Player Matchup

Neith
Neith
EvilFarkas
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,424 Elo+
Solo
Thor
Thor
Karands
Thor
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,179 Elo+
Solo
Sun Wukong
Sun Wukong
Savatage6
Sun Wukong
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,095 Elo+
Party 3
Artio
Artio
catnipslip
Artio
Level 28
God Stats
2W - 2L
1,558 SR
Queue Stats
57W - 46L
1,383 Elo+
Solo
Merlin
Merlin
savatage923
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,000 Elo+
Party 3
Team Averages
Level 10
1,512 SR
1,216 Elo+

VS

Team Averages
Level 31
1,448 SR
1,341 Elo+
Cerberus
Cerberus
 
Cerberus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Dodge263
Zeus
Level 60
God Stats
18W - 21L
1,502 SR
Queue Stats
179W - 334L
1,291 Elo+
Party 2
Ymir
Ymir
Feiba
Ymir
Level 5
God Stats
21W - 32L
1,586 SR
Queue Stats
156W - 308L
1,415 Elo+
Party 2
Set
Set
ItsOwen1888
Set
Level 22
God Stats
6W - 17L
1,149 SR
Queue Stats
167W - 310L
1,244 Elo+
Party 2
Neith
Neith
Yzeed011
Neith
Level 1
God Stats
2W - 5L
1,500 SR
Queue Stats
3W - 9L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
2 / 6 / 0
5,924
395
4,554
6,481
2,148
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
Karands
Thor
11
1 / 2 / 3
7,051
470
1,171
8,649
2,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
Savatage6
Sun Wukong
13
3 / 5 / 2
7,666
511
5,983
11,503
7,910
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artio
11
0 / 4 / 2
6,720
448
3,386
10,371
8,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
11
1 / 8 / 3
6,787
452
4,023
6,493
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 2 / 3
7,069
471
3,493
11,277
6,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
14
16 / 2 / 1
9,609
641
12,085
5,577
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Feiba
Ymir
13
3 / 2 / 2
7,858
524
6,753
8,160
8,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 2 / 2
7,698
513
3,920
8,189
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Yzeed011
Neith
10
2 / 0 / 4
6,571
438
2,830
2,695
767
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
7
Kills
25
25
Deaths
8
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
3
1.75
W
Zeus
16
2
1
8.25
L
Neith
2
6
0
0.33
W
Ymir
Feiba
Ymir
3
2
2
2
W
2
2
2
1.5
L
Thor
Karands
Thor
1
2
3
1.25
L
Sun Wukong
Savatage6
Sun Wukong
3
5
2
0.8
W
Neith
Yzeed011
Neith
2
0
4
4
L
Artio
0
4
2
0.25
L
Merlin
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,117
Damage
29,081
43,497
Taken
35,898
22,683
Mitigated
20,089
7,009
Healing
6,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,493
274
0
2,333
11,277
6,285
0
3,143
8,134
29,388
0
W
Zeus
12,085
1,437
0
1,315
5,577
1,817
958
1,471
4,106
46,871
0
L
Neith
4,554
2,927
0
329
6,481
2,148
766
4,933
1,548
0
24,289
W
Ymir
Feiba
Ymir
6,753
2,562
0
1,060
8,160
8,253
108
680
7,480
34,879
0
W
3,920
1,431
0
324
8,189
2,967
0
1,119
7,070
0
55,160
L
Thor
Karands
Thor
1,171
382
0
2,138
8,649
2,665
0
2,869
5,780
0
26,648
L
Sun Wukong
Savatage6
Sun Wukong
5,983
1,645
0
607
11,503
7,910
0
6,283
5,220
0
35,397
W
Neith
Yzeed011
Neith
2,830
1,926
0
1,642
2,695
767
122
1,266
1,429
0
23,677
L
Artio
3,386
363
108
3,827
10,371
8,033
403
4,191
6,180
21,422
0
L
Merlin
4,023
649
0
0
6,493
1,927
0
4,055
2,438
17,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,148
Gold Earned
38,805
246
Minions Killed
358
0
Camps Cleared
0
1,295,993
Distance Traveled
1,234,718
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,069
471
51
3
0
274,783
0
W
Zeus
9,609
641
100
7
0
244,158
1
L
Neith
5,924
395
37
2
0
228,862
0
W
Ymir
7,858
524
60
4
0
246,795
0
W
Set
7,698
513
97
6
0
279,908
2
L
Thor
7,051
470
55
4
0
283,506
1
L
Sun Wukong
7,666
511
80
5
0
261,169
0
W
Neith
6,571
438
50
3
0
189,074
0
L
Artio
6,720
448
41
3
0
272,367
3
L
Merlin
6,787
452
33
2
0
250,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role