
1,397 Elo+
Solo
Thanatos
Thanatos
dark_banana_2010
Thanatos
Level 18
God Stats
2W - 2L
1,282 SR
Queue Stats
9W - 11L
1,332 Elo+
Solo
Team Averages
Level 15
1,416 SR
1,467 Elo+

VS

Team Averages
Level 25
1,540 SR
1,478 Elo+
Janus
Janus
 
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AceScorpion9311
Cthulhu
Level 23
God Stats
6W - 3L
1,786 SR
Queue Stats
225W - 269L
1,503 Elo+
Solo
Bakasura
Bakasura
MK2JZ
Bakasura
Level 20
God Stats
5W - 5L
1,543 SR
Queue Stats
104W - 67L
1,579 Elo+
Solo
Izanami
Izanami
SHARK3Y3229
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,333 Elo+
Solo
Set
Set
gressthanes
Set
Level 29
God Stats
2W - 9L
1,372 SR
Queue Stats
125W - 152L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SavTemp
Baron Samedi
18
15 / 1 / 1
11,298
706
15,948
8,362
3,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
TakuAnderson
Cabrakan
12
0 / 1 / 7
8,412
526
1,725
7,109
7,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
15
6 / 2 / 5
9,621
601
5,576
9,721
3,960
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 4 / 2
8,501
531
5,483
10,341
8,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 5 / 3
8,746
547
5,751
8,489
2,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 2 / 0
8,523
533
1,963
5,874
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

5
0 / 7 / 0
5,244
328
344
8,547
2,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
MK2JZ
Bakasura
17
9 / 5 / 0
10,067
629
11,816
13,638
5,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
SHARK3Y3229
Izanami
8
0 / 7 / 0
6,181
386
1,607
7,672
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 9 / 3
7,420
464
8,274
11,745
7,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
30
Kills
12
13
Deaths
30
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
0
0.5
L
0
7
0
0
L
Bakasura
MK2JZ
Bakasura
9
5
0
1.8
L
Izanami
SHARK3Y3229
Izanami
0
7
0
0
W
Baron Samedi
SavTemp
Baron Samedi
15
1
1
15.5
W
Cabrakan
TakuAnderson
Cabrakan
0
1
7
3.5
W
Apollo
6
2
5
4.25
W
4
4
2
1.25
W
5
5
3
1.3
L
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,483
Damage
24,004
44,022
Taken
47,476
26,596
Mitigated
18,900
16,274
Healing
5,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,963
266
0
1,557
5,874
1,838
0
3,184
2,690
56,918
0
L
344
0
0
0
8,547
2,121
0
7,085
1,462
4,085
0
L
Bakasura
MK2JZ
Bakasura
11,816
8,176
0
2,568
13,638
5,523
0
6,016
7,622
0
63,139
L
Izanami
SHARK3Y3229
Izanami
1,607
1,222
0
706
7,672
1,725
618
3,191
4,481
0
24,281
W
Baron Samedi
SavTemp
Baron Samedi
15,948
1,004
842
2,919
8,362
3,930
2,018
1,313
6,759
74,610
0
W
Cabrakan
TakuAnderson
Cabrakan
1,725
400
0
1,993
7,109
7,195
333
293
6,146
13,502
0
W
Apollo
5,576
2,524
0
3,795
9,721
3,960
2,815
460
8,926
0
84,546
W
5,483
774
0
1,497
10,341
8,795
0
0
9,708
36,162
0
W
5,751
2,068
188
5,040
8,489
2,716
338
300
7,726
0
30,851
L
8,274
3,997
0
1,113
11,745
7,693
377
3,680
8,065
0
32,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,578
Gold Earned
37,435
402
Minions Killed
366
0
Camps Cleared
0
1,553,364
Distance Traveled
1,212,536
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,523
533
124
8
0
272,939
2
L
Cthulhu
5,244
328
6
0
0
115,837
0
L
Bakasura
10,067
629
138
9
0
353,901
2
L
Izanami
6,181
386
49
3
0
168,568
2
W
Baron Samedi
11,298
706
131
8
0
336,431
5
W
Cabrakan
8,412
526
22
1
0
332,502
6
W
Apollo
9,621
601
125
8
0
296,590
0
W
Cthulhu
8,501
531
63
4
0
297,976
1
W
Thanatos
8,746
547
61
4
0
289,865
4
L
Set
7,420
464
49
3
0
301,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role